File:TFTDextender.zip
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TFTDextender.zip (file size: 62 KB, MIME type: application/zip)
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It would not be possible without the prior work done by Xusalik and Kyrub. It is a conversion of UFOextender but not all mods have been converted to TFTD.
- 1.03p6: [Includes all fixes from previous patches]
- fixes a problem with the "no underwater weapons..." mod that made NO weapons usable for reaction fire.
- fix for DoubleClick movement. Might fix a possible issue with Ranged Based Accuracy(?).
- fix to allow D3D and HQ4X to work together.
- fixes some problems related to researching aqua plastics.
- fixes an error with the "Underwater Weapons In Air" mod.
- version 1.03:
- Underwater weapons will not fire on land due to reaction fire or units going beserk.
- Technical research impasses have been removed: Sub construction and MC reader can now be researched as soon as they are found.
- More fixes for some D3D issues.
- Hallucinoid range attack added.
- Single-stage ship missions should now apply ONLY to ships.
- P.W.T. launcher production requirements now correct in database.
- Auto sell feature fixed and manufacture main screen description changed.
- Coelacanth/Gauss ammo issues fixed. Prerequisites are now the same as Tank/Laser in EU.
- 3 levels of changes to apply to research when you start a NEW game.
- Level 1 removes the need for a live Deep One to research Ion Armor.
- Level 2 the vibroblade can be research when found and a calcinite autopsy is required for thermic lance.
- Level 3 The requirements for armors have been reordered to be more logical. Aqua plastics can be researched when found. The prerequisite for Ion Armor has been changed. (Hint:You won't need a live Deep One and you'll never look at Ion and Mag Ion armor the same way again.)
- Each level stacks upon or replaces the previous set of changes.
- [Note: Some changes will be stored in the game's saved files and cannot be altered again except by editing these files directly.]
- [there could be some strange behavior in the availability of research paths if one starts at a more advance level and reduces it later.]
Assign All Personnel has been disabled for now.
The discussion section has the history of all previous releases.
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 10 | older 10) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
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current | 11:19, 3 January 2015 | (62 KB) | Morgan525 (talk | contribs) | patch 1.07.2 |
15:03, 29 November 2014 | (263 KB) | Morgan525 (talk | contribs) | 1.07.1 full versuib | |
17:42, 9 March 2013 | (91 KB) | Morgan525 (talk | contribs) | patch file #2 for 1.061 | |
06:29, 20 December 2012 | (91 KB) | Morgan525 (talk | contribs) | patch file #1 for 1.061 | |
06:28, 20 December 2012 | (194 KB) | Morgan525 (talk | contribs) | version 1.061 | |
08:51, 15 December 2012 | (193 KB) | Morgan525 (talk | contribs) | Version 1.06 | |
10:57, 7 November 2012 | (89 KB) | Morgan525 (talk | contribs) | Patch #4 for version 1.05 (includes all fixes from previous patches) | |
08:42, 1 November 2012 | (89 KB) | Morgan525 (talk | contribs) | patch file 105p3.2 [replace 105p3.1] | |
11:19, 28 October 2012 | (89 KB) | Morgan525 (talk | contribs) | patch 3.1 for version 1.05 [use instead of patch 3] | |
13:49, 27 October 2012 | (89 KB) | Morgan525 (talk | contribs) | patch #3 for version 1.05 |
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