Difference between revisions of "Консоль Разработчика (Long War)"
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Revision as of 08:49, 8 March 2020
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer's console. To activate the dev console, you will need to download the modified Engine.upk file from the Long War Nexus mod page.
Some commands, e.g. GivePerk, can only be used in the tactical game (Battlescape). Others, e.g. GiveItem, GiveTech, and GiveFoundry, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
Perks
To add a perk to one of your units, type GivePerk [array number] in the console while you are in Battlescape and your mouse pointer is over that unit. To remove a perk, add a - (dash) before the perk name.
- Table columns are sortable, click on the arrows.
- Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid.
- You can use the command GivePsiPerks to a selected soldier in both Geo- and Battlescape.
- The command GiveBottomPerks gives the first perks of a soldier's class. (all of them, not just one per promotion)
- The reverse command, GiveTopPerks, gives the top perks of a soldier's class. (all of them, not just one per promotion)
Perks list | ||
---|---|---|
Perk Name | Array Number | Dev Console name |
None | 0 | ePerk_None |
So Shall You Fight | 1 | ePerk_OTS_XP |
Precision Shot | 2 | ePerk_PrecisionShot |
SquadSight | 3 | ePerk_SquadSight |
Secondary Heart | 4 | ePerk_GeneMod_SecondHeart |
Low Profile | 5 | ePerk_LowProfile |
Run And Gun | 6 | ePerk_RunAndGun |
Autopsy Required | 7 | ePerk_AutopsyRequired |
Battle Scanner | 8 | ePerk_BattleScanner |
Disabling Shot | 9 | ePerk_DisablingShot |
Opportunist | 10 | ePerk_Opportunist |
Executioner | 11 | ePerk_Executioner |
Officer (in command of a mission?) | 12 | ePerk_OTS_Leader |
Double Tap | 13 | ePerk_DoubleTap |
In The Zone | 14 | ePerk_InTheZone |
Damn Good Ground | 15 | ePerk_DamnGoodGround |
Snap Shot | 16 | ePerk_SnapShot |
Will To Survive | 17 | ePerk_WillToSurvive |
Fire Rocket | 18 | ePerk_FireRocket |
Holo-Targeting | 19 | ePerk_TracerBeams |
Adrenal Neurosympathy | 20 | ePerk_GeneMod_Adrenal |
Suppression | 21 | ePerk_FocusedSuppression |
Shredder Ammo | 22 | ePerk_ShredderRocket |
Rapid Reaction | 23 | ePerk_RapidReaction |
Grenadier | 24 | ePerk_Grenadier |
Danger Zone | 25 | ePerk_DangerZone |
Ready For Anything | 26 | ePerk_BulletSwarm |
Extra Conditioning | 27 | ePerk_ExtraConditioning |
Neural Damping | 28 | ePerk_GeneMod_BrainDamping |
Neural Feedback | 29 | ePerk_GeneMod_BrainFeedback |
Hyper-Reactive Pupils | 30 | ePerk_GeneMod_Pupils |
Sprinter | 31 | ePerk_Sprinter |
Aggression | 32 | ePerk_Aggression |
Tactical Sense | 33 | ePerk_TacticalSense |
Close Encounters | 34 | ePerk_CloseAndPersonal |
Lightning Reflexes | 35 | ePerk_LightningReflexes |
Rapid Fire | 36 | ePerk_RapidFire |
Flush | 37 | ePerk_Flush |
Depth Perception | 38 | ePerk_GeneMod_DepthPerception |
Bring 'Em On | 39 | ePerk_BringEmOn |
Close Combat Specialist | 40 | ePerk_CloseCombatSpecialist |
Killer Instinct | 41 | ePerk_KillerInstinct |
Bioelectric Skin | 42 | ePerk_GeneMod_BioelectricSkin |
Resilience | 43 | ePerk_Resilience |
Smoke Grenade | 44 | ePerk_SmokeBomb |
Adaptive Bone Marrow | 45 | ePerk_GeneMod_BoneMarrow |
Random Subclass | 46 | ePerk_StunImmune |
Covering Fire | 47 | ePerk_CoveringFire |
Field Medic | 48 | ePerk_FieldMedic |
Pyrokinesis | 49 | ePerk_RifleSuppression_DEPRECATED |
Muscle Fiber Density | 50 | ePerk_GeneMod_MuscleFiber |
Combat Drugs | 51 | ePerk_CombatDrugs |
Dense Smoke | 52 | ePerk_DenseSmoke |
Packmaster | 53 | ePerk_DeepPockets |
Sentinel | 54 | ePerk_Sentinel |
Savior | 55 | ePerk_Savior |
Revive | 56 | ePerk_Revive |
Elevated Ground | 57 | ePerk_HeightAdvantage |
Lock N’ Load | 58 | ePerk_Disabled_DEPRECATED |
Sapper | 59 | ePerk_ImmuneToDisable_DEPRECATED |
Suppressed | 60 | ePerk_SuppressedActive |
Critically Wounded | 61 | ePerk_CriticallyWounded |
Airborne | 62 | ePerk_Flying |
Stealth | 63 | ePerk_Stealth |
HEAT Warheads | 64 | ePerk_Poisoned |
Combat Stimmed | 65 | ePerk_CombatStimActive |
Javelin Rockets | 66 | ePerk_Implanted |
Panicked | 67 | ePerk_Panicked |
Mindfray | 68 | ePerk_MindFray |
Psi Panic | 69 | ePerk_PsiPanic |
Psi Inspiration | 70 | ePerk_PsiInspiration |
Mind Control | 71 | ePerk_MindControl |
Telekinetic Field | 72 | ePerk_TelekineticField |
Rift | 73 | ePerk_Rift |
Mind Merge (active perk) | 74 | ePerk_MindMerge |
Mind Merge (passive status) | 75 | ePerk_MindMerger |
Hardened | 76 | ePerk_Hardened |
Greater Mind Merge (active perk) | 77 | ePerk_GreaterMindMerge |
Greater Mind Merge ( passive status) | 78 | ePerk_GreaterMindMerger |
Evasion | 79 | ePerk_Evade |
Launch | 80 | ePerk_Launch |
Bombard | 81 | ePerk_Bombard |
Leap | 82 | ePerk_Leap |
Acid Spit | 83 | ePerk_Plague |
Venomous Claws | 84 | ePerk_Poison |
Blood Call | 85 | ePerk_BloodCall |
Intimidate | 86 | ePerk_Intimidate |
Fallen Comrades | 87 | ePerk_FallenComrades |
Bloodlust | 88 | ePerk_Bloodlust |
Bullrush | 89 | ePerk_BullRush |
HEAT Ammo | 90 | ePerk_HEATAmmo |
Smoke And Mirrors | 91 | ePerk_SmokeAndMirrors |
Shock and Awe | 92 | ePerk_Rocketeer |
Mayhem | 93 | ePerk_Mayhem |
Ranger | 94 | ePerk_Gunslinger |
Concealment | 95 | ePerk_GeneMod_MimeticSkin |
Cluster Bomb | 96 | ePerk_ClusterBomb |
Psi Lance | 97 | ePerk_PsiLance |
Death Blossom | 98 | ePerk_DeathBlossom |
Overload | 99 | ePerk_Overload |
Psi Control | 100 | ePerk_PsiControl |
Psi Drain | 101 | ePerk_PsiDrain |
Repair | 102 | ePerk_Repair |
Cannon Fire | 103 | ePerk_CannonFire |
Implant | 104 | ePerk_Implant |
Chryssalid Spawn | 105 | ePerk_ChryssalidSpawn |
Battle Fatigue | 106 | ePerk_BattleFatigue |
Range (bonus) | 107 | ePerk_OnlyForGermanModeStrings_ItemRangeBonus |
Range (penalty) | 108 | ePerk_OnlyForGermanModeStrings_ItemRangePenalty |
Scope (Foundry upgrade) | 109 | ePerk_Foundry_Scope |
Pistol (Foundry Pistol I upgrade) | 110 | ePerk_Foundry_PistolI |
Pistol (Foundry Pistol II upgrade) | 111 | ePerk_Foundry_PistolII |
Tandem Warheads | 112 | ePerk_Foundry_PistolIII |
Ammo Conservation (Foundry upgrade) | 113 | ePerk_Foundry_AmmoConservation |
Fire In the Hole | 114 | ePerk_Foundry_AdvancedFlight |
Arc Thrower (Foundry upgrade) | 115 | ePerk_Foundry_ArcThrowerII |
Deadeye | 116 | ePerk_Foundry_MedikitII |
Drone Capture (Foundry Upgrade) | 117 | ePerk_Foundry_CaptureDrone |
Field Repairs (Foundry Upgrade) | 118 | ePerk_Foundry_SHIVHeal |
Psychokinetic Strike | 119 | ePerk_Foundry_SHIVSuppression |
Elerium Fuel | 120 | ePerk_Foundry_EleriumFuel |
MEC Close Combat | 121 | ePerk_Foundry_MECCloseCombat |
Stay Frosty | 122 | ePerk_Foundry_AdvancedServomotors |
Shaped Armor (Foundry Upgrade) | 123 | ePerk_Foundry_ShapedArmor |
Sentinel Module | 124 | ePerk_Foundry_SentinelDrone |
Alien Grenades | 125 | ePerk_Foundry_AlienGrenades |
Light ‘Em Up | 126 | ePerk_PlasmaBarrage |
Stealth (Seeker version) | 127 | ePerk_SeekerStealth |
Ghost mode | 128 | ePerk_StealthGrenade |
Reaper Rounds | 129 | ePerk_ReaperRounds |
Disorientated | 130 | ePerk_Disoriented |
Collateral Damage | 131 | ePerk_Barrage |
Automated Threat Assessment | 132 | ePerk_AutoThreatAssessment |
Advanced Fire Control | 133 | ePerk_AdvancedFireControl |
Damage Control | 134 | ePerk_DamageControl |
Vital Point Targeting | 135 | ePerk_XenobiologyOverlays |
One For All | 136 | ePerk_OneForAll |
Jetboot Module | 137 | ePerk_JetbootModule |
Combined Arms | 138 | ePerk_ExpandedStorage |
Repair Servos | 139 | ePerk_RepairServos |
Fortiores Una | 140 | ePerk_Overdrive |
Platform Stability | 141 | ePerk_PlatformStability |
Absorption Fields | 142 | ePerk_AbsorptionFields |
Shock Absorbent Armor | 143 | ePerk_ShockAbsorbentArmor |
Reactive Targeting Sensors | 144 | ePerk_ReactiveTargetingSensors |
Body Shield | 145 | ePerk_BodyShield |
Distortion Field | 146 | ePerk_DistortionField |
Adrenaline Surge | 147 | ePerk_GeneMod_AdrenalineSurge |
Iron Skin | 148 | ePerk_GeneMod_IronSkin |
Regen Biofield | 149 | ePerk_GeneMod_RegenPheromones |
Field Surgeon | 150 | ePerk_CovertPockets |
EXALT Comm Hack | 151 | ePerk_CovertHacker |
Semper Vigilans | 152 | ePerk_Medal_UrbanA |
Sharpshooter | 153 | ePerk_Medal_UrbanB |
Steadfast | 154 | ePerk_Medal_DefenderA |
Smart Macrophages | 155 | ePerk_Medal_DefenderB |
Legio Patria Nostra | 156 | ePerk_Medal_InternationalA |
Band of Warriors | 157 | ePerk_Medal_InternationalB |
So Others May Live | 158 | ePerk_Medal_CouncilA |
Lone Wolf | 159 | ePerk_Medal_CouncilB |
Esprit de Corps | 160 | ePerk_Medal_TerraA |
Into the Breach | 161 | ePerk_Medal_TerraB |
Paramedic | 162 | ePerk_Dazed |
Aiming Angles (bonus) | 163 | ePerk_OnlyForGermanModeStrings_AimingAnglesBonus |
Catching Breath | 164 | ePerk_CatchingBreath |
Tactical Rigging | 165 | ePerk_Foundry_TacticalRigging |
Strangle | 166 | ePerk_SeekerStrangle |
Hit and Run | 167 | ePerk_ReinforcedArmor |
Psi Shield | 168 | ePerk_MindMerge_Mechtoid |
Electropulsed | 169 | ePerk_Electropulse |
Nearby Officer | 170 | ePerk_OTS_Leader_Bonus |
Lead By Example | 171 | ePerk_OTS_Leader_TheLeader |
None | 172 | ePerk_MAX |
Items
To add an item to inventory, type GiveItem [name without eItem sign] [amount] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
Items list | ||
---|---|---|
Item name | Array number | Dev console name |
Motion Tracker | 222 | eItem_END_EXALT_COLLECTIBLES_15 |
Sawed-Off Shotgun | 254 | eItem_END_VEHICLE_UPGRADES |
LMG | 246 | eItem_BEGIN_MEC_ARMOR |
Battle Rifle | 241 | eItem_EXALTLoot1 |
Machine Pistol | 236 | eItem_MecArmor3_Flamethrower_Grenade_Electro |
SMG | 231 | eItem_MecArmor2_Flamethrower_Mist |
Marksman's Rifle | 226 | eItem_MecArmor1_Kinetic |
Assault Carbine | 32 | eItem_SectopodArm |
Seraph Armor | 67 | eItem_END_ARMOR |
Aurora Armor | 68 | eItem_BEGIN_ITEMS |
Vortex Armor | 65 | eItem_ArmorPsi |
SHIV Autocannon | 109 | eItem_ShivMinigun |
Rocket Launcher | 218 | eItem_ExaltRocketLauncher |
MEC Minigun | 28 | eItem_Chaingun |
Shotgun | 4 | eItem_Shotgun |
Sniper Rifle | 213 | eItem_ExaltSniperRifle |
SAW | 214 | eItem_ExaltLMG |
Assault Rifle | 212 | eItem_ExaltAssaultRifle |
Pistol | 2 | eItem_Pistol |
MEC-1 Paladin | 193 | eItem_MecArmor1 |
MEC-2 Defender | 194 | eItem_MecArmor2 |
MEC-3 Valiant | 145 | eItem_ZombieCorpse |
MEC-4 Dauntless | 195 | eItem_MecArmor3 |
MEC-5 Devastator | 148 | eItem_END_EXALT_COLLECTIBLES_23 |
MEC-6 Vanguard | 191 | eItem_END_EXALT_COLLECTIBLES_21 |
MEC-7 Vindicator | 210 | eItem_END_EXALT_COLLECTIBLES_20 |
MEC Augments armor | 192 | eItem_MecCivvies |
Leather Jacket | 66 | eItem_ArmorCovertOps |
SHIV | 113 | eItem_SHIVDeck_I |
Alloy SHIV | 114 | eItem_SHIVDeck_II |
Hover SHIV | 115 | eItem_SHIVDeck_III |
Shadow Armor | 64 | eItem_ArmorGhost |
Archangel Armor | 63 | eItem_ArmorArchangel |
Titan Armor | 62 | eItem_ArmorTitan |
Laser Pistol | 8 | eItem_LaserPistol |
Laser Rifle | 215 | eItem_ExaltLaserAssaultRifle |
Autolaser | 217 | eItem_ExaltHeavyLaser |
Laser Sniper Rifle | 216 | eItem_ExaltLaserSniperRifle |
Scatter Laser | 10 | eItem_LaserAssaultGun |
Laser Carbine | 251 | eItem_BEGIN_INTERCEPTOR_CONSUMABLES |
Superheavy Laser | 149 | eItem_BEGIN_CORPSES |
MEC Laser Lance | 29 | eItem_Railgun |
Laser Strike Rifle | 227 | eItem_MecArmor1_Flamethrower |
Laser Shatterray | 232 | eItem_MecArmor3_Kinetic_Grenade_Electro |
Heater | 237 | eItem_MecArmor3_Flamethrower_Grenade_ProximityMine |
Heavy Laser Rifle | 242 | eItem_EXALTLoot2 |
Gatling Laser | 247 | eItem_END_MEC_ARMOR |
Arc Rifle | 253 | eItem_END_INTERCEPTOR_CONSUMABLES |
Gauss Rifle | 3 | eItem_AssaultRifle |
Gauss Autorifle | 5 | eItem_LMG |
Gauss Long Rifle | 6 | eItem_SniperRifle |
Alloy Cannon | 16 | eItem_AlloyCannon |
MEC Railgun | 186 | eItem_XPACK_BEGIN_CORPSES |
Recoilless Rifle | 7 | eItem_RocketLauncher |
SHIV Sentry Gun | 110 | eItem_ShivSentry |
Gauss Carbine | 53 | eItem_SoldierNoWeapon |
Alloy Strike Rifle | 228 | eItem_MecArmor2_Kinetic_Grenade |
Gauss Stuttergun | 233 | eItem_MecArmor3_Kinetic_Grenade_ProximityMine |
Gauss AutoPistol | 238 | eItem_MecArmor3_Flamethrower_Mist_Electro |
Heavy Gauss Rifle | 243 | eItem_EXALTLoot3 |
Gauss Machine Gun | 248 | eItem_CorpsePlaceholder2 |
Pulse Rifle | 9 | eItem_LaserAssaultRifle |
Pulse Autolaser | 11 | eItem_HeavyLaser |
Pulse Sniper Rifle | 12 | eItem_LaserSniperRifle |
Superheavy Pulser | 111 | eItem_ShivLaser |
Pulse Carbine | 252 | eItem_BEGIN_VEHICLE_UPGRADES |
Scatter Blaster | 1 | eItem_BEGIN_WEAPONS |
MEC Pulse Lance | 190 | eItem_XPACK_END_CORPSES |
Blaster Rifle | 229 | eItem_MecArmor2_Kinetic_Mist |
Pulse Stengun | 234 | eItem_MecArmor3_Kinetic_Mist_Electro |
Blaster | 239 | eItem_MecArmor3_Flamethrower_Mist_ProximityMine |
Heavy Pulse Rifle | 244 | eItem_BEGIN_EXALT_WEAPONS |
Gatling Pulser | 249 | eItem_END_CORPSES |
Plasma Pistol | 13 | eItem_PlasmaPistol |
Plasma Carbine | 14 | eItem_PlasmaLightRifle |
Plasma Rifle | 15 | eItem_PlasmaAssaultRifle |
Plasma Sniper | 18 | eItem_PlasmaSniperRifle |
Plasma Novagun | 17 | eItem_HeavyPlasma |
MEC Particle Beam | 30 | eItem_ParticleBeam |
Blaster Launcher | 19 | eItem_BlasterLauncher |
Superheavy Plasma | 112 | eItem_ShivPlasma |
Reflex Cannon | 99 | eItem_BEGIN_VEHICLES |
Reflex Rifle | 230 | eItem_MecArmor2_Flamethrower_Grenade |
Plasma Stormgun | 235 | eItem_MecArmor3_Kinetic_Mist_ProximityMine |
Plasma Mauler | 240 | eItem_BEGIN_EXALT_COLLECTIBLES |
Heavy Plasma Rifle | 245 | eItem_END_EXALT_WEAPONS |
Plasma Dragon | 250 | eItem_BEGIN_CAPTIVES |
MEC Flamethrower | 23 | eItem_MecFlameThrower |
MEC Kinetic Strike Module | 22 | eItem_MecKineticArm |
Mec Proximity Mine Launcher | 27 | eItem_MecProximityMineLauncher |
Mec Electro Pulse | 26 | eItem_MecElectroPulse |
Mec Grenade Launcher | 24 | eItem_MecGrenadeLauncher |
Mec Restorative Mist | 25 | eItem_MecRestorativeMist |
HE Grenade | 81 | eItem_FragGrenade |
AP Grenade | 87 | eItem_NeedleGrenade |
Flashbang Grenade | 83 | eItem_FlashBang |
Smoke Grenade | 82 | eItem_SmokeGrenade |
Battle Scanner | 97 | eItem_BattleScanner |
Alien Grenade | 84 | eItem_AlienGrenade |
Mimic Beacon | 88 | eItem_MimicBeacon |
Chem Grenade | 86 | eItem_GasGrenade |
Shadow Device | 85 | eItem_GhostGrenade |
Psi Grenade | 96 | eItem_PsiGrenade |
Arc Thrower | 73 | eItem_ArcThrower |
Medikit | 69 | eItem_Medikit |
Combat Stims | 70 | eItem_CombatStims |
Grapple | 38 | eItem_Grapple |
Chitin Plating | 72 | eItem_ChitinPlating |
Alloy Plating | 75 | eItem_ReinforcedArmor |
Mind Shield | 71 | eItem_MindShield |
Respirator Implant | 76 | eItem_RespiratorImplant |
Reaper Rounds | 78 | eItem_ReaperRounds |
Marksman's Scope | 34 | eItem_SectopodHeatRay |
Rocket | 77 | eItem_BallisticModule |
Shredder Rocket | 89 | eItem_BEGIN_ALIEN_GRENADES |
Chameleon Suit | 94 | eItem_END_EXALT_COLLECTIBLES_25 |
Ceramic Plates | 95 | eItem_END_ALIEN_GRENADES |
Alloy Bipod | 196 | eItem_END_EXALT_COLLECTIBLES_0 |
Breaching Ammo | 197 | eItem_END_EXALT_COLLECTIBLES_1 |
Impact Vest | 200 | eItem_END_EXALT_COLLECTIBLES_4 |
Walker Servos | 202 | eItem_END_EXALT_COLLECTIBLES_6 |
Neural Gunlink | 203 | eItem_END_EXALT_COLLECTIBLES_7 |
Shredder Ammo | 204 | eItem_END_EXALT_COLLECTIBLES_8 |
Psi Screen | 205 | eItem_END_EXALT_COLLECTIBLES_9 |
Illuminator Gunsight | 209 | eItem_END_EXALT_COLLECTIBLES_13 |
Reinforced Armor | 220 | eItem_NullPrereq |
Neuroregulator | 224 | eItem_END_EXALT_COLLECTIBLES_17 |
The Thumper | 129 | eItem_END_EXALT_COLLECTIBLES_28 |
Tactical Sensors | 201 | eItem_END_EXALT_COLLECTIBLES_5 |
Incinerator Module | 211 | eItem_END_EXALT_COLLECTIBLES_18 |
HEAT Ammo | 107 | eItem_END_VEHICLES |
Counterfire Pods | 123 | eItem_END_SHIP_WEAPONS |
Smartshell Pods | 124 | eItem_END_EXALT_COLLECTIBLES_29 |
Weapon Supercoolers | 128 | eItem_END_EXALT_COLLECTIBLES_27 |
Autosentry Turret | 130 | eItem_END_EXALT_COLLECTIBLES_24 |
Adaptive Tracking Pods | 131 | eItem_CivilianCorpse |
Core Armoring | 132 | eItem_TankCorpse |
Damage Control Pod | 133 | eItem_SoldierCorpse |
Advanced Suppression Module | 199 | eItem_END_EXALT_COLLECTIBLES_3 |
Elerium Turbos | 221 | eItem_END_EXALT_COLLECTIBLES_14 |
Battle Computer | 90 | eItem_END_EXALT_COLLECTIBLES |
Holo-Targeter | 108 | eItem_END_EXALT_COLLECTIBLES_30 |
Alloy-Carbide Plating | 189 | eItem_END_EXALT_COLLECTIBLES_22 |
Fuel Cell | 178 | eItem_DamagedHyperwaveBeacon |
Alien Trophy | 98 | eItem_END_GRENADES |
Cognitive Enhancer | 223 | eItem_END_EXALT_COLLECTIBLES_16 |
SCOPE | 74 | eItem_TargetingModule |
Alloy Jacketed Rounds | 31 | eItem_BEGIN_SPECIAL_WEAPONS |
Enhanced Beam Optics | 40 | eItem_BEGIN_ALIEN_SHARED_WEAPONS |
Plasma Stellerator | 48 | eItem_END_ALIEN_SHARED_WEAPONS |
Laser Sight | 79 | eItem_END_ITEMS |
Hi Cap Mags | 80 | eItem_BEGIN_GRENADES |
Armor Piercing Ammo | 198 | eItem_END_EXALT_COLLECTIBLES_2 |
Targeting Module | 219 | eItem_END_EXALT_COLLECTIBLES_19 |
Flak Ammo | 225 | eItem_END_EXALT_COLLECTIBLES |
Alien Pistol | 21 | eItem_SeekerPlasmaPistol |
Alien Pistol | 41 | eItem_SectoidPlasmaPistol |
Alien Carbine | 52 | eItem_OutsiderWeapon |
Alien Carbine | 42 | eItem_PlasmaLightRifle_ThinMan |
Alien Carbine | 43 | eItem_PlasmaLightRifle_Floater |
Alien Carbine | 44 | eItem_PlasmaLightRifle_Muton |
Alien Rifle | 45 | eItem_PlasmaAssaultRifle_Muton |
Alien Rifle | 46 | eItem_HeavyPlasma_Floater |
Alien Heavy Weapon | 47 | eItem_HeavyPlasma_Muton |
Alien Cannon | 20 | eItem_MechtoidPlasmaCannon |
Alien Cannon | 185 | eItem_SectopodChestCannon |
Alien Turret | 33 | eItem_SectopodCannon |
Sectopod Cluster Bomb | 55 | eItem_SectopodClusterBomb |
Drone Beam | 36 | eItem_DroneBeam |
Alien Cannon | 39 | eItem_CyberdiscWeapon |
Alien Grenade | 92 | eItem_MutonGrenade |
Alien Grenade | 93 | eItem_CyberdiscGrenade |
Alien Grenade | 91 | eItem_FloaterGrenade |
Psi Amp | 37 | eItem_PsiAmp |
Psi Locus | 50 | eItem_ElderWeapon |
Chryssalid Claw | 35 | eItem_ChryssalidClaw |
Seeker Tentacles | 56 | eItem_SeekerTentacles |
Zombie Fist | 49 | eItem_ZombieFist |
Muton Blade | 51 | eItem_MutonBlade |
Acid Spit | 54 | eItem_Plague |
Tac Vest | 57 | eItem_END_WEAPONS |
Banshee Armor | 58 | eItem_BEGIN_ARMOR |
Tac Armor | 59 | eItem_ArmorKevlar |
Carapace Armor | 60 | eItem_ArmorCarapace |
Corsair Armor | 61 | eItem_ArmorSkeleton |
SHIV | 100 | eItem_SHIV |
Alloy SHIV | 101 | eItem_SHIV_Alloy |
Hover SHIV | 102 | eItem_SHIV_Hover |
Interceptor | 103 | eItem_Interceptor |
Firestorm | 104 | eItem_Firestorm |
Skyranger | 105 | eItem_Skyranger |
Satellite | 106 | eItem_Satellite |
Stingray Missiles | 116 | eItem_BEGIN_SHIP_WEAPONS |
Phoenix Cannon | 117 | eItem_IntWeap_I |
Avalanche Missiles | 118 | eItem_IntWeap_II |
Laser Cannon | 119 | eItem_IntWeap_III |
Plasma Cannon | 120 | eItem_IntWeap_IV |
EMP Cannon | 121 | eItem_IntWeap_V |
Fusion Lance | 122 | eItem_IntWeap_VI |
Defense Matrix (Dodge) | 125 | eItem_IntConsumable_Dodge |
UFO Tracking (Boost) | 126 | eItem_IntConsumable_Boost |
Uplink Targeting (Aim) | 127 | eItem_IntConsumable_Hit |
Sectoid Corpse | 134 | eItem_SectoidCorpse |
Sectoid Commander Corpse | 135 | eItem_SectoidCommanderCorpse |
Floater Corpse | 136 | eItem_FloaterCorpse |
Heavy Floater Corpse | 137 | eItem_FloaterHeavyCorpse |
Thin Man Corpse | 138 | eItem_ThinManCorpse |
Muton Corpse | 139 | eItem_MutonCorpse |
Muton Elite Corpse | 140 | eItem_MutonEliteCorpse |
Berserker Corpse | 141 | eItem_BerserkerCorpse |
Cyberdisc Wreck | 142 | eItem_CyberdiscCorpse |
Ethereal Corpse | 143 | eItem_EtherealCorpse |
Cryssalid Carcass | 144 | eItem_CryssalidCorpse |
Sectopod Wreck | 146 | eItem_SectopodCorpse |
Drone Wreck | 147 | eItem_DroneCorpse |
Sectoid Captive | 150 | eItem_SectoidCaptive |
Sectoid Commander Captive | 151 | eItem_SectoidCommanderCaptive |
Floater Captive | 152 | eItem_FloaterCaptive |
Floater Heavy Captive | 153 | eItem_FloaterHeavyCaptive |
Thin Man Captive | 154 | eItem_ThinManCaptive |
Muton Captive | 155 | eItem_MutonCaptive |
Muton Elite Captive | 156 | eItem_MutonEliteCaptive |
Berserker Captive | 157 | eItem_BerserkerCaptive |
Ethereal Captive | 158 | eItem_EtherealCaptive |
Phalanx Armor | 159 | eItem_END_CAPTIVES |
Aegis Armor | 160 | eItem_BEGIN_COLLECTIBLES |
Elerium | 161 | eItem_Elerium115 |
Alien Alloys | 162 | eItem_AlienAlloys |
Weapon Fragments | 163 | eItem_WeaponFragment |
Meld | 164 | eItem_Meld |
Alien Entertainment | 165 | eItem_AlienEntertainment |
Alien Food | 166 | eItem_AlienFood |
Alien Stasis Tank | 167 | eItem_AlienStasisTank |
Alien Computer | 168 | eItem_UFONavigation |
AlienSurgery | 169 | eItem_AlienSurgery |
UFO Power Source | 170 | eItem_UFOPowerSource |
Hyperwave Beacon | 171 | eItem_HyperwaveBeacon |
Damaged Alien Entertainment | 172 | eItem_DamagedAlienEntertainment |
Damaged Alien Food | 173 | eItem_DamagedAlienFood |
Damaged Alien StasisTank | 174 | eItem_DamagedAlienStasisTank |
Damaged UFO Navigation | 175 | eItem_DamagedUFONavigation |
Damaged Alien Surgery | 176 | eItem_DamagedAlienSurgery |
Damaged UFO PowerSource | 177 | eItem_DamagedUFOPowerSource |
Fusion Core | 179 | eItem_UFOFusionLauncher |
Ethereal Device | 180 | eItem_PsiLink |
Exalt Intel | 181 | eItem_ExaltIntel |
Kestrel Armor | 182 | eItem_END_COLLECTIBLES |
Outsider Shard | 183 | eItem_Base_Shard |
Skeleton Key | 184 | eItem_Skeleton_Key |
Mechtoid Core | 187 | eItem_MechtoidCore |
Seeker Corpse | 188 | eItem_SeekerCorpse |
Rebuild SHIV | 206 | eItem_END_EXALT_COLLECTIBLES |
Rebuild Alloy SHIV | 207 | eItem_END_EXALT_COLLECTIBLES |
Rebuild Hover SHIV | 208 | eItem_END_EXALT_COLLECTIBLES |
NONE | 0 | eItem_NONE |
Research projects
Type GiveTech [name without eTech sign; array number if no name is present] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
- The command GiveAllTech completes all Research projects and unlocks all Gene mods.
Research projects list | ||
---|---|---|
Project Name | Array Number | Dev Console name |
Xenobiology | 1 | eTech_Xenobiology |
Xenoneurology | 2 | eTech_ArcThrower |
Alien Operations | 3 | eTech_BaseShard |
Alien Propulsion | 4 | eTech_Firestorm |
Sectoid Commander Autopsy | 5 | eTech_AutopsySectoidCommander |
Alien Communications | 6 | eTech_Hyperwave |
Alien Command and Control | 7 | eTech_PsiLink |
Xenogenetics | 8 | eTech_Meld |
Elerium | 9 | eTech_Elerium |
Mind And Machine | 10 | eTech_PsiArmor |
Advanced Body Armor | 11 | eTech_Armor_Carapace |
Mobile Power Armor | 12 | eTech_Armor_Carapace |
Advanced Power Armor | 13 | eTech_Armor_Titan |
Stealth Systems | 14 | eTech_Armor_Ghost |
Antigrav Systems | 15 | eTech_Armor_ArchAngel |
Alien Weaponry | 16 | eTech_WeaponFragments |
Alien Materials | 17 | eTech_AlienMaterials |
Experimental Warfare | 18 | eTech_Exp_Warfare |
Beam Lasers | 19 | eTech_LaserWeapons |
Advanced Beam Lasers | 20 | eTech_PrecisionLasers |
Pulse Lasers | 21 | eTech_HeavyLasers |
Compact Plasma Weapons | 22 | eTech_Plasma_Pistol |
Plasma Weapons | 23 | eTech_Plasma_Light |
Advanced Plasma Weapons | 24 | eTech_Plasma_Rifle |
Heavy Plasma Weapons | 25 | eTech_Plasma_Heavy |
Precision Plasma Weapons | 26 | eTech_Plasma_Sniper |
Gauss Weapons | 27 | eTech_Alloy_Cannon |
Vehicular Plasma Weapons | 28 | eTech_Plasma_Cannon |
Fusion Weapons | 29 | eTech_Fusion_Launcher |
Advanced Gauss Weapons | 30 | eTech_BlasterLauncher |
Alien Computers | 31 | eTech_AlienNavigation |
Alien Power Systems | 32 | eTech_UFOPowerSource |
Electromagnetic Pulse Weapons | 33 | eTech_EMP |
Interrogate Sectoid | 34 | eTech_InterrogateSectoid |
Interrogate Floater | 35 | eTech_InterrogateFloater |
Interrogate Muton | 36 | eTech_InterrogateMuton |
Interrogate Sectoid Commander | 37 | eTech_InterrogateSectoidCommander |
Interrogate Berserker | 38 | eTech_InterrogateBerserker |
Interrogate Thin Man | 39 | eTech_InterrogateThinMan |
Interrogate Heavy Floater | 40 | eTech_InterrogateHeavyFloater |
Interrogate Muton Elite | 41 | eTech_InterrogateMutonElite |
Interrogate Ethereal | 42 | eTech_InterrogateEthereal |
Sectoid Autopsy | 43 | eTech_AutopsySectoid |
Floater Autopsy | 44 | eTech_AutopsyFloater |
Thin Man Autopsy | 45 | eTech_AutopsyThinMan |
Muton Autopsy | 46 | eTech_AutopsyMuton |
Chryssalid Autopsy | 47 | eTech_AutopsyCryssalid |
Advanced Pulse Lasers | 48 | eTech_AutopsyZombie |
Cyberdisc Autopsy | 49 | eTech_AutopsyCyberdisc |
Berserker Autopsy | 50 | eTech_AutopsyBerserker |
Heavy Floater Autopsy | 51 | eTech_AutopsyHeavyFloater |
Muton Elite Autopsy | 52 | eTech_AutopsyMutonElite |
Drone Autopsy | 53 | eTech_AutopsyDrone |
Sectopod Autopsy | 54 | eTech_AutopsySectopod |
Ethereal Autopsy | 55 | eTech_AutopsyEthereal |
Mechtoid Autopsy | 56 | eTech_AutopsyMechtoid |
Seeker Autopsy | 57 | eTech_AutopsySeeker |
Xenopsionics | 58 | eTech_PsiLabs |
Advanced Aerospace Concepts | 59 | eTech_Autopsy_END |
Alien Biocybernetics | 60 | - |
UFO Analysis: Scout | 61 | - |
UFO Analysis: Destroyer | 62 | - |
UFO Analysis: Abductor | 63 | - |
UFO Analysis: Transport | 64 | - |
UFO Analysis: Battleship | 65 | - |
UFO Analysis: Overseer | 66 | - |
UFO Analysis: Fighter | 67 | - |
UFO Analysis: Raider | 68 | - |
UFO Analysis: Harvester | 69 | - |
UFO Analysis: Terror Ship | 70 | - |
UFO Analysis: Assault Carrier | 71 | - |
Improved Body Armor | 72 | - |
Improved Combat Exoskeletons | 73 | - |
Mobile Combat Exoskeletons | 74 | - |
Heavy Combat Exoskeletons | 75 | - |
Foundry projects
Type GiveFoundry [name without eFoundry sign; array number if no name is present] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
Research projects list | ||
---|---|---|
Project Name | Array Number | Dev Console name |
Enhanced Balistics | 1 | eFoundry_SHIV |
Alien Grenades | 2 | eFoundry_AlienGrenades |
Field Repairs | 3 | eFoundry_SHIV_Heal |
Drone Capture | 4 | eFoundry_CaptureDrone |
Improved Medikit | 5 | eFoundry_MedikitII |
Improved Arc Thrower | 6 | eFoundry_ArcThrowerII |
Ammo Conservation | 7 | eFoundry_AmmoConservation |
Enhanced Lasers | 8 | eFoundry_AutomatedLasers |
Enhanced Plasma | 9 | eFoundry_AutomatedPlasma |
Advanced Flight | 10 | eFoundry_AdvancedFlight |
Armored Fighters | 11 | eFoundry_AdvancedConstruction |
Advanced Repair | 12 | eFoundry_VehicleRepair |
Mag Pistols | 13 | eFoundry_PistolI |
Rail Pistols | 14 | eFoundry_PistolII |
Reflex Pistols | 15 | eFoundry_PistolIII |
Shiv Suppression | 16 | eFoundry_SHIVSuppression |
Stealth Satellites | 17 | eFoundry_StealthSatellites |
SCOPE Upgrade | 18 | eFoundry_Scope |
Advanced Servomotors | 19 | eFoundry_AdvancedServomotors |
Shaped Armor | 20 | eFoundry_ShapedArmor |
Jellied Elerium | 21 | eFoundry_EleriumFuel |
Sentinel Drone | 22 | eFoundry_SentinelDrone |
Tactical Rigging | 23 | eFoundry_TacticalRigging |
MEC Close Combat | 24 | eFoundry_MECCloseCombat |
Alien Metallurgy | 25 | - |
Aircraft Boosters | 26 | - |
Wingtip Sparrowhawks | 27 | - |
Penetrator Weapons | 28 | - |
Mechanized Unit Defenses | 29 | - |
Advanced Surgery | 30 | - |
Improved Avionics | 31 | - |
UFO Countermeasures | 32 | - |
Elerium Afterburners | 33 | - |
Supercapacitors | 34 | - |
UFO Tracking | 35 | - |
MEC Warfare Systems | 36 | - |
Super Skyranger | 37 | - |
Alien Nucleonics | 38 | - |
Improved Salvage | 39 | - |
New Combat Systems | 40 | - |
Psi Warfare Systems | 41 | - |
Security Training: Weapons | 42 | - |
Security Training: Armor | 43 | - |
Phoenix Coilguns | 44 | - |
UFO Scanners | 45 | - |
Quenchguns | 46 | - |
Facilities
Type GiveFacility [name without eFacility sign] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
Facilities list | |
---|---|
Facility Name | Dev Console name |
Access Lift | eFacility_AccessLift |
Laboratory | eFacility_ScienceLab |
Workshop | eFacility_Workshop |
Satellite Uplink | eFacility_SmallRadar |
Fission Generator | eFacility_Power |
Foundry | eFacility_Foundry |
Officer Training School | eFacility_OTS |
Alien Containment | eFacility_AlienContain |
Satellite Nexus | eFacility_LargeRadar |
Thermo Generator | eFacility_ThermalPower |
Elerium Generator | eFacility_EleriumGenerator |
Psionic Labs | eFacility_PsiLabs |
Hyperwave Relay | eFacility_HyperwaveRadar |
Gollop Chamber | eFacility_DeusEx |
Repair Bay | eFacility_CyberneticsLab |
Genetics Lab | eFacility_GeneticsLab |
Officer Training School
Type GiveOTSTech [name without eOTS sign] in the console while in Geoscape.
- Table columns are sortable, click on the arrows.
OTS upgrades | |
---|---|
Upgrade name | Dev Console name |
Squad Size I | eOTS_SquadSize_I |
Squad Size II | eOTS_SquadSize_II |
Tactical Officers | eOTS_XP_II |
Company Officers | eOTS_HP_I |
Field Officers | eOTS_Leader |
Regiment Officers | eOTS_XP_I |
Commanding Officers | eOTS_Will_I |
Other commands
Tactical (Battlescape):
- AIShowNames -- Uncover unit names. Names appear above units even in FOW.
- CaptureAndKillAliens [num] -- Captures [num] aliens and kills the remainder. Applies to current wave only.
- KillAliens -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.
- KillNearestAlien -- Kills alien nearest to mouse pointer.
- SetHP [num] -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.
- Slomo [num] -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.
- TakeNoDamage -- GOD Mode (applies to whole squad).
- ToggleFOW -- Removes fog of war.
- ToggleRain -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.
- TeleportToCursor -- Teleport selected unit to mouse pointer location.
- TeleportAllToCursor -- Teleport the entire squad to mouse pointer location.
- UnlimitedMoves -- Grants unlimited moves & attacks (applies to whole squad), until the player ends the turn manually.
Strategy (Geoscape):
- FinishAllProjects -- Immediately finish all items in foundry and workshop queue.
- ForceFCMission [mission] -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.
- GiveResource [resource] [amount] -- Add specified resource amount to inventory. Resource types: money, elerium, alloys, meld, engineers, scientists. Note: this command cannot be used to add weapon fragments (use GiveItem for that). On the other hand, elerium, alloys, and meld can be added using either GiveItem or GiveResource command (see items table).
- GiveMeTonsOfResources [amount] -- Add the specified amount to all resource types listed above, except fragments. If you don't specify the amount, a default value of 9,999 will be added to each resource.
- GiveItem WeaponFragment [amount] -- Add specified amount of fragments to inventory.
- LevelUpBarracks [num] -- Promotes all soldiers in barracks by [num] ranks.
- SetMonth [num] -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.