Difference between revisions of "난이도 (롱 워 리밸런스)"
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== Expectations == |
== Expectations == |
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+ | 외계인 생포와 심문은 더욱 더 중요해졌습니다: 새로운 외계인들을 가능한 빨리 생포하여 연구 진행이 늦춰지지 않도록 해야합니다. |
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− | Captures and interrogations are required research: getting them early is important to avoid slowing down research. |
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Destroyers are difficult to shoot down and attempting to in the early-mid game is not advised. |
Destroyers are difficult to shoot down and attempting to in the early-mid game is not advised. |
Revision as of 07:35, 28 July 2020
난이도 곡선
롱 워 리밸런스는 난이도 별 밸런스 조정과 여러 세컨드 웨이브 옵션을 통하여 모든 실력대의 유저가 플레이 할 수 있게끔 디자인되어 있습니다.
일반적으로 보통 난이도는 (롱워1의 보통 난이도에 비해) 더 쉬울 것이며 임파서블 난이도는 더 어려울 것입니다. 숙련된 롱워1 플레이어라도 이 모드를 처음 플레이한다면 난이도를 한두단계 낮춰서 플레이 해 보는 것을 권장합니다.
게임의 전체적인 난이도 곡선도 조정되어 일반적인 엑스컴의 난이도 곡선과는 반대로 게임 초반이 비교적 쉬울 것이며 게임 후반으로 갈수록 매우 어려워 질 것입니다.
Expectations
외계인 생포와 심문은 더욱 더 중요해졌습니다: 새로운 외계인들을 가능한 빨리 생포하여 연구 진행이 늦춰지지 않도록 해야합니다.
Destroyers are difficult to shoot down and attempting to in the early-mid game is not advised.
Large UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.
Expect to have satellites shot down, expect to not be able to stop a lot of UFOs, and expect to lose around 1 country per month to panic (give or take).
Regarding the First Mission
The first mission is challenging. It is intended to act as a litmus test to guide you in selecting a difficulty. If you fail the first mission you may consider dropping the difficulty a notch. Injuries and even deaths on the first mission are not unreasonable as it is intended to mimic the difficulty you would experience in some of the tougher battles in the mid-late game.
Difficulty Levels
In Long War Rebalance, difficulty levels scale the amount of resources gained from missions, as well as monthly funding, starting cash, starting HQ power, and initial country panic levels. Unlike Long War, UFO HP and alien stat bonuses from leader levels and research are scaled down on lower difficulties. Difficulty level also affects the effectiveness of the Outsiders' new Growth ability, as well as the chance for aliens to use Overwatch when dropping into missions or after using Launch.
First Mission Alien Count | |||||||
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Difficulty | Sectoids | Outsiders | |||||
Normal | 9 | - | |||||
Classic | 11 | - | |||||
Brutal | 12 | 1 | |||||
Impossible | 13 | 2 |