Exalt (LWR)

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Exalt Mechanics (WIP)

Exalt first shows up a few months into the game (insert a more specific date here), arriving with a cutscene and a small credits sabotage.

Unlike vanilla or LW1.0, Exalt attacks do not automatically reveal a cell, so keeping up with scans is of upmost importance. LWR provides scan reminders that are perfectly accurate, so simply scanning when reminded will always find an Exalt cell. Scans cost 200 credits (modified by campaign length).

Exalt cells can be left alone for a while (insert more specific details here), but will eventually perform a debilitating attack if you wait too long.

Attacks can have the following effects:

  • Sabotage: Steals credits (insert details)
  • Propaganda: Causes panic (insert details)
  • Hack: Steals research (insert details)

An average campaign will have 15 Exalt missions and the Exalt Base Assault, but this amount scales up or down with the game length.

Exalt Missions

Info on Exalt missions can be found here.

Exalt Units

Exalt Operative

Appears Level 1
EXALT Operative.png
Ammo: 3




Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Operatives are versatile frontline soldiers that are particularly strong in close combat because of Close Encounters, similar to XCOM's Assaults. Operatives aren't a major threat when at a distance outside of Opportunist overwatches, but if they can close the gap and deliver a point blank double flank, very few soldiers will survive.

Operatives share a few common traits with all Exalt:

  • They have Lock N' Load, which primarily reduces the power of relay hacks, but also lets them put on continuous pressure in a long firefight.
  • They can panic in a similar manner to XCOM's soldiers.
  • They feel a strong urge to move towards the objective, often to the point of staying out of cover to get closer.

Because of their tendency to move towards the objective, Overwatch is a very powerful tool against most Exalt soldiers, and the Operative is no exception.

Bounty: 2 Meld

Armor: Exalt Operatives have 40% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 7.3 4 2 6 4 60 20 20 0 0 ASSAULT CLOSEPERSONAL.png Close Encounters
Level Upgrades 3, 5, 7, 9, 11, 13 0 +0-1 +0-1 +1 +0-1 +6 +6 0 0 0
Final Upgrade 15 0 0 +1 +1 +2 +24 +24 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Corporal (Operative) 1 +1 +5 +5 +20
SNIPER GUNSLINGER.png Ranger
Exalt Sergeant (Operative) 3 +2 +10 +10 +40
Exalt Master Sergeant (Operative)6+3+20+20+60



Exalt Sniper

Appears Level 1
EXALT Sniper.png
Ammo: 3




Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Snipers are pure glass cannons just like XCOM's own Snipers; they boast the lowest health, will, and mobility of any enemy in the game, but can pelt away at you from Squadsight range with high-damage sniper rifles that can very easily wound an unprepared soldier. If you can directly attack them in almost any way, they'll die quite quickly, but the longer they sit in the backlines, the more likely it is that they'll get that critical shot they need to kill a soldier. Just like XCOM snipers, Exalt Snipers have poor aim at close range, so if you can close the distance they'll be unlikely to have a good chance to hit you, even after moving.

Bounty: 2 Meld

Armor: Exalt Snipers have 40% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 6 2 1 3 6 70 20 5 0 0
Level Upgrades 3, 5, 7, 9, 11, 13 0 0 0 0 +1 +8 +8 0 0 0
Final Upgrade 15 0 0 0 0 +4 +32 +32 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Corporal (Sniper) 1 +1 +3 +10 +20
Exalt Sergeant (Sniper) 3 +2 +6 +20 +40
Exalt Master Sergeant (Sniper)6+3+9+30+60



Exalt Heavy

Appears Level 1
EXALT Heavy.png
Ammo: 4




Skills
Standard tga2.pngStandard Shot
HEAVY SUPPRESSION.pngSuppression
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Heavies are very similar to XCOM's own Tank Gunners. Will to Survive makes them difficult to take down through cover, and the combination of Suppression, Danger Zone, and Holo Rounds offers incredible offensive support. The addition of Light 'Em Up notably increases their offensive threat greatly, as very few soldiers are comfortable tanking two holo'd shots from a big gun. If flanks aren't an option, Psionics or Supports may help you survive until you can push aggressively behind their cover.

Bounty: 2 Meld

Armor: Exalt Heavies have 40% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 6 6 4 10 6 50 0 10 0 0
Level Upgrades 3, 5, 7, 9, 11, 13 0 +0-2 +0-1 +2 +0-1 +4 0 0 0 0
Final Upgrade 15 0 +1 +1 +2 +2 +16 0 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Corporal (Heavy) 1 +1 +7 +5 +20
Exalt Sergeant (Heavy) 3 +2 +14 +10 +40
Exalt Master Sergeant (Heavy)6+3+21+20+60



Exalt Medic

Appears Level 1
EXALT Medic.png
Ammo: 3



Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down
SUPPORT FIELDMEDIC.pngMedikit Heal
SUPPORT SMOKEGRENADE.pngSmoke Grenade

Exalt Medics are similar to XCOM's own Support Medics. They provide solid defensive support in the form of Medikits (boosted by Field Medic) and Smoke Grenades (boosted by Dense Smoke) while also being quite tanky due to Grit and relatively strong against Psionics and panic because of decent will. Offensively they're the weakest of Exalt's forces, but can still be a nuisance due to Ready For Anything providing automatic Overwatches.

Bounty: 2 Meld

Armor: Exalt Medics have 40% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 8 4 2 6 4 60 20 40 0 0
Pheromones tga.png Grit
Level Upgrades 3, 5, 7, 9, 11, 13 0 +0-1 +0-1 +1 +0-1 +2 0 0 0 0
Final Upgrade 15 0 0 +1 +1 +2 +8 0 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Corporal (Medic) 1 +1 +4 +5 +20
SUPPORT SAVIOR.png Savior
Exalt Sergeant (Medic) 3 +2 +8 +10 +40
Exalt Master Sergeant (Medic)6+3+12+15+60



Exalt SHIV

Appears Level 1
Exalt Shiv.png
Ammo: 2





Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch

Exalt SHIVs act much the same as their XCOM counterparts, even gaining many of the same perks that modules and SHIV Advancements normally provide. Just like XCOM's variant, they can be used as cover by both Exalt and XCOM alike, although that cover won't benefit you from the shots that the SHIV itself takes at you. Exalt SHIVs are the only mechanical enemies that show up on Exalt missions, so it may be worth carrying a spare Arc Rifle or Arc Pistol to manage them. Exalt SHIVs will prove to be very tanky if the squad lacks a clear anti-mechanical solution, and they output much more damage compared to regular Exalt soldiers, especially the leader variants. It's also worth noting that Exalt SHIVs are just as immobile as XCOM's, and cannot access high ground in any way besides a ramp, stairs, or small ledges.

Bounty: 2 Meld, Shiv Chassis

Armor: Exalt SHIVs have 50% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 7.3 6 6 12 8 65 0 0 30 50
Level Upgrades 3, 5, 7, 9, 11, 13 0 +1 +1 +2 +1 +3 0 0 0 0
Final Upgrade 15 0 +1 +1 +2 +4 +3 0 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
SHIV Mk II 1 +1 +5 +10 0
SHIV Mk III 3 +3 +10 +20 0
SHIV Mk IV6+5+15+300
UHIV9+7+25+500
HEAVY RAPIDREACTION.png Sentry



Exalt Elite Operative

Appears Level 6
EXALT Elite Operative.png
Ammo: 3




Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Elite Operatives are much like their regular counterparts, but with improved stats all-around and the addition of Enhanced Metabolism. This makes them significantly more deadly when on Overwatch, and can also make them difficult to finish off without sources of guaranteed damage or large accuracy bonuses if they can't be killed from above half health in a single shot.

Exalt Commander Iago Van Doorn deserves a special mention here, as he serves as the boss of the Exalt HQ Assault and exclusively shows up there. Packing immensely increased stats, most gene mods, Overwatch immunity, and his own powerful Overwatches, Iago is a menace for any squad, prepared or not. Suppression and Concussion Grenades are invaluable for locking him down, and a strong tank will be necessary to mitigate his damage. Like other champions, Invulnerable will ensure that he gets a chance to act, especially given that the Exalt HQ often forces players to fight from the helipad with little room for retreat. Enhanced Metabolism is even more concerning here, given the sheer durability of Iago; activating this at the wrong time can spell death for your squad. Iago is likely to be one of the strongest, if not the strongest individual enemy you encounter before the final mission, so be careful Commander.

