Name |
Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties
|
Prerequisites |
Cost |
Black Market Value
|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores
|
SMG
|
2-4 |
+1 |
3 |
28 |
+2 Mobility -12.5% Detection Radius
|
XCOM starts with an unlimited supply
|
Laser Stengun
|
3-6 |
+2 |
3 |
30 |
+2 Mobility -12.5% Detection Radius +5 Aim
|
Laser Weapons |
20 |
1 |
1 |
- |
10
|
Stuttermag
|
4-7 |
+2 |
3 |
28 |
+2 Mobility -12.5% Detection Radius
|
Magnetic Weapons |
30 |
2 |
2 |
- |
20
|
Subcoiler
|
5-9 |
+3 |
3 |
28 |
+2 Mobility -12.5% Detection Radius Ignores 1 Armor
|
Coilguns |
55 |
3 |
5 |
- |
25
|
Scramgun
|
6-11 |
+4 |
3 |
28 |
+2 Mobility -12.5% Detection Radius Inflicts 1 Rupture
|
Plasma Rifle |
65 |
4 |
5 |
1 |
30
|