In each mission's tactical layer, ADVENT will deploy a certain amount of enemies present from the start. The deployed enemies are grouped together in pods of up to 8 units, consisting of a Leader and their Followers. The type of units that can appear in a pod is dependant on the schedule of the mission, which is chosen randomly from a few options depending on ADVENT's Strength Level in the region, the mission's innate modifier, and the Infiltration Value of the squad at the moment of carrying out the mission. Once the specific pods are determined a Leader is chosen from specific inclusion/exclusion lists and the spawn weights according to ADVENT's Force Level (some pods may also modify this level), and appropriate followers for that Leader are chosen afterwards up to the pod's limit.
ADVENT's Force Level will advance periodically after a number of days (dependent on the game's difficulty level) and it can also be modified for certain missions, and as it progresses obsolete units will be removed and more advanced ones will be added for possible deployment. Force Levels start at 1 and can reach up to 20, any Force Level beyond will not affect enemy composition.
ADVENT's Strength Level is more variable and can be affected significatively more by XCOM's actions, such as attacking ADVENT's reinforcements between regions, or attracting ADVENT's attention in other regions so they're forced to divert Strength from the target region. Minimum Strength Level is 1, and it can rise up indefinitely, depending on how many schedules are defined for the mission.
ADVENT Deployment Schedules
The following tables list ADVENT's possible deployment schedules for each mission. The schedule is chosen randomly from the possible schedules, which will be limited by Strength Level.
Mission Name |
Possible Schedules
|
Recover Item from ADVENT Vault |
Guerilla_D[X]_[Y]_LW
|
Recover Item from ADVENT Facility |
Guerilla_D[X]_[Y]_LW
|
Recover Item from ADVENT Train |
Guerilla_D[X]_[Y]_LW
|
Recover Item from ADVENT Vehicle |
Guerilla_Vehicle_D[X]_[Y]_LW (except Guerilla_Vehicle_D2_3_LW)
|
Hack the Hidden Resistance Computer |
Guerilla_D[X]_[Y]_LW
|
Hack the Workstation in ADVENT Facility |
Guerilla_D[X]_[Y]_LW
|
Hack the Workstation on ADVENT Train |
Guerilla_D[X]_[Y]_LW
|
Destroy the Alien Relay |
Guerilla_D[X]_[Y]_LW
|
Protect the Device |
Guerilla_D[X]_[Y]_LW
|
Raid the ADVENT Troop Transport |
Supply_D[X]_[Y]_LW
|
Raid the ADVENT Train |
Supply_D[X]_[Y]_LW
|
Raid the ADVENT Convoy |
Supply_D[X]_[Y]_LW
|
Secure the Disabled UFO |
SecureUFO_D[X]_[Y]_LW
|
Extract VIP from ADVENT City |
Extract_D[X]_[Y]_LW
|
Rescue VIP from ADVENT Cell |
Guerilla_D[X]_[Y]_LW
|
Rescue VIP from ADVENT Vehicle |
Guerilla_Vehicle_D[X]_[Y]_LW (except Guerilla_Vehicle_D2_3_LW)
|
Neutralize Target |
Neutralize_Standard_D[X]_1_LW Guerilla_D[X]_1_LW
|
Neutralize Target in ADVENT Vehicle |
Neutralize_Vehicle_D[X]_[Y]_LW Guerilla_Vehicle_D[X]_1_LW
|
Sabotage the Alien Facility |
Sabotage_Facility_D[X]_LW
|
Sabotage the ADVENT Monument |
Guerilla_Vehicle_D[X]_[Y]_LW (except Guerilla_Vehicle_D1_[3/4]_LW Guerilla_Vehicle_D2_4_LW Guerilla_Vehicle_D[17+]_2_LW)
|
Ambush an ADVENT Troop Column |
Troop_Column_D[X/X_2]_LW
|
Rescue Resistance Contacts |
Guerilla_D[X]_[Y]_LW
|
Smash and Grab |
Guerilla_Revealed_D[X]_[Y]_LW
|
Rendezvous |
Rendezvous_D[X]_[Y]_LW
|
Protect the Datatap |
IntelRaid_D[X]_[Y]_LW
|
Defend Resistance Supply Convoy |
SupplyConvoy_D1_1_LW
|
Evac Resistance Recruiters |
Extract_D[X]_[Y]_LW
|
Stop the ADVENT Retaliation |
Retaliation_D[X]_LW
|
Haven Defense |
Defend_D[X]_[Y]_LW
|
Repel the ADVENT Assault |
Retaliation_D[X]_LW
|
Secure Network Tower |
Regional_Tower_D[X]_1_LW
|
Assault ADVENT Headquarters |
Alien_Base_D[X]_LW
|
- [X] and [Y] are variable numbers. [X] is generally the Strength Level while [Y] are possible variations for the same Strength Level.
Golden Path missions (and the Avenger Defense) have schedules determined by the campaign difficulty (or in the case or the final mission, any possible schedule is available).
Mission Name |
Rookie |
Veteran |
Commander |
Legend
|
Defend the Avenger |
AvengerDefense_Standard_LW |
AvengerDefense_Hard_LW |
AvengerDefense_Hard_LW |
AvengerDefense_Extreme_LW
|
Investigate the ADVENT Blacksite |
Campaign_Blacksite_Easy_LW |
Campaign_Blacksite_Standard_LW |
Campaign_Blacksite_Hard_LW |
Campaign_Blacksite_Extreme_LW
|
Investigate the ADVENT Forge |
Campaign_Forge_Easy_A_LW Campaign_Forge_Easy_B_LW |
Campaign_Forge_Standard_A_LW Campaign_Forge_Standard_B_LW |
Campaign_Forge_Hard_A_LW Campaign_Forge_Hard_B_LW |
Campaign_Forge_Extreme_LW
|
Investigate the Codex Brain Coordinates |
Campaign_PsiGate_Easy_LW |
Campaign_PsiGate_Standard_LW |
Campaign_PsiGate_Hard_LW |
Campaign_PsiGate_Extreme_LW
|
Secure the ADVENT Network Tower |
Campaign_Broadcast_Easy_LW |
Campaign_Broadcast_Standard_LW |
Campaign_Broadcast_Hard_LW |
Campaign_Broadcast_Extreme_LW
|
Assault the Alien Fortress
|
Campaign_Fortress_A_LW or Campaign_Fortress_B_LW or Campaign_Fortress_C_LW or Campaign_Fortress_D_LW
|
Schedule Composition (WIP)
Once the schedule for the mission is chosen, the specified pods for each schedule are generated and deployed. Force Level may limit which pod version is generated.
Guerilla_D[X]_[Y]_LW
Strength Level = 1 Guerilla_D1_[Y]_LW
D1_1 |
D1_2 |
D1_3 |
D1_4
|
OPNx3_Standard_LW |
OPNx2_Standard_LW |
ADVx3_Weak_LW |
ADVx2_Standard_LW
|
ADVx3_Standard_LW |
ADVx2_Standard_LW |
OPNx2_Weak_LW |
OPNx3_Standard_LW
|
Lone_Drone_LW |
ADVx2_Standard_LW |
OPNx2_Weak_LW |
OPNx3_Weak_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
|
Lone_Drone_LW |
|
|
|
Strength Level = 2 Guerilla_D2_[Y]_LW
D2_1 |
D2_2 |
D2_3 |
D2_4
|
OPNx3_Standard_LW |
ADVx3_Standard_LW |
OPNx2_Standard_LW |
ADVx3_Standard_LW
|
ADVx2_Standard_LW |
OPNx2_Standard_LW |
ADVx2_Standard_LW |
OPNx3_Standard_LW
|
ADVx2_Standard_LW |
ADVx3_Standard_LW |
ADVx2_Standard_LW |
ADVx3_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
OPNx2_Standard_LW |
|
Lone_Drone_LW |
|
Lone_Drone_LW |
|
|
Strength Level = 3 Guerilla_D3_[Y]_LW
D3_1 |
D3_2 |
D3_3 |
D3_4
|
OPNx3_Standard_LW |
OPNx3_Standard_LW |
OPNx2_Standard_LW |
OPNx3_Standard_LW
|
ADVx2_Standard_LW |
OPNx3_Standard_LW |
OPNx3_Standard_LW |
OPNx2_Standard_LW
|
ADVx2_Standard_LW |
OPNx3_Standard_LW |
ADVx3_Standard_LW |
ADVx2_Standard_LW
|
ADVx2_Standard_LW |
Lone_Drone_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
Lone_Drone_LW |
|
|
|
Turrets: 1 Max
|
|
Strength Level = 4 Guerilla_D4_[Y]_LW
D4_1 |
D4_2 |
D4_3 |
D4_4 |
D4_5
|
OPNx3_Standard_LW |
ALNx2_Bucket_Standard_LW |
OPNx4_Standard_LW |
OPNx2_Standard_LW |
OPNx3_Standard_LW
|
OPNx2_Standard_LW |
ADVx3_Standard_LW |
OPNx2_Standard_LW |
ADVx3_Standard_LW |
OPNx3_Standard_LW
|
ADVx3_Standard_LW |
OPNx2_Standard_LW |
ADVx2_Standard_LW |
OPNx2_Standard_LW |
ADVx2_Standard_LW
|
ADVx2_Standard_LW |
OPNx3_Standard_LW |
ADVx2_Standard_LW |
ADVx4_Standard_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
|
DKVx2_FacelessAndCivilians_LW |
|
|
|
|
Turrets: 1 Max
|
|
Strength Level = 5 Guerilla_D5_[Y]_LW
D5_1 |
D5_2 |
D5_3 |
D5_4
|
OPNx3_Standard_LW |
OPNx4_Standard_LW |
OPNx4_Standard_LW |
OPNx4_Standard_LW
|
ADVx2_Standard_LW |
ADVx3_Standard_LW |
ADVx4_Standard_LW |
OPNx2_Standard_LW
|
ADVx3_Standard_LW |
ADVx2_Standard_LW |
OPNx3_Standard_LW |
ADVx3_Standard_LW
|
OPNx3_Standard_LW |
OPNx2_Standard_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
Lone_Drone_LW |
Lone_Drone_LW |
DKVx2_FacelessAndCivilians_LW |
|
Turrets: 2 Max
|
|
Strength Level = 6 Guerilla_D6_[Y]_LW
D6_1 |
D6_2 |
D6_3 |
D6_4
|
ALNx2_Bucket_Standard_LW |
OPNx3_Standard_LW |
OPNx3_Standard_LW |
OPNx5_Standard_LW
|
OPNx3_Standard_LW |
OPNx3_Standard_LW |
ADVx2_Standard_LW |
OPNx2_Standard_LW
|
OPNx3_Standard_LW |
OPNx3_Standard_LW |
OPNx5_Standard_LW |
OPNx2_Standard_LW
|
ADVx4_Standard_LW |
ADVx3_Standard_LW |
OPNx2_Standard_LW |
ALNx2_Bucket_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
Turrets: 3 Max
|
|
Strength Level = 7 Guerilla_D7_[Y]_LW
D7_1 |
D7_2 |
D7_3 |
D7_4
|
OPNx4_Standard_LW |
OPNx3_Standard_LW |
OPNx3_Standard_LW |
ADVx4_Standard_LW
|
ADVx2_Standard_LW |
ADVx4_Standard_LW |
ADVx3_Standard_LW |
OPNx4_Standard_LW
|
OPNx3_Standard_LW |
OPNx5_Standard_LW |
OPNx3_Standard_LW |
OPNx4_Standard_LW
|
ALNx3_Bucket_Standard_LW |
ALNx2_Bucket_Standard_LW |
ADVx2_Standard_LW |
OPNx4_Standard_LW
|
ALNx3_Bucket_Standard_LW |
Lone_Drone_LW |
OPNx3_Standard_LW |
DKVx2_FacelessAndCivilians_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
DKVx2_FacelessAndCivilians_LW |
|
Lone_Drone_LW |
|
Turrets: 3 Max
|
|
Strength Level = 8 Guerilla_D8_[Y]_LW
D8_1 |
D8_2 |
D8_3 |
D8_4
|
OPNx4_Standard_LW |
ADVx4_Standard_LW |
OPNx4_Standard_LW |
OPNx5_Standard_LW
|
ALNx3_Bucket_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW |
ALNx3_Bucket_Standard_LW
|
ADVx5_Standard_LW |
OPNx2_Standard_LW |
ADVx5_Standard_LW |
ALNx3_Bucket_Standard_LW
|
OPNx4_Standard_LW |
ALNx2_Bucket_Standard_LW |
ALNx3_Bucket_Standard_LW |
ADVx3_Standard_LW
|
Lone_Drone_LW |
ALNx2_Bucket_Standard_LW |
|
OPNx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
|
OPNx2_Standard_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
|
|
|
Lone_Drone_LW |
|
|
Turrets: 4 Max
|
|
Strength Level = 9 Guerilla_D9_[Y]_LW
D9_1 |
D9_2 |
D9_3 |
D9_4 |
D9_5
|
OPNx4_Standard_LW |
OPNx3_Standard_LW |
OPNx3_Standard_LW |
OPNx4_Standard_LW |
OPNx6_Standard_LW
|
OPNx4_Standard_LW |
OPNx4_Standard_LW |
OPNx3_Standard_LW |
OPNx4_Standard_LW |
OPNx5_Standard_LW
|
ADVx5_Standard_LW |
ADVx3_Standard_LW |
OPNx3_Standard_LW |
OPNx4_Standard_LW |
ADVx5_Standard_LW
|
ALNx4_Bucket_Standard_LW |
OPNx4_Standard_LW |
ADVx3_Standard_LW |
OPNx4_Standard_LW |
ALNx3_Bucket_Standard_LW
|
Lone_Drone_LW |
ALNx3_Bucket_Standard_LW |
OPNx3_Standard_LW |
ALNx4_Bucket_Standard_LW |
DKVx2_FacelessAndCivilians_LW
|
Lone_Drone_LW |
Lone_Drone_LW |
ALNx3_Bucket_Standard_LW |
|
|
Lone_Drone_LW |
Lone_Drone_LW |
Lone_Drone_LW |
|
|
|
Lone_Drone_LW |
Lone_Drone_LW |
|
|
Turrets: 4 Max
|
|
Strength Level = 10 Guerilla_D10_[Y]_LW
D10_1 |
D10_2 |
D10_3 |
D10_4 |
D10_5
|
OPNx6_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW |
OPNx4_Standard_LW |
ALNx4_Bucket_Standard_LW
|
ADVx5_Standard_LW |
ADVx4_Standard_LW |
OPNx5_Standard_LW |
ADVx4_Standard_LW |
ADVx4_Standard_LW
|
OPNx5_Standard_LW |
OPNx4_Standard_LW |
ADVx3_Standard_LW |
OPNx4_Standard_LW |
OPNx4_Standard_LW
|
OPNx5_Standard_LW |
OPNx3_Standard_LW |
OPNx2_Standard_LW |
ADVx4_Standard_LW |
OPNx3_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx2_Bucket_Standard_LW |
ALNx2_Bucket_Standard_LW |
OPNx5_Standard_LW |
OPNx3_Standard_LW
|
|
Lone_Drone_LW |
Lone_Drone_LW |
|
ALNx3_Bucket_Standard_LW
|
|
Lone_Drone_LW |
Lone_Drone_LW |
|
|
|
Lone_Drone_LW |
Lone_Drone_LW |
|
|
Turrets: 4 Max
|
|
Strength Level = 11 Guerilla_D11_[Y]_LW
D11_1 |
D11_2 |
D11_3 |
D11_4 |
D11_5
|
OPNx5_Standard_LW |
OPNx6_Standard_LW |
OPNx5_Standard_LW |
OPNx5_Standard_LW |
OPNx8_Standard_LW
|
OPNx5_Standard_LW |
OPNx5_Standard_LW |
OPNx5_Standard_LW |
ADVx5_Standard_LW |
OPNx4_Standard_LW
|
ADVx3_Standard_LW |
ADVx6_Standard_LW |
ADVx4_Standard_LW |
ADVx4_Standard_LW |
ADVx4_Standard_LW
|
OPNx4_Standard_LW |
OPNx3_Standard_LW |
OPNx5_Standard_LW |
ADVx4_Standard_LW |
ADVx3_Standard_LW
|
OPNx3_Standard_LW |
OPNx3_Standard_LW |
Lone_Drone_LW |
OPNx5_Standard_LW |
ALNx3_Bucket_Standard_LW
|
Lone_Drone_LW |
|
Lone_Drone_LW |
|
DKVx2_FacelessAndCivilians_LW
|
Lone_Drone_LW |
|
Lone_Drone_LW |
|
|
Lone_Drone_LW |
|
|
|
|
Turrets: 4 Max
|
|
Strength Level = 12 Guerilla_D12_[Y]_LW
D12_1 |
D12_2 |
D12_3 |
D12_4 |
D12_5
|
OPNx6_Standard_LW |
OPNx8_Standard_LW |
OPNx5_Standard_LW |
OPNx7_Standard_LW |
OPNx8_Standard_LW
|
ADVx4_Standard_LW |
ADVx5_Standard_LW |
ADVx6_Standard_LW |
OPNx7_Standard_LW |
OPNx6_Standard_LW
|
ADVx5_Standard_LW |
ADVx4_Standard_LW |
OPNx4_Standard_LW |
ADVx2_Standard_LW |
OPNx4_Standard_LW
|
OPNx6_Standard_LW |
OPNx4_Standard_LW |
ADVx3_Standard_LW |
ADVx2_Standard_LW |
ADVx2_Standard_LW
|
Lone_Drone_LW |
ALNx3_Bucket_Standard_LW |
ALNx3_Bucket_Standard_LW |
ALNx5_Bucket_Standard_LW |
ALNx4_Bucket_Standard_LW
|
Lone_Drone_LW |
|
Lone_Drone_LW |
|
|
Lone_Drone_LW |
|
Lone_Drone_LW |
|
|
DKVx2_FacelessAndCivilians_LW |
|
Lone_Drone_LW |
|
|
DKVx2_FacelessAndCivilians_LW |
|
|
|
|
Turrets: 5 Max
|
|
Strength Level = 13 Guerilla_D13_[Y]_LW
D13_1 |
D13_2 |
D13_3 |
D13_4 |
D13_5
|
OPNx7_Standard_LW |
OPNx6_Standard_LW |
OPNx5_Standard_LW |
OPNx4_Standard_LW |
OPNx4_Standard_LW
|
OPNx6_Standard_LW |
ADVx6_Standard_LW |
ADVx5_Standard_LW |
OPNx6_Standard_LW |
OPNx4_Standard_LW
|
ADVx6_Standard_LW |
OPNx6_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW |
OPNx5_Standard_LW
|
OPNx6_Standard_LW |
OPNx4_Standard_LW |
OPNx5_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW
|
|
OPNx4_Standard_LW |
ALNx5_Bucket_Standard_LW |
ADVx4_Standard_LW |
ADVx6_Standard_LW
|
|
|
|
|
DKVx2_FacelessAndCivilians_LW
|
Turrets: 5 Max
|
|
Strength Level = 14 Guerilla_D14_[Y]_LW
D14_1 |
D14_2 |
D14_3 |
D14_4 |
D14_5
|
OPNx7_Standard_LW |
OPNx5_Standard_LW |
ALNx3_Bucket_Standard_LW |
OPNx3_Standard_LW |
ALNx3_Bucket_Standard_LW
|
OPNx7_Standard_LW |
OPNx6_Standard_LW |
ADVx3_Standard_LW |
OPNx3_Standard_LW |
OPNx3_Standard_LW
|
OPNx7_Standard_LW |
ADVx5_Standard_LW |
OPNx4_Standard_LW |
OPNx8_Standard_LW |
OPNx3_Standard_LW
|
OPNx6_Standard_LW |
ALNx5_Bucket_Standard_LW |
OPNx4_Standard_LW |
OPNx8_Standard_LW |
OPNx3_Standard_LW
|
|
OPNx6_Standard_LW |
OPNx4_Standard_LW |
ADVx5_Standard_LW |
ADVx3_Standard_LW
|
|
|
ADVx4_Standard_LW |
|
OPNx3_Standard_LW
|
|
|
ADVx4_Standard_LW |
|
OPNx3_Standard_LW
|
|
|
|
|
OPNx3_Standard_LW
|
|
|
|
|
ADVx3_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 15 Guerilla_D15_[Y]_LW
D15_1 |
D15_2 |
D15_3 |
D15_4 |
D15_5
|
OPNx7_Standard_LW |
OPNx5_Standard_LW |
OPNx8_Standard_LW |
ALNx4_Bucket_Standard_LW |
OPNx6_Standard_LW
|
OPNx7_Standard_LW |
OPNx6_Standard_LW |
OPNx6_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW
|
OPNx7_Standard_LW |
OPNx6_Standard_LW |
OPNx4_Standard_LW |
OPNx5_Standard_LW |
OPNx6_Standard_LW
|
OPNx7_Standard_LW |
ADVx6_Standard_LW |
OPNx4_Standard_LW |
OPNx4_Standard_LW |
OPNx6_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx6_Bucket_Standard_LW |
OPNx4_Standard_LW |
ADVx5_Standard_LW |
ADVx4_Standard_LW
|
|
|
|
ADVx5_Standard_LW |
DKVx2_FacelessAndCivilians_LW
|
Turrets: 5 Max
|
|
Strength Level = 16 Guerilla_D16_[Y]_LW
D16_1 |
D16_2
|
OPNx8_Standard_LW |
OPNx7_Standard_LW
|
OPNx6_Standard_LW |
OPNx7_Standard_LW
|
OPNx6_Standard_LW |
OPNx7_Standard_LW
|
ALNx2_Bucket_Standard_LW |
OPNx7_Standard_LW
|
ADVx8_Standard_LW |
ADVx2_Standard_LW
|
|
DKVx2_FacelessAndCivilians_LW
|
Turrets: 5 Max
|
|
Strength Level = 17 Guerilla_D17_[Y]_LW
D17_1 |
D17_2
|
OPNx6_Standard_LW |
OPNx8_Standard_LW
|
OPNx6_Standard_LW |
OPNx5_Standard_LW
|
OPNx6_Standard_LW |
OPNx5_Standard_LW
|
OPNx6_Standard_LW |
OPNx3_Standard_LW
|
ADVx6_Standard_LW |
OPNx4_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx4_Bucket_Standard_LW
|
|
ADVx3_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 18 Guerilla_D18_[Y]_LW
D18_1 |
D18_2
|
OPNx8_Standard_LW |
OPNx5_Standard_LW
|
ADVx8_Standard_LW |
OPNx5_Standard_LW
|
OPNx6_Standard_LW |
OPNx5_Standard_LW
|
OPNx6_Standard_LW |
OPNx5_Standard_LW
|
ADVx5_Standard_LW |
OPNx5_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx5_Bucket_Standard_LW
|
|
ADVx3_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 19 Guerilla_D19_[Y]_LW
D19_1 |
D19_2
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
ADVx2_Standard_LW |
OPNx4_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx4_Bucket_Standard_LW
|
|
ADVx3_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 20 Guerilla_D20_[Y]_LW
D20_1 |
D20_2
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx7_Standard_LW |
OPNx5_Standard_LW
|
OPNx7_Standard_LW |
OPNx5_Standard_LW
|
OPNx7_Standard_LW |
OPNx5_Standard_LW
|
ADVx7_Standard_LW |
OPNx5_Standard_LW
|
|
ALNx5_Bucket_Standard_LW
|
|
ADVx5_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 21 Guerilla_D21_[Y]_LW
D21_1 |
D21_2
|
OPNx7_Standard_LW |
OPNx6_Standard_LW
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx8_Standard_LW |
OPNx6_Standard_LW
|
OPNx7_Standard_LW |
OPNx6_Standard_LW
|
ADVx7_Standard_LW |
OPNx4_Standard_LW
|
DKVx2_FacelessAndCivilians_LW |
ALNx5_Bucket_Standard_LW
|
|
ADVx5_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 22 Guerilla_D22_[Y]_LW
D22_1 |
D22_2
|
OPNx8_Standard_LW |
