Difference between revisions of "Ресурсы Пришельцев (Long War)"

From UFOpaedia
Jump to: navigation, search
(Created page with "{{Header (Long War)}}<div class="floatright">__TOC__</div> Пришельцы накапливают ресурсы по мере продвижения кампании и...")
 
 
Line 89: Line 89:
 
== See also ==
 
== See also ==
 
{{Aliens (Long War) Navbar}}
 
{{Aliens (Long War) Navbar}}
[[Category: Aliens (Long War)]]
+
[[Category: Long War (Russian)]]
[[Category: Long War]]
 

Latest revision as of 22:22, 1 November 2018

Long War Main Page

Пришельцы накапливают ресурсы по мере продвижения кампании и тратят эти ресурсы на ремонт и замену НЛО, которые XCOM сбивает. Инопланетные ресурсы косвенно влияют на то, какие UFOs инопланетяне развертываются в Missions , какие типы миссий они запускают каждый месяц и сколько Meld вы получаете за канистру. Инопланетные ресурсы не влияют на состав инопланетян в любой миссии (эта роль выполняется Alien Research ), но они косвенно влияют на количество инопланетян, которые появляются.

Ресурсы для иностранцев ограничены максимум 300, и в начале месяца они восстанавливаются как минимум на 0, хотя они могут сидеть в отрицательном состоянии между месяцами, если XCOM разумен при съемке многочисленных пришельцев.

Effects of Alien Resources

UFO Types

Current Alien Resources are used (in conjunction with Alien Research) to determine which types of UFOs to send on Missions. This decision is made when the mission starts, so by reducing alien resources as the month progresses you can cause the aliens to send weaker UFOs at you. See the Missions page for detailed information on this decision.

Meld Rewards

By themselves, Alien Resources determine the rewards obtained from meld canisters.

  • Meld Reward: Alien Resources / 10, rounded to the nearest integer

The amount of meld per canister is set to a minimum of 5.

Monthly Missions

At the end of a month, Alien Resource Level is computed and used in conjunction with XCOM Threat to generate the UFO Missions that will be run that month. Note that while the decision for which missions to run is made at the beginning of the month, what UFO is send on those missions depends on current Alien Resources at the time the mission starts.

  • Resource Level = Alien Resources / 50, rounded down

Note that Alien Resource Level is clamped to a range between 0 and 4, so amounts below 0 or above 200 result in Resource Levels of 0 and 4, respectively.

Other Effects

If current alien resources exceed 180, an extra 0-3 aliens are added to Abductions.

Changes in Alien Resources

Aliens gain resources in a variety of different ways. At the beginning of a month, they gain an automatic minimum amount of resources, which scales up as time progresses. In addition, each Alien Base they have online generates a monthly resource reward. Lastly, the Aliens can conduct Harvest missions with UFOs to award themselves large chunks of resources.

Aliens only lose resources in two ways: first, paying the initial cost to construct an Alien Bases costs them resources. Second, aliens accrue resource costs to replace or repair UFOs that XCOM shoots down, assaults, or damages.

Income from Bases

At the end of a month, aliens generate resources for each base they have in play, and pay a cost for any Alien Bases they constructed that month. Allowing Aliens to construct bases and then immediately assaulting them is one possible means to deprive Aliens of resources.

  • Existing alien bases: +20 per base
  • Base built this month: -50 per base

Minimum Monthly Resources

At the beginning of a month (after determining the Missions list for that month), the aliens resource count are set to at least a base minimum. If their current resources exceeds this minimum amount, they do not gain any resources.

  • Minimum Resources per month: 9 per months past (up to a maximum of +300)

Since the maximum amount of resources for aliens is 300, a campaign that progresses for long enough will eventually see Alien Resources permanently set to its 300 cap at the beginning of each month, regardless of XCOM activity.

Harvest Missions

The UFOs can conduct Harvest missions in an attempt to obtain resources. This is particularly likely if resources from last month were low. Successful Harvests award them with a bunch of resources, depending on the class of UFO used.

  • Transport: +37-40 resources [37 + rand(5)]
  • Harvester: +27-30 resources [27 + rand(5)]
  • Raider: +17-20 resources [17 + rand(5)]
  • Scout: +10-14 resources [10 + rand(5)]

Aliens target countries at random. If the targeted country has a satellite, there is a chance that the aliens will re-roll its target once, depending on Threat level. This reduces the value of the resources obtained from any such mission, assuming it was successful:

  • Penalty for Rerolled Harvest Missions: ??

Cost of Repairing / Replacing UFOs

As a month progresses, shooting down, damaging, or assaulting UFOs accrues costs to replace and repair them, reducing alien resources. This is the only way to actively reduce alien resources, as the Aliens will always be fielding UFOs.

The resource costs to replace shot down, assaulted, or destroyed UFOs is as follows:

Damaged UFOs cost a fraction of their full resource value to replace, proportional to the percentage of damage accrued:

  • UFO Repair Cost: Regular Resource Cost of UFO x % of Damage Dealt to UFO

See also

Head red 2.png Long War: Aliens
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat