스킬 목록 (롱 워 리밸런스)

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일반 스킬

Absorption Fields
흡수장
+20% DR 제공.

습득 가능: 골리앗, SHIV


Aggression
호전성
치명타 데미지가 +1 증가하며, 치명타율이 +20% 증가합니다.

Available for: Assault, Infantry, Jaeger, Marauder


Template:자동 위협 측정 (롱 워 리밸런스) Available for: Jaeger


Template:육체 방어 (롱 워 리밸런스) Available for: All MEC Troopers


Template:싸움꾼 (롱 워 리밸런스) Available for: Assault, Marauder


Template:호승심 (롱 워 리밸런스) Available for: Assault, Gunner, Jaeger, Sniper


Template:죽음의 시선 (롱 워 리밸런스) Available for: Engineer, Infantry, Medic, Scout, Sniper, SHIV


Template:근접 전투 전문가 (롱 워 리밸런스) Available for: Assault, Marauder, Medic, SHIV


Template:조우전 (롱 워 리밸런스) Available for: Assault, Medic


Template:부수적 피해 (롱 워 리밸런스) Available for: Shogun


Template:전투 약물 (롱 워 리밸런스) Available for: Medic


Template:은신 (롱 워 리밸런스) Available for: Scout


Template:취약점 조준 (롱 워 리밸런스) Available for: Engineer, Goliath, Gunner, Infantry, Jaeger, Shogun


Template:데미지 컨트롤 (롱 워 리밸런스) Available for: SHIV


Template:위험 구역 (롱 워 리밸런스) Available for: Goliath, Rocketeer, SHIV


Template:짙은 연막 (롱 워 리밸런스) Available for: Engineer


Template:먼 곳에서의 죽음 (롱 워 리밸런스) Available for: Sniper


Template:무력화 사격 (롱 워 리밸런스) Available for: Scout, Sniper


Template:무력화 사격(액티브) (롱 워 리밸런스) Available for: Scout, Sniper


Template:이연사 (롱 워 리밸런스) Available for: Engineer, Gunner, Rocketeer, Sniper


Template:처형인 (롱 워 리밸런스) Available for: Jaeger, Marauder, Sniper


Template:특수 적응 훈련 (롱 워 리밸런스) Available for: All MEC Troopers, All Soldiers


Template:전투 의무병 (롱 워 리밸런스) Available for: Medic


Template:로켓 발사 (롱 워 리밸런스) Available for: Rocketeer


Template:구급상자 (롱 워 리밸런스) Available for: Rocketeer, Scout, Shogun


Template:엄폐 해제 사격 (롱 워 리밸런스) Available for: All Soldiers, SHIV


Template:충격 회복력 (롱 워 리밸런스) Available for: Goliath, Marauder


Template:파이어 인 더 홀 (롱 워 리밸런스) Available for: Engineer, Goliath, Rocketeer, Shogun


Template:척탄병 (롱 워 리밸런스) Available for: Engineer, Goliath, Infantry, Shogun


Template:열정과 끈기 (롱 워 리밸런스) Available for: Assault, Goliath, Gunner, Medic


Template:대전차 탄두 (롱 워 리밸런스) Available for: Engineer, Rocketeer, Shogun


Template:히트 앤 런 (롱 워 리밸런스) Available for: Scout, Shogun


Template:홀로그램 조준 (롱 워 리밸런스) Available for: Engineer, Gunner, Jaeger, Rocketeer, Scout, SHIV, Sniper


Template:제트부츠 모듈 (롱 워 리밸런스) Available for: Jaeger, Marauder, Shogun


Template:킬러의 본능 (롱 워 리밸런스) Available for: Assault, Jaeger, Marauder, Shogun


Template:점화 완료 (롱 워 리밸런스) Available for: Infantry, SHIV


Template:락 앤 로드 (롱 워 리밸런스) Available for: Engineer, Goliath, Gunner, Infantry, Jaeger, Marauder


Template:고독한 늑대 (롱 워 리밸런스) Available for: Jaeger, Sniper


Template:저자세 (롱 워 리밸런스) Available for: Scout


Template:아수라장 (롱 워 리밸런스) Available for: Goliath, Gunner, Infantry, Rocketeer, SHIV, Sniper


Template:무력화 (롱 워 리밸런스) Available for: 모두


Template:숙련공 (롱 워 리밸런스) Available for: Engineer


Template:정비공 (롱 워 리밸런스) Available for: Engineer


Template:원 포 올 (롱 워 리밸런스) Available for: All MEC Troopers


Template:기회주의자 (롱 워 리밸런스) Available for: Assault, Infantry, Marauder, Goliath, Gunner,


Template:팩마스터 (롱 워 리밸런스) Available for: Infantry, Medic, Rocketeer, Scout


Template:대전차 탄 (롱 워 리밸런스) Available for: Goliath, Gunner, Shogun


Template:플랫폼 안정성 (롱 워 리밸런스) Available for: Gunner, Rocketeer, Scout, Sniper


Template:정밀 사격 (롱 워 리밸런스) Available for: Scout, Sniper


Template:레인저 (롱 워 리밸런스) Available for: Assault, Infantry, Medic, Rocketeer, Scout, Sniper


Template:속사 (롱 워 리밸런스) Available for: Assault


Template:신속대응 (롱 워 리밸런스) Available for: Marauder


Template:만반의 준비 (롱 워 리밸런스) Available for: Gunner, Marauder, Medic


Template:반응성 목표 센서 (롱 워 리밸런스) Available for: Goliath, Marauder, SHIV


Template:정찰 (롱 워 리밸런스) Available for: Scout


Template:수리 (롱 워 리밸런스) Available for: Engineer


Template:서보 수리 (롱 워 리밸런스) Available for: Goliath, SHIV


Template:런 앤 건 (롱 워 리밸런스) Available for: Assault


Template:공병 (롱 워 리밸런스) Available for: Engineer, Shogun


Template:구세주 (롱 워 리밸런스) Available for: Medic


Template:감시병 (롱 워 리밸런스) Available for: Gunner, Infantry, Medic


Template:쉐도우 스탭 (롱 워 리밸런스) Available for: Assault, Medic, Shogun, Scout


Template:명사수 (롱 워 리밸런스) Available for: Infantry, Jaeger, Medic, Sniper


Template:충격 흡수 장갑 (롱 워 리밸런스) Available for: Marauder


Template:충격과 공포 (롱 워 리밸런스) Available for: Rocketeer


Template:파쇄탄 (롱 워 리밸런스) Available for: Gunner


Template:속임수 (롱 워 리밸런스) Available for: Engineer, Medic, Rocketeer, Scout


Template:스냅샷 (롱 워 리밸런스) Available for: Assault, Infantry, Scout


Template:스프린터 (롱 워 리밸런스) Available for: Assault, Scout, SHIV


Template:분대 시야 (롱 워 리밸런스) Available for: Jaeger, Sniper


Template:부동심 (롱 워 리밸런스) Available for: All MEC Troopers, All Soldiers


Template:제압 (롱 워 리밸런스) Available for: Gunner, Infantry, SHIV


Template:이중 탄두 (롱 워 리밸런스) Available for: Engineer, Goliath, Rocketeer


Template:완강한 저항 (롱 워 리밸런스) Available for: Assault, Gunner, Infantry


Template:약점 조준 (롱 워 리밸런스) Available for: Infantry, Jaeger, Scout, Shogun


Template:생존 의지 (롱 워 리밸런스) Available for: Assault, Gunner, Infantry, Medic

Alien Only Perks

Tinker
Tinker
Throw or launch grenades and devices 30% further.

Available for: Muton Leaders, Thin Man Leaders


Deflection Shield
Deflection Shield
When active, reduces the hit chance of shots taken against this unit (+10 defense per tile away). Can activate when this unit ends a turn on a move or with actions to spare.

Available for: Ethereal, Muton, Muton Elite


Distortion
Distortion
Reality is distorted around this unit: non-psionic attacks deal only 30% the damage and half of the damage is then shared among allies in sight within 8 tiles. Grants +90 crit resistance and reduces corrosion duration to 1 turn. Prevents mind control and healing in humans.

Available for: Ethereal, Sectoid Commander


Greater Mind Merge
Greater Mind Merge
Merge minds with allies, granting them +1 pen, +25 aim/crit/25 will, +2.0 mobility, +50% graze chance, and 10% of caster will in extra HP until the beginning of their next turn. Upon use creates an 8.5 radius telekinetic field that grants 50 defense to all allies within the field through 1 enemy turn. 5 turn cooldown.

Available for: Sectoid Commander


Growth
Growth
Outsiders have a chance to grow in strength each turn they start with all of their base HP, up to a cap based on Alien Level. Non-leaders grow slower and do not grow for the first 4 turns. Chance is 25/50/75/100% (based on difficulty).

Available for: Outsider


Mind Control
Mind Control
Grants control of a target. Hit chance is calculated using 150% of will. Does not work on purely mechanical units. Interrupted by explosively damaging, disorientating, panicking, maiming, or killing this unit. Interruption will leave the target mind controlled for one more turn, after which they will recover with disorientation. 3 turn cooldown.

Available for: Sectoid Commander


Overpower
Overpower
This unit has an Overpowering Aura that causes enemies to lose a percent of their aim, mobility, throw range, and rocket accuracy equal to it's will/6. High base HP and distance beyond 20 tiles can mitigate this loss. Specifically, targets lose 1 percentage point less/more attributes for each base HP above/below average and targets lose 1 percentage point less attributes for each tile beyond 20. Does not affect SHIVs.

Available for: Berserker Leaders, Ethereal


Tactical Mobility
Tactical Mobility
This unit gains 20 defense when in cover or flying if it is not disoriented and has not been damaged this turn.

Available for: Floater, Heavy Floater, Muton Leaders, Muton Elite Leaders, Sectoid Leaders, Sectoid Commander Leaders, Thin Man Leaders

Gene Mods

(See also: Gene Mods)

Adaptive Bone Marrow
Adaptive Bone Marrow
This soldier recovers from fatigue and injuries 15% faster. Regenerates 1 base (non-armor) HP each turn (amount can vary on certain aliens).


Adrenal Neurosympathy
Adrenal Neurosympathy
Overloads the adrenal glands; when this soldier takes an action, there is a chance (5% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.2 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns.


Adrenaline Surge
Adrenaline Surge
Grants +6 mobility and +40 defense when below 50% HP.


Depth Perception
Depth Perception
Height advantage grants an additional +20 crit.


Hyper-Reactive Pupils
Hyper-Reactive Pupils
If this unit misses a shot, it's next shot gains +20 aim (even if multiple turns apart).


Iron Skin
Iron Skin
Grants +15 Base DR and +30 crit resistance.


Muscle Fiber Density
Muscle Fiber Density
Grants superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.


Neural Damping
Neural Damping
Grants immunity to panic. Suppressed host neural resistance increases the HP medikits can heal by 4 when used on this soldier.


Dual Heart
Dual Heart
Causes soldiers to bleed out instead of dying the first time they fall in a mission. The bleed-out timer is extended by 2 turns. Increases throw range by 20%.


Smart Macrophages
Smart Macrophages
Grants complete immunity to corrosion and shredding.


Officer Training

(See also: Officers)

Battlefield Aptitude
Battlefield Aptitude
Squad receives +10 defense when protected by cover and +10 will.


Combined Arms
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.


Comradery
Comradery
Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge.


Cover Tactics
Cover Tactics
Squadmates gain +3 defense per enemy the squad can see when protected by cover. Officers gain +15 base defense.


Fortiores Una
Inspired Tenacity
Squad receives +20% DR when protected by cover.


International Warriors
International Warriors
Squad receives +4 aim per continent bonus XCOM has earned.


Show 'Em the Ropes
Show 'Em the Ropes
All soldiers ranked SGT or lower gain triple mission experience. Officers gain +3 base HP and +1 Command.


Stay Frosty
Stay Frosty
Squad fatigue reduced by 15%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.


Strength in Diversity
Strength in Diversity
Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue].


Tricks of the Trade
Tricks of the Trade
All soldiers in the squad gain +10% mission experience. Officers gain +10 aim and +1 Command.


Psionic Abilities

(See also: Psionics)


Pyrokinesis
Inner Fire
Grants +10 aim, +2.0 mobility, +10% throw range, and +20% DR. Regenerates 2 base (non-armor) HP each turn. Fire an additional reaction shot on Overwatch. Psionic potential unlocks a deep connection to one's body.


Mind Fray
Mind Fray
Causes the target to lose grip on reality causing 5% of will in damage, -25 aim, -25 will, -25% mobility/ability range, and +25% scatter. Damage is reduced by 30% if the target is already affected by mind fray. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Lasts through 2 enemy turns. 2 turn cooldown.


Mind Merge
Mind Merge
Grants the target +1 pen, +25 aim/crit/will, +2.0 mobility, +50% graze chance, and -50% scatter until the beginning of their next turn. Additionally, Sectoids gain 5% of caster will in extra HP and Mechtoids gain a 20 HP shield. 5 turn cooldown.


Neural Feedback
Neural Feedback
Psi attackers that attack a friendly unit in vision are dealt 4 damage. Does not effect the psionic attack itself.


Psi Inspire
Psi Inspire
Removes mind fray, panic, red fog, shaken, fear, grants immunity to fatigued/exhausted, prevents non-suppression reaction fire triggering, and grants +30 will to all allies within a 4-tile area of effect for 2 turns. 4 turn cooldown.


Psi Mastery
Psi Mastery
Mastery of multiple psionic abilities. All psionic abilities cost only 1 AP. Psychic Storm deals half damage when interrupted.


Psi Lance
Psi Lance
Project a bolt of pure psi force at an enemy that deals will/30 damage. The lance will jump to another enemy target within 6 tiles of the last target dealing less damage (10%) each jump until it dissipates. If there are no targets to jump to it will hit the initial target again for 150% damage. Unlike most psionic attacks, the initial hit has chance to hit based on the caster's aim and the primary target's defense, just like standard shots.


Psi Panic
Psi Panic
Causes the target to panic if the target's will is overcome. Hit chance is calculated using 50% of will. Purely mechanical units are immune. 4 turn cooldown.


Psychokinetic Strike
Psychokinetic Strike
Project a bolt of pure psi force up to 10 tiles that destroys all destructible cover in a 2 tile radius area but does not harm units. 3 turn cooldown.


Rift
Rift
Devastate an area with a storm of psi energy dealing will/20 damage immediately and then again after a turn. 2 turn cooldown. Affects mechanical units that are normally immune to psionic abilities.


Telekinetic Field
Telekinetic Field
Create an 8.5 radius telekinetic field that grants 10 defense to all allies within the field and dampens all damage to deal only 70% of their original damage. Deals will/20 psionic damage to mechanical enemies that enter the field. Lasts through 1 enemy turn. 4 turn cooldown. Psi Training Target Will: 45.