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  • [[Category:Loadout (LW2)]]
    1 member (0 subcategories, 0 files) - 01:11, 11 April 2017
  • [[Category:Loadout (LW2)]]
    301 members (0 subcategories, 301 files) - 01:11, 11 April 2017
  • [[Category:Loadout (LW2)]]
    2 members (0 subcategories, 0 files) - 01:11, 11 April 2017
  • ==[[Ranger (LW2)|Batou]]== ==[[Specialist (LW2)|Ishikawa]]==
    8 KB (1,076 words) - 19:03, 12 May 2020
  • ==[[Ranger (LW2)]]== ==[[Specialist (LW2)]]==
    11 KB (1,642 words) - 21:23, 9 April 2021
  • ...urifier''' is a standard trooper variant that is kitted with a very unique loadout being originally designed to combat the lost but now ADVENT are sending out ...obility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.
    10 KB (1,257 words) - 23:24, 11 January 2024
  • {{Toc_(LW2)|40}}Infiltrating missions require you to dispatch a squad several days bef ...mission is discovered you can deploy a squad, selecting soldiers and their loadout just like in the base game. Soldiers and equipment are unavailable while de
    17 KB (2,294 words) - 23:40, 25 October 2023
  • ...mission is discovered you can deploy a squad, selecting soldiers and their loadout just like in the base game. Soldiers and equipment are unavailable while de ...created. For more information on generating missions, see the [[Missions (LW2)| Missions]] page.
    18 KB (2,409 words) - 01:07, 20 April 2024
  • * SquaddieLoadout=<code>"loadout_name"</code>: Determines the default loadout for the class, this is available in <code>XComGameData</code>. ...lla Op (unclear how this functions due to changes in mission generation in LW2/LWOTC compared to vanilla)
    13 KB (1,983 words) - 03:32, 25 February 2022
  • ...serCss</nowiki></code> )? I'm trying to test-out CSS to make {{Tl|Ability (LW2)}} better. What I want to do is have that extra info icon invert its color ...php?title=Template:Ability_(LW2)&action=edit source code] of {{tl|Ability (LW2)}}. This will only get ''more'' complicated if/when I add interactivity via
    40 KB (6,509 words) - 10:44, 2 October 2023
  • ...ting to be added. This fixes the case where a Grenadier had no grenades on loadout and therefore wasn't getting the LaunchGrenade ability when being AirDroppe ...disabled via a pair of config flags, defaulting to off (vanilla behavior). LW2 sets both of these flags, preventing impaired or burning units from trigger
    86 KB (14,357 words) - 16:29, 9 April 2019