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(Created page with "Back to Main Page {{Template:REWRITE NEEDED (EU2012)}} The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which...")
 
 
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*[[Officers (Long War)|Officers]]
 
*[[Officers (Long War)|Officers]]
 
{{ Facilities (Long War) Navbar}}
 
{{ Facilities (Long War) Navbar}}
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Soldiers (Long War)]]
 

Latest revision as of 13:27, 13 July 2021

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Rewrite Needed
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The contents of this article are outdated, missing key info, confusing or constructed in a discussion format. Possibly due to EXALT sabotage. Please help fight the alien menace by updating or correcting the information on this page.


The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the Barracks is 100, this is including SHIVs. There are following options:

  • View Soldiers. Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
  • View the Memorial. Here you can see information about the soldiers who died in combat, as well as the cause of their death.
  • Hire Soldiers. Each new soldier costs §25 on all difficulties. They take 9 days to arrive.
  • Officer Training School. You can buy officer training programs here. See Officer Training School (Long War).
  • Officer Promotions. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school. Officers should have high will stat, as they share it with the rest of the squad via the Lead by Example perk.
  • Visit the Psi Labs. Test soldiers to discover their psionic ability. Each test lasts 5-8 days, this depends on soldier's will, which also determines the success chance. See Psionic Labs (Long War).
Wiki-facbox barracks.png
Effect Home of all your soldiers and SHIVs
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 1
Officer Training School (EU2012).png
Effect Increases to squad size and Officer training programs
Adjacency Bonus None
Prerequisites None
Other One Soldier ranked as Corporal
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | - | - | - | 7
Quick
§300 | - | - | 10 | 4
Maintenance §10
Power 1



Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.

Cannot be torn down once built.

Officer training programs

In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank.

Increases to squad size and Officer training programs (Long War)
Upgrade Effect Prerequisites Cost
Upgrade Total Ranks
Credits
Squad Size I Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. - 40 200
Squad Size II Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. Squad Size I 115 200
Tactical Officers Allows the promotion of 3 Soldiers to Lieutenants. - 20 100
Company Officers Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Tactical Officers 45 200
Field Officers Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. Company Officers 75 300
Regiment Officers Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. Field Officers 110 400
Commanding Officer Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Regiment Officers 150 500

Soldier ranks

The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.

Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" second wave option).

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.

Soldier ranks (Long War)
Rank Rank count Officer rank available
Private 0 None
Specialist 1 None
Lance Corporal 2 None
Corporal 3 Lieutenant
Sergeant 4 Captain
Tech Sergeant 5 Major
Gunnery Sergeant 6 Colonel
Master Sergeant 7 Field Commander

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop