"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.
Primary Weapons: Shotgun, Shard Gun, Storm Gun
Auxiliary Weapons: Sword, Arc Blade, Fusion Blade
Abilities
Rank
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Ability
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Squaddie
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Slash Attack an enemy within movement range of your sword. Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown.
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Specialization
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Scout
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Assault
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Corporal
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Phantom When the squad is revealed, this soldier remains concealed. Soldiers with Phantom always begin a mission concealed, even if the mission type does not allow the squad to begin in concealment.
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Blademaster Deal +2 damage on all sword attacks.
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Sergeant
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Shadowstrike While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.
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Shadowstep This soldier does not trigger overwatch or reaction fire. Note that the unit will no longer be able to run Overwatch shots, instead of fully dodging them (such as Lightning Reflexes in EU2012).
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Lieutenant
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Conceal Immediately enter concealment once per mission. Does not cost an action.
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Run and Gun Take an extra action after dashing. 3-turn cooldown. Grants an extra action, allowing for item use.
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Captain
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Implacable If you score one or more kills on your turn, you are granted a single bonus move. Grants a move, not an action (cannot attack or use items).
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Bladestorm Free sword attacks on any enemies that enter or attack from melee range.
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Major
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Deep Cover If you did not attack this turn, hunker down automatically. Overwatch does not count as an attack.
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Untouchable If you score a kill during your turn, the next attack against you during the enemy turn will miss. Includes area-of-effect attacks such as grenades.
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Colonel
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Rapid Fire Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
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Reaper A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4-turn cooldown. Cannot combine with Run and Gun.
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