Difference between revisions of "Броня (Long War)"

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{{Проверка_Актуальности_(Long_War)|b15}}
 
{{Проверка_Актуальности_(Long_War)|b15}}
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Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
 
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
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==Механизированные Экзоскелетные Киберкостюмы==
 
==Механизированные Экзоскелетные Киберкостюмы==
 
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
 
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
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[[Category: Long War (Russian)]]
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Revision as of 21:00, 19 June 2015

Данные соответствуют версии b15. Актуальная версия: 1.0.
Главная страница

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Персональная Броня

Броня
Очки Здоровья

ОЗ

Сопротивление Урону

СУ

Защита

Защ.

Мобильность

Моб.

Сила Воли

Воля

Ячейки Крюк Особенности Необходимые условия Стоимость
Инженеры
Исследование
Средства
Сплавы Пришельцев
Элерий
Нано-Сплав
Дней
Дополнительно
Chameleon Suit Long War.png
Кожаная Куртка
0 +5 2
(3)
- Только для операций под прикрытием. 0 - 0 0 0 0 0 Доступно в неограниченных количествах
Tac vest Long War.png
Тактический Костюм
+1 +3 2
(3)
- - 0 - 0 0 0 0 0 Доступно в неограниченных количествах
Tac Armor Long War.png
Тактическая Броня
+2 +1 2
(3)
- - 0 - 0 0 0 0 0 Доступно в неограниченных количествах
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Механизированные Экзоскелетные Киберкостюмы

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.