Bounty: 2 Meld

Armor: Exalt Elite Operatives have 50% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 8 6 6 12 6 70 20 30 0 0 ASSAULT CLOSEPERSONAL.png Close Encounters
Level Upgrades 7, 9, 11, 13 0 +1 +1 +2 +0-1 +8 +8 0 0 +5
Final Upgrade 15 0 +1 +1 +2 +2 +32 +32 0 0 +5


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Lieutenant (Operative) 1 +1 +5 +5 +20
SNIPER GUNSLINGER.png Ranger
Exalt Captain (Operative) 3 +2 +10 +10 +40
Exalt Major (Operative)6+3+20+20+60
Exalt Commander Iago Van Doorn9+11+40+40+120
Pheromones tga.png Grit



Exalt Elite Sniper

Appears Level 6
EXALT Elite Sniper.png
Ammo: 3




Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Elite Snipers are much the same as their non-elite counterparts, with improved stats and the addition of Muscle Fiber Density allowing for more highground use and more flanks. Very few soldiers can survive a flank shot from an Elite Sniper, so be on the lookout!

Bounty: 2 Meld

Armor: Exalt Elite Snipers have 50% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 6.6 3 3 6 9 80 20 15 0 0
Level Upgrades 7, 9, 11, 13 0 +0-1 +0-1 +1 +1 +10 +10 0 0 0
Final Upgrade 15 0 +1 0 +1 +4 +40 +40 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Lieutenant (Sniper) 1 +1 +3 +10 +20
Exalt Captain (Sniper) 3 +2 +6 +20 +40
Exalt Major (Sniper)6+3+9+30+60
Exalt General (Sniper)8+4+12+40+80



Exalt Elite Heavy

Appears Level 6
EXALT Elite Heavy.png
Ammo: 4




Skills
Standard tga2.pngStandard Shot
HEAVY SUPPRESSION.pngSuppression
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down

Exalt Elite Heavies are like the other elites, in that they're an improvement on their regular form but not all that much different. Heavies are blessed with Iron Skin which makes them significantly tankier, even against flanks. A bit of penetration on your weapons will go a long way, as well as crit chance increases.

Bounty: 2 Meld

Armor: Exalt Elite Heavies have 50% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 6.6 10 10 20 9 60 0 20 0 0
Level Upgrades 7, 9, 11, 13 0 +0-2 +0-2 +3 +0-1 +6 0 0 0 +10
Final Upgrade 15 0 +2 +1 +3 +2 +24 0 0 0 +10


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Lieutenant (Heavy) 1 +1 +7 +5 +20
Exalt Captain (Heavy) 3 +2 +14 +10 +40
Exalt Major (Heavy)6+3+21+15+60
Exalt General (Heavy)8+4+28+20+80



Exalt Elite Medic

Appears Level 6
EXALT Elite Medic.png
Ammo: 3



Skills
Standard tga2.pngStandard Shot
Icon OVERWATCH HTML tga.pngOverwatch
TakeCover tga2.pngHunker Down
SUPPORT FIELDMEDIC.pngMedikit Heal
SUPPORT SMOKEGRENADE.pngSmoke Grenade

Exalt Elite Medics follow the same pattern as the other elites, being a stat improvement and the addition of a gene mod. In the Elite Medic's case, this takes the form of Smart Macrophages, making shred and corrosion useless against them and boosting heals on themselves. When combined with Grit, this can make finishing off Elite Medics difficult; make sure to have a plan for when they get low, or burst them from full health to begin with!

Bounty: 2 Meld

Armor: Exalt Elite Medics have 50% armor converted from their health.

ABILITY LEAD BY EXAMPLE (EU2012).png
Levels Applied
Mobility
Mobility
Health
Base HP
ArmorHP.png
Armor HP
OverallHP.png
Overall HP
Damage

Damage
Aim
Aim
Critical Hit Chance

Crit
Will
Will
Defense
Defense
HEAVY WILLTOSURVIVE.png
Base DR
Perks
Attributes 1 8.6 6 6 12 6 70 20 60 0 0
Pheromones tga.png Grit
Level Upgrades 7, 9, 11, 13 0 +1 +1 +2 +0-1 +4 0 0 0 0
Final Upgrade 15 0 +1 +1 +2 +2 +16 0 0 0 0


Leader Name ABILITY LEAD BY EXAMPLE (EU2012).png
Leader Level
Damage

Cumulative Damage
Health
Cumulative HP
Aim
Cumulative Aim
Will
Cumulative Will
Additional Perks
(carries into higher leader levels)
Exalt Lieutenant (Medic) 1 +1 +4 +5 +20
SUPPORT SAVIOR.png Savior
Exalt Captain (Medic) 3 +2 +8 +10 +40
Exalt Major (Medic)6+3+12+15+60
Exalt General (Medic)8+4+16+20+80