Difference between revisions of "ADVENT's Agenda (LW2)"

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m (Hobbes moved page Advent's Agenda to Advent's Agenda (LW2))
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The Avatar project's progress is unknown to the player initially but has been increased to 20 'pips' before it's game over.
 
The Avatar project's progress is unknown to the player initially but has been increased to 20 'pips' before it's game over.
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[[Category: Long War 2]]

Revision as of 16:35, 23 January 2017

Advent's Global Agenda

There is an Advent strategic AI that plays against the Commander on the strategy layer.

Each region has a 'strength' value that represents how many troops they have there. This value determines the baseline mission difficulty in each region. The aliens will move around troops from one region to another in response to XCOM activity. The AI also makes other decisions based on XCOM activity and strength in a given region.

Regions can become liberated by XCOM. If it's liberated there are very few things Advent can do there, plus you get resource bonuses.


Avatar