Alien Artifacts (Long War)
This page may be outdated. It is up-to-date for version b15e. The latest version is 1.0. |
Some Artifacts that previously had no value are now used by the game as prerequisites for research projects or Foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, Foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.
Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.
Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.
- Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
- Enhanced Plasma requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.
Alien materials
These materials are required in large numbers for almost all production that is based on alien technology.
Alien weapons
These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials.
Name | Source | Required for research |
Required for production | ||
---|---|---|---|---|---|
Alien Pistol |
20 | Dropped by Sectoids and Sectoid Commanders when stunned with an Arc Thrower |
Compact Plasma Weapons (2) Reflex Pistols (1) (Total: 3) |
Plasma Pistol (1) Plasma Mauler (1) | |
Alien Carbine |
30 | Dropped by Thin Men, Floaters, Outsiders and early game Mutons when stunned with an Arc Thrower |
Plasma Weapons (5) Quenchguns (2) (Total: 7) |
Plasma Stormgun (1) Plasma Carbine (1) | |
Alien Rifle |
40 | Dropped by Heavy Floaters and late game Mutons when stunned with an Arc Thrower |
Advanced Plasma Weapons (3) | Plasma Rifle (1) Reflex Cannon (1) Reflex Rifle (1) Plasma Novagun (1) Plasma Cannon (1) | |
Alien Heavy Weapon |
50 | Dropped by Muton Elites when stunned with an Arc Thrower |
Heavy Plasma Weapons (2) | Heavy Plasma Rifle (1) Plasma Sniper Rifle (1) Plasma Dragon (1) Particle Cannon (1) Superheavy Plasma (1) | |
Alien Grenade |
- | Dropped by Heavy Floaters, Mutons, Muton Elites, Exalt Elite Operatives and Exalt Elite Heavies when stunned with an Arc Thrower |
Alien Grenades (1) |
Alien devices
These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices.
Name | Source | Required for research |
Required for production | |
---|---|---|---|---|
UFO Flight Computer |
30 | Looted from UFOs | Alien Computers (4) Stealth Satellites (10) Sentinel Drone (1) Penetrator Weapons (3) Improved Avionics (3) UFO Countermeasures (4) UFO Tracking (2) UFO Scanners (4) (Total: 31) |
Satellite Nexus (2) Blaster Launcher (2) Battle Computer (1) Tactical Sensors (1) Firestorm (8) |
UFO Power Source |
60 | Looted from UFOs and Alien bases | Alien Power Systems (6) Alien Propulsion (6) Elerium Afterburners (2) Supercapacitors (6) Phoenix Coilguns (2) (Total: 22) |
Elerium Generator (2) MEC-4 Dauntless (1) MEC-5 Devastator (1) MEC-6 Vanguard (1) MEC-7 Vindicator (1) Firestorm (4) |
Alien Stasis Tank |
15 | Looted from large UFOs and Alien bases | Advanced Surgery (12) | |
Alien Surgery |
45 | Looted from large UFOs and Alien bases | Advanced Surgery (12) | |
Alien Food |
10 | Looted from large UFOs and Alien bases | ||
Alien Entertainment |
250 | Looted from Alien bases | ||
Fusion Core |
200 | Looted from very large UFOs | Blaster Launcher (1) Fusion Lance (1) |
Damaged alien devices
The damaged items can be sold freely, XCOM nations will never request them.
Name | Source | |
---|---|---|
UFO Flight Computer (Damaged) |
15 | Looted from UFOs |
UFO Power Source (Damaged) |
30 | Looted from UFOs and Alien bases |
Alien Stasis Tank (Damaged) |
5 | Looted from large UFOs and Alien bases |
Alien Surgery (Damaged) |
15 | Looted from large UFOs and Alien bases |
Alien Food (Damaged) |
5 | Looted from large UFOs and Alien bases |
Alien Entertainment (Damaged) |
5 | Looted from Alien bases |
Corpses
In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.
Captives
From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.
Name | Required for research | |
---|---|---|
Sectoid Captive |
10 | Interrogate Sectoid (1) |
Sectoid Commander Captive |
40 | Interrogate Sectoid Commander (1) |
Thin Man Captive |
10 | Interrogate Thin Man (1) |
Floater Captive |
10 | Interrogate Floater (1) |
Heavy Floater Captive |
20 | Interrogate Heavy Floater (1) |
Muton Captive |
10 | Interrogate Muton (1) |
Muton Elite Captive |
30 | Interrogate Muton Elite (1) |
Berserker Captive |
20 | Interrogate Berserker (1) |
Ethereal Captive |
50 | Interrogate Ethereal (1) |
These items are required to advance the story. Note that these items cannot be sold.
Name | Prerequisites | Cost | Required for research | ||||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Outsider Shard |
Dropped by Outsiders when stunned with an Arc Thrower |
Alien Operations (1, not consumed) | |||||||
Skeleton Key |
Alien Operations | 25 | 200 (300) |
10 (15) |
40 (60) |
10 (17) |
1 Outsider Shard | 20 days (10.0 days) |
|
Hyperwave Beacon |
Looted from Alien base | Alien Communications (1) | |||||||
Ethereal Device |
Looted from Overseer UFO | Alien Command and Control (1) | |||||||
EXALT Intelligence |
Retrieved from Exalt covert operations |
See also
Long War: Aliens | |
---|---|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |