Difference between revisions of "Покупка/Продажа/Пересылка"

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<tr><td>AC-I  Боеприпасы</td><td>650</td><td>520</td><td></td></tr>
 
<tr><td>AC-I  Боеприпасы</td><td>650</td><td>520</td><td></td></tr>
 
<tr><td>[[Ракетная установка]]</td><td>4,000</td><td>3,000</td><td></td></tr>
 
<tr><td>[[Ракетная установка]]</td><td>4,000</td><td>3,000</td><td></td></tr>
<tr><td>Small Rocket</td><td>600</td><td>480</td><td></td></tr>
+
<tr><td>Малая ракета</td><td>600</td><td>480</td><td></td></tr>
<tr><td>Large Rocket</td><td>900</td><td>720</td><td></td></tr>
+
<tr><td>Большая ракета</td><td>900</td><td>720</td><td></td></tr>
<tr><td>Incendiary Rocket</td><td>1,200</td><td>960</td><td></td></tr>
+
<tr><td>Зажигательная ракета</td><td>1,200</td><td>960</td><td></td></tr>
<tr><td>[[Grenade]]</td><td>300</td><td>240</td><td></td></tr>
+
<tr><td>[[Граната]]</td><td>300</td><td>240</td><td></td></tr>
<tr><td>[[Smoke Grenade]]</td><td>150</td><td>120</td><td></td></tr>
+
<tr><td>[Дымовая граната]]</td><td>150</td><td>120</td><td></td></tr>
<tr><td>[[Proximity Grenade]]</td><td>500</td><td>400</td><td></td></tr>
+
<tr><td>[[Сенсорная граната]]</td><td>500</td><td>400</td><td></td></tr>
<tr><td>[[High Explosive]]</td><td>1,500</td><td>1,200</td><td></td></tr>
+
<tr><td>[[Взрывчатка]]</td><td>1,500</td><td>1,200</td><td></td></tr>
<tr><td>[[Stun Rod]]</td><td>1,260</td><td>945</td><td></td></tr>
+
<tr><td>[[Шокер]]</td><td>1,260</td><td>945</td><td></td></tr>
<tr><td>[[Electro-flare]]</td><td>60</td><td>40</td><td></td></tr>
+
<tr><td>[[Осветитель]]</td><td>60</td><td>40</td><td></td></tr>
 
</table>
 
</table>
 
</center>
 
</center>
  
== Manufacturable Prices ==
+
== Цены на товары, производимые в мастерской ==
 
These are the build prices "straight up", as shown in the [[manufacturing]] screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see [[Manufacturing Profitability]].  
 
These are the build prices "straight up", as shown in the [[manufacturing]] screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see [[Manufacturing Profitability]].  
  

Revision as of 06:27, 20 October 2010

Время, необходимое для доставки товара

Товар Время (Часы) Время (Дни)
Весь персонал723
«Скайрейнджер»723
Перехватчик964
Оружие кораблей482
Ракеты482
Пушечные снаряды (×50)964
Танки964
Оружие танков482
Всё оружие241
Вся амуниция241
Всё снаряжение241


Цена на товары, не производимые в мастерской

Товар Цена ($) Цена продажи($) Стоимость содержания ($/месяц)
Солдат40,000020,000
Учёный60,000030,000
Инжинер50,000025,000
«Скайрейнджер»500,0000500,000
Перехватчик600,0000600,000
Установка "Стингрэй"16,00012,000
Установка "Эваланш"17,00012,750
Пушка30,00022,500
Ракеты "Стингрэй"3,0002,400
Ракеты "Эваланш"9,0007,200
Пушечные снаряды (×50)1,2401,012
Танк/Пушка420,000340,000
Снаряды для танка/пушка200100
Танк/Ракетная установка480,000360,000
Ракеты для танка/ракетная установка3,0002,250
Пистолет800600
Патроны к пистолету7052
Винтовка3,0002,250
Патроны к винтовке200150
Тяжёлая Пушка6,4004,800
HC-AP Боеприпасы300225
HC-HE Боеприпасы500275
HC-I Боеприпасы400300
Автопушка13,50010,125
AC-AP Боеприпасы500400
AC-HE Боеприпасы700560
AC-I Боеприпасы650520
Ракетная установка4,0003,000
Малая ракета600480
Большая ракета900720
Зажигательная ракета1,200960
Граната300240
[Дымовая граната]]150120
Сенсорная граната500400
Взрывчатка1,5001,200
Шокер1,260945
Осветитель6040

Цены на товары, производимые в мастерской

These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.

Item Cost ($) Sale Price ($) Hours Workspace Alloys Elerium Power Navigation
Fusion Ball Launcher242,000281,10040061
Laser Cannon182,000211,0003006
Plasma Beam226,000267,300500815
Fusion Ball28,00053,30060064
Tank/Laser Cannon500,000594,0001,20025
Hovertank/Plasma850,000980,0001,20030530
Hovertank/Launcher900,0001,043,0001,40030825
HWP Fusion Bomb15,00031,5004002585
Laser Pistol8,00020,0003002
Laser Rifle20,00036,9004003
Heavy Laser32,00061,0007004
Motion Scanner34,00045,6002204
Medi-Kit28,00046,5004204
Psi-Amp160,000194,70050041
Heavy Plasma122,000171,6001,00041
Heavy Plasma Clip6,0009,5908043
Plasma Rifle88,000126,50082041
Plasma Rifle Clip3,0006,2908042
Plasma Pistol56,00084,00060031
Plasma Pistol Clip2,0004,4406041
Blaster Launcher90,000144,0001,20051
Blaster Bomb8,00017,02822033
Small Launcher78,000120,00090031
Stun Bomb7,00015,20020021
Alien Grenade6,70014,85020022
Mind Probe262,000304,0001,20041
Personal Armor22,00054,000800124
Power Suit42,00085,0001,0001655
Flying Suit58,000115,0001,40016516
Alien Alloys3,0006,50010010
UFO Power Source130,000250,0001,40022516
UFO Navigation150,00080,0001,600183
Firestorm400,000014,000306511
Lightning600,000018,000348511
Avenger900,000034,0003612021

UFO Recoverable Prices

Item Sale Price ($)
Elerium-115*5,000
Alien Corpses20,000
Alien Food5,000
Alien Entertainment20,000
Alien Surgery38,000
Examination Room9,000
UFO Construction**20,000
Alien Reproduction**40,000
Alien Habitat**100

* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.

Transfers

  • All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
  • Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
  • The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
  • Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
  • Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
    • Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.

See Also