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- 20:36, 9 October 2010 diff hist +521 Known Bugs (TFTD) →List of TFTD-Specific Bugs: Stunned Aquanauts = civilians, etc
- 20:35, 9 October 2010 diff hist +4,985 User:Spike →TFTD Blog: New campaign - April - Lobstermen Mr Rico!
- 00:48, 9 October 2010 diff hist +213 m TFTD Strategy Guide →Research Sequence: Tactical sonics, or not. Tweaks.
- 23:56, 7 October 2010 diff hist +920 m TFTD Strategy Guide minor changes and additions
- 23:03, 7 October 2010 diff hist +300 Talk:GEOSCAPE.EXE New section: Wacky TFTD Zone
- 22:01, 7 October 2010 diff hist +800 TFTD Strategy Guide →Research Sequence: Some useful diversions on the path to Sonic Oscillator
- 16:25, 7 October 2010 diff hist +17 m Versions link to demos
- 23:37, 6 October 2010 diff hist +939 Demos (EU) Update
- 22:11, 6 October 2010 diff hist +175 Chryssalid Clean up. Merged General Information into Notes. Notes are still a bit long and rambling
- 21:41, 6 October 2010 diff hist -1,536 Talk:Chryssalid reorg, deleted some old stuff, moved other old stuff, remove it?
- 21:36, 6 October 2010 diff hist +3,113 Talk:Chryssalid New section: Dead Man Grenades
- 21:27, 6 October 2010 diff hist -1,929 Known Bugs →Grenade Timer Behaviour: Removed discussion of Zombie/Chryssalid dead man switch tactics
- 15:58, 6 October 2010 diff hist +1,191 Known Bugs →Grenade Timer Behaviour: Questioning the dead man switch tactic. Hmm this should probably be under Zombie/Chryssalid
- 15:29, 6 October 2010 diff hist +526 Known Bugs →Collectors Edition Blaster Bomb Bug: Base Milking exploit enabled by this bug
- 19:49, 5 October 2010 diff hist +1,081 Talk:Terror Mission New section: What To Bring To A Terror Site
- 19:15, 5 October 2010 diff hist +2 m Making the Game Harder →One Mission X-COM: Changed numeral is it's confusing with the section numbering
- 19:13, 5 October 2010 diff hist +2,433 Talk:Making the Game Harder New section: No Starting Base
- 18:29, 4 October 2010 diff hist +186 User:Spike →Work in Progress: update
- 21:03, 3 October 2010 diff hist +96 Making the Game Harder →Starting from Scratch - the No-Base Start: More comparisons, linked to saved game
- 21:00, 3 October 2010 diff hist +235 N File:NoBaseSuperH.zip Starting saved game for the No Base scenario. XCom has no base, and only $4.45M in cash. Superhuman difficulty. You may want to increase the starting cash. The replacement cost of the starting base, and everything in it, is nearly $8M. current
- 20:56, 3 October 2010 diff hist +982 Starting Base (EU) →Sale Value of Starting Base
- 20:03, 3 October 2010 diff hist +894 N Starting Base (EU) New page: ==Replacement Cost of Starting Base== *550K to 1000K depending on location - Access Lift / Base Creation *1200K - 2 Interceptors *500K - 1 Skyranger *800K - Workshop *750K - Laboratory ...
- 18:42, 3 October 2010 diff hist +35 m Making the Game Harder →Improved Tanks: missing words
- 18:27, 3 October 2010 diff hist +486 TFTD Strategy Guide →Further Bases: Added NKF Base Kit graphic
- 18:21, 3 October 2010 diff hist +234 m TFTD Strategy Guide →Facilities
- 18:17, 3 October 2010 diff hist +633 TFTD Base Kit added examples
- 18:08, 3 October 2010 diff hist +974 TFTD Strategy Guide →Facilities: added NKF Base Kit graphics
- 14:21, 2 October 2010 diff hist +385 m Making the Game Harder →Don't Use Beneficial XComUtil Options
- 13:40, 2 October 2010 diff hist +3,219 Making the Game Harder Don't use beneficial XComUtil options
- 07:32, 2 October 2010 diff hist +87 m PURCHASE.DAT →See Also: GEOSCAPE template link
- 07:31, 2 October 2010 diff hist +169 PURCHASE.DAT →Structure: Index is inventory size, probably not sort order control
- 18:38, 1 October 2010 diff hist +59 m Cultural Influences on X-COM →See Also: added some links that seem more relevant than the ones already here
- 18:35, 1 October 2010 diff hist +248 m MediaWiki talk:Sidebar →Forums: agree
- 18:30, 1 October 2010 diff hist +1,786 Cultural Influences on X-COM →SHADO Mission and Objectives: Psionics, Technology, Victory
- 17:26, 1 October 2010 diff hist -5 m Making the Game Harder →Harder Economics: gave up on tab level 4, unfixable
- 17:23, 1 October 2010 diff hist +5 m Making the Game Harder →50 Elerium limit: tab fix. weird.
- 17:20, 1 October 2010 diff hist +2 m Making the Game Harder →Harder Economics: tab level fixes
- 17:13, 1 October 2010 diff hist +2,505 Making the Game Harder →Harder Economics: Limited Elerium scenarios
- 16:10, 1 October 2010 diff hist +308 MediaWiki talk:Sidebar →Forums: add on main Russian page instead?
- 00:11, 30 September 2010 diff hist -127 m Wish List (EU) →All Aircraft Weapons Useful: link, cost based rebalancing, sync'd up
- 00:02, 30 September 2010 diff hist +32 m User:Spike →Remaining Issues: link to Tougher UFOs
- 23:44, 29 September 2010 diff hist +138 m TFTD Research Sequences links and notes
- 23:38, 29 September 2010 diff hist +150 m TFTD Research Sequences →Research Sequences: Sub and MC prereqs and item gotchas
- 18:49, 29 September 2010 diff hist +247 Known Bugs (TFTD) →List of TFTD-Specific Bugs: USO touch down and USO assault on land
- 18:44, 29 September 2010 diff hist +747 Wish List (TFTD) →New Features: Swimming. Moved bigger discussions to bottom.
- 18:34, 29 September 2010 diff hist +133 m TFTD Strategy Guide →SWS: initial savings for 15 -> 10 Aquanauts
- 16:56, 29 September 2010 diff hist +819 UFO Detection →UFO Activity Graph: expanded techniques for micro management of graph based detection
- 16:41, 29 September 2010 diff hist +376 TFTD Strategy Guide →Intercept Tactics: how to watch graphs in detail intra-month. other tweaks
- 16:36, 29 September 2010 diff hist -235 m TFTD Strategy Guide →Additional Scientists: leftover blurb removed
- 13:26, 29 September 2010 diff hist +557 m TFTD Strategy Guide →Research Sequence: Manta Hammerhead Leviathan as per NKF suggestion