OPNx8_Standard_LW
|
OPNx8_Standard_LW |
OPNx5_Standard_LW
|
OPNx8_Standard_LW |
OPNx5_Standard_LW
|
OPNx7_Standard_LW |
OPNx5_Standard_LW
|
ADVx8_Standard_LW |
OPNx5_Standard_LW
|
|
ALNx5_Bucket_Standard_LW
|
|
ADVx6_Standard_LW
|
Turrets: 5 Max
|
|
Strength Level = 23 Guerilla_D23_1_LW
OPNx8_Standard_LW
|
OPNx8_Standard_LW
|
OPNx8_Standard_LW
|
OPNx6_Standard_LW
|
ALNx6_Bucket_Standard_LW
|
ADVx6_Standard_LW
|
DKVx2_FacelessAndCivilians_LW
|
Turrets: 5 Max
|
|
Strength Level >= 24 Guerilla_D24_1_LW
OPNx8_Standard_LW
|
OPNx8_Standard_LW
|
OPNx8_Standard_LW
|
ALNx8_Bucket_Standard_LW
|
ADVx2_Standard_LW
|
ADVx8_Standard_LW
|
Turrets: 5 Max
|
|
Notes
- Each unit has a specific weight for each Force Level, indicating its probability of being chosen for an alien pod. The individual values aren't listed on the table but can be consulted in LW2's XComGameData_CharacterStats.ini file.
- Leaders have increased Force Level depending on difficulty (assumed 0, 1, 2 and 3 for Rookie, Veteran, Commander and Legend).
- The Alien to ADVENT ratios are not the same, except for the Regional Network Tower, Central Network Tower and Alien Fortress. The weight for an Alien Leader to be picked is reduced to 67%, and for Alien led groups, the weight for Alien Followers is reduced to 50%.
- Some units can only appear either as Leaders or Followers.
- LW2 will modify some generated pods depending on various circumstances:
- DLC and Alien Fortress missions will not be modified at all.
- Codexes and Avatars will not appear if their first story-related appearances haven't been found yet. Codex Leaders at any point of the campaign will also be forcefully switched out, save for lone Codexes.
- Forced ADVENT Officers that appear in vanilla while the Skulljack objectives are active will be rerolled.
- Boss and Chryssalid pods will not be modified.
- If there's more than one of the same Alien in an Alien led pod the pod will be diversified.
- If there's more than the Max per Group units in a pod the pod will be diversified.
- If the pod consists of 4-5 units and there's more than the pod size - 1 of the same unit the pod will be diversified.
- If the pod consists of 6+ units and there's more than the pod size - 2 of the same unit the pod will be diversified.
- Turrets spawn by a different mechanic, up to the max number of turrets. Both turret versions are identical in stats.
- Generals are not randomly generated, they will only appear predeterminated in boss pods.
Sources
- LW2's XComGameData_CharacterStats.ini file