File:TFTDextender.zip

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Revision as of 13:51, 19 July 2012 by Morgan525 (talk | contribs) (update info on patch file)
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TFTDextender.zip(file size: 62 KB, MIME type: application/zip)

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It would not be possible without the prior work done by Xusalik and Kyrub. It is a conversion of UFOextender but not all mods have been converted to TFTD.

  • 1.03p701: [Includes all fixes from previous patches]
    • fix for save equipment. (normal missions tested..uncertain about 2nd part of two stage missions.)
    • fix for a problem with the "no underwater weapons..." mod that made NO weapons usable for reaction fire.
    • fix for DoubleClick movement. Might fix a possible issue with Ranged Based Accuracy(?).
    • fix for D3D and HQ4X allowing them to work together.
    • fix for some problems related to researching aqua plastics.
    • fix for an error with the "Underwater Weapons In Air" mod.
  • version 1.03:
    • Underwater weapons will not fire on land due to reaction fire or units going beserk.
    • Technical research impasses have been removed: Sub construction and MC reader can now be researched as soon as they are found.
    • More fixes for some D3D issues.
    • Hallucinoid range attack added.
    • Single-stage ship missions should now apply ONLY to ships.
    • P.W.T. launcher production requirements now correct in database.
    • Auto sell feature fixed and manufacture main screen description changed.
    • Coelacanth/Gauss ammo issues fixed. Prerequisites are now the same as Tank/Laser in EU.
    • 3 levels of changes to apply to research when you start a NEW game.
      • Level 1 removes the need for a live Deep One to research Ion Armor.
      • Level 2 the vibroblade can be research when found and a calcinite autopsy is required for thermic lance.
      • Level 3 The requirements for armors have been reordered to be more logical. Aqua plastics can be researched when found. The prerequisite for Ion Armor has been changed. (Hint:You won't need a live Deep One and you'll never look at Ion and Mag Ion armor the same way again.)
      • Each level stacks upon or replaces the previous set of changes.
      • [Note: Some changes will be stored in the game's saved files and cannot be altered again except by editing these files directly.]
      • [there could be some strange behavior in the availability of research paths if one starts at a more advance level and reduces it later.]


Assign All Personnel has been disabled for now.


The discussion section has the history of all previous releases.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current11:19, 3 January 2015 (62 KB)Morgan525 (talk | contribs)patch 1.07.2
15:03, 29 November 2014 (263 KB)Morgan525 (talk | contribs)1.07.1 full versuib
17:42, 9 March 2013 (91 KB)Morgan525 (talk | contribs)patch file #2 for 1.061
06:29, 20 December 2012 (91 KB)Morgan525 (talk | contribs)patch file #1 for 1.061
06:28, 20 December 2012 (194 KB)Morgan525 (talk | contribs)version 1.061
08:51, 15 December 2012 (193 KB)Morgan525 (talk | contribs)Version 1.06
10:57, 7 November 2012 (89 KB)Morgan525 (talk | contribs)Patch #4 for version 1.05 (includes all fixes from previous patches)
08:42, 1 November 2012 (89 KB)Morgan525 (talk | contribs)patch file 105p3.2 [replace 105p3.1]
11:19, 28 October 2012 (89 KB)Morgan525 (talk | contribs)patch 3.1 for version 1.05 [use instead of patch 3]
13:49, 27 October 2012 (89 KB)Morgan525 (talk | contribs)patch #3 for version 1.05
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