난이도 (롱 워 리밸런스)

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난이도 곡선

롱 워 리밸런스는 난이도 별 밸런스 조정과 여러 세컨드 웨이브 옵션을 통하여 모든 실력대의 유저가 플레이 할 수 있게끔 디자인되어 있습니다.

일반적으로 보통 난이도는 (롱워1의 보통 난이도에 비해) 더 쉬울 것이며 임파서블 난이도는 더 어려울 것입니다. 숙련된 롱워1 플레이어라도 이 모드를 처음 플레이한다면 난이도를 한두단계 낮춰서 플레이 해 보는 것을 권장합니다.

게임의 전체적인 난이도 곡선도 조정되어 일반적인 엑스컴의 난이도 곡선과는 반대로 게임 초반이 비교적 쉬울 것이며 게임 후반으로 갈수록 매우 어려워 질 것입니다.

LW Rebalance Difficulty.png

Expectations

Captures and interrogations are required research: getting them early is important to avoid slowing down research.

Destroyers are difficult to shoot down and attempting to in the early-mid game is not advised.

Large UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.

Expect to have satellites shot down, expect to not be able to stop a lot of UFOs, and expect to lose around 1 country per month to panic (give or take).

Regarding the First Mission

The first mission is challenging. It is intended to act as a litmus test to guide you in selecting a difficulty. If you fail the first mission you may consider dropping the difficulty a notch. Injuries and even deaths on the first mission are not unreasonable as it is intended to mimic the difficulty you would experience in some of the tougher battles in the mid-late game.

Difficulty Levels

In Long War Rebalance, difficulty levels scale the amount of resources gained from missions, as well as monthly funding, starting cash, starting HQ power, and initial country panic levels. Unlike Long War, UFO HP and alien stat bonuses from leader levels and research are scaled down on lower difficulties. Difficulty level also affects the effectiveness of the Outsiders' new Growth ability, as well as the chance for aliens to use Overwatch when dropping into missions or after using Launch.

Strategic Changes
Difficulty
Credits
XCOM Funding
Credits
Starting Cash
Power

HQ Power
PENALTY PANICKED.png
Initial Panic
Alien Alloys
UFO Alloy Yield
Elerium
UFO Elerium Yield
Weapon Fragments
Fragment Yields
Meld
Meld Yields
Health Long War.png
UFO HP
Normal 100% 100% 50 200 100% 100% 100% 100% 50%
Classic 80% 80% 40 400 80% 80% 83% 83% 60%
Brutal 60% 60% 35 600 60% 60% 77% 67% 80%
Impossible 50% 50% 30 800 50% 50% 67% 50% 100%
Alien Changes
Difficulty
Damage

Base Damage
Health Long War.png
HP
Aim Long War.png
Aim
Will Long War.png
Will
ABILITY LEAD BY EXAMPLE (EU2012).png
Leader/Tech Bonuses
Defenders Medal 2 (EU2012).png
Outsider Growth Rate
Drop-in/Launch Overwatch Chance
Normal -1 50% -20 +0 50% 25% 0%
Classic +0 75% -10 +0 67% 50% 0%
Brutal +0 90% +0 +10 83% 75% 50%
Impossible +1 100% +10 +20 100% 100% 100%
First Mission Alien Count
Difficulty Sectoids Outsiders
Normal 9 -
Classic 11 -
Brutal 12 1
Impossible 13 2