Vessel Armaments (Piratez)
This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1. |
Vessel Armaments won't be found on the Black Market due to strict regulation by the powers that be, so take care of the craft weapons you start with until more advanced armaments are researched to allow manufacturing capacility.
Two important details to keep in mind in order to achieve air superiority is that armaments only deal 50-100% of the listed damage upon successful hit. For instance, a Charger Laser can deal 6 damage, but that can actually range from 3 to 6. In addition, all weapon accuracies are based on a Medium sized enemy shipping, due to the ship size To-Hit modifier.
Shipping Size To-Hit Modifiers | ||||
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Very Small | Small | Medium | Large | Very Large |
75% | 87.5% | 100% | 125% | 200% |
In addition, vessels can be loaded with special equipment at the cost of a weapon hardpoint. However, the devices may be loaded only into specific hardpoint classes, so a vessel might be restricted from loading certain devices.
Lastly, Piratez favors the bold, so to does this apply to air combat. A vessel's stance (Aggressive / Standard / Cautious) may factor into its weapon firing rate, allowing it to attack a target more rapidly. Taking into consideration most enemy ships outrange your vessels a majority of the game, you might as well utilize the Aggressive benefit of increased firing rate. Keep in mind that stances have no other effects, such as a Dodge bonus, increased defense or alter the enemy shipping's accuracy.
Note: For a spreadsheet breakdown on DPS, total costs, damage/cost, etc, please check this excellent sheet by Arthanor.
Quick Reference Guide
Armament | Class | Damage | Range (km) | Accuracy | Firing Rate (in seconds) * | Rearm Rate (ammo loaded per hour) | Rearm Rate (hrs if empty) | Ammo Count |
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25mm Cannon | Light | 8 | 10 | 25% | 4 / 4 / 4 | 50 | 6 | 300 |
30mm Cannon | Light | 10 | 10 | 25% | 3 / 3 / 3 | 50 | 5 | 250 |
50mm Cannon | Light | 20 | 15 | 30% | 8 / 8 / 6 | 10 | 6 | 60 |
Bulldog Cannon | Light | 25 | 15 | 40% | 5 / 5 / 5 | 20 | 3 | 60 |
Charger Laser | Light | 6 | 10 | 60% | 6 / 6 / 6 | 50 | 1 | 50 |
Gauss Cannon | Light | 15 | 25 | 35% | 4 / 4 / 4 | 100 | 2 | 200 |
Lascannon | Light | 16 | 20 | 75% | 9 / 9 / 9 | 50 | 1 | 50 |
Plasma Spitter | Light | 80 | 20 | 40% | 14 / 14 / 14 | 6 | 5 | 30 |
Ripper Cannon | Light | 22 | 15 | 25% | 3 / 3 / 3 | 50 | 5 | 250 |
Avalanche | Missile | 600 | 50 | 70% | 72 / 48 / 36 | 1 | 1 | 1 |
Hammermite | Missile | 160 | 30 | 70% | 48 / 36 / 24 | 1 | 4 | 4 |
Lancer | Missile | 90 | 60 | 90% | 72 / 48 / 36 | 1 | 3 | 3 |
Seagull | Missile | 60 | 40 | 65% | 40 / 30 / 20 | 2 | 3 | 6 |
Stingray | Missile | 80 | 45 | 100% | 48 / 36 / 24 | 1 | 5 | 5 |
105mm Rockets | Heavy | 40 | 20 | 45% | 9 / 9 / 9 | 4 | 4 | 16 |
Beam Laser | Heavy | 14 | 25 | 90% | 5 / 5 / 5 | 75 | 1 | 75 |
Fusion Ball | Heavy | 400 | 50 | 110% | 32 / 24 / 16 | 1 | 3 | 3 |
Gat Lascannon | Heavy | 6 | 15 | 40% | 1 / 1 / 1 | 100 | 2 | 200 |
Naval Gun | Heavy | 50 | 30 | 35% | 12 / 12 / 9 | 2 | 10 | 20 |
Obliterator Cannon | Heavy | 150 | 45 | 45% | 25 / 25 / 20 | 1 | 20 | 20 |
Plasma Beam | Heavy | 120 | 50 | 50% | 16 / 16 / 16 | 4 | 10 | 40 |
Plasma Bomb Launcher | Heavy | 800 | 25 | 50% | 48 / 48 / 48 | 1 | 2 | 2 |
Railgun | Heavy | 75 | 40 | 40% | 15 / 15 / 12 | 5 | 6 | 30 |
Ramjet Cannon | Heavy | 40 | 50 | 35% | 15 / 15 / 12 | 1 | 12 | 12 |
Spike Rockets | Heavy | 35 | 15 | 35% | 5 / 5 / 5 | 3 | 3 | 9 |
* Firing rate is dependent on the vessel's stance: Aggressive / Standard / Cautious.
Light Armaments
25mm Cannon | |||||||||||||||||||
AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. AMMO: 300. RE-ARM: 6 HRS
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Source: Piratez Bootypedia
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30mm Cannon | |||||||||||||||||||
WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT A QUITE EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. RE-ARM: 5 HRS
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Source: Piratez Bootypedia
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50mm Cannon | |||||||||||||||||||
A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. AMMO: 60. RE-ARM: 6 HRS
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Source: Piratez Bootypedia
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Bulldog Cannon | |||||||||||||||||||
AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. AMMO: 60. RE-ARM: 3 HRS
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Source: Piratez Bootypedia
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Charger Laser | |||||||||||||||||||
THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR
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Source: Piratez Bootypedia
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Gauss Cannon | |||||||||||||||||||
A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. AMMO: 200. RE-ARM: 2 HRS
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Source: Piratez Bootypedia
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Lascannon | |||||||||||||||||||
FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR
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Source: Piratez Bootypedia
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Plasma Spitter | |||||||||||||||||||
CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF ELERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS NUCLEAR FUEL. CLASS: LIGHT. AMMO: 30. RE-ARM: 5 HRS
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Source: Piratez Bootypedia
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Ripper Cannon | |||||||||||||||||||
A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS
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Source: Piratez Bootypedia
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Missile Armaments
Avalanche | |||||||||||||||||||
THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. AMMO: 1. RE-ARM: 1 HR
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Source: Piratez Bootypedia
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Hammermite | |||||||||||||||||||
WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. CLASS: MISSILE. AMMO: 4. RE-ARM: 4 HRS
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Source: Piratez Bootypedia
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Lancer | |||||||||||||||||||
A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. AMMO: 3. RE-ARM: 3 HRS
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Source: Piratez Bootypedia
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Seagull | |||||||||||||||||||
STRICTLY ILLEGAL BUT SMALL ENOUGH TO BE SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. CLASS: MISSILE. AMMO: 6. RE-ARM: 3 HRS
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Source: Piratez Bootypedia
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Stingray | |||||||||||||||||||
OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT BEREFTS THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. AMMO: 5. RE-ARM: 5 HRS
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Source: Piratez Bootypedia
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Heavy Armaments
105mm Rockets |
Source: Piratez Bootypedia
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Beam Laser | |||||||||||||||||||
THE LARGE VERSION OF VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. AMMO: 75. RE-ARM: 1 HR
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Source: Piratez Bootypedia
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Fusion Ball | |||||||||||||||||||
THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. AMMO: 3. RE-ARM: 3 HRS
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Source: Piratez Bootypedia
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Gat Lascannon | |||||||||||||||||||
THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. AMMO: 200. RE-ARM: 2 HRS
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Source: Piratez Bootypedia
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Naval Gun | |||||||||||||||||||
BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. AMMO: 20. RE-ARM: 10 HRS
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Source: Piratez Bootypedia
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Obliterator Cannon | |||||||||||||||||||
FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER ATTEMPTED TO BE MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. AMMO: 20. RE-ARM: 20 HRS
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Source: Piratez Bootypedia
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Plasma Beam | |||||||||||||||||||
STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF NUCLEAR FUEL. CLASS: HEAVY. AMMO: 40. RE-ARM: 10 HRS
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Source: Piratez Bootypedia
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Plasma Bomb Launcher | |||||||||||||||||||
THERE ARE FEW THINGS IN LIFE THAT COMPARE TO A MASSIVE NUCLEAR EXPLOSION. ACTUALLY HITTING ENEMY VESSELS WITH THIS WEAPON IS HARD, BUT YOU CANNOT MISS THE LANDSCAPE. CLASS: HEAVY. AMMO: 2. RE-ARM: 2 HRS
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Source: Piratez Bootypedia
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Railgun | |||||||||||||||||||
A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. AMMO: 30. RE-ARM: 6 HRS
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Source: Piratez Bootypedia
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Ramjet Cannon | |||||||||||||||||||
HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS
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Source: Piratez Bootypedia
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Spike Rockets | |||||||||||||||||||
CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS
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Source: Piratez Bootypedia
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Other Equipment
Targeter | |||||||
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.
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Source: Piratez Bootypedia
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Thruster | |||||||
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.
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Source: Piratez Bootypedia
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Shield | ||||||
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.
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Source: Piratez Bootypedia
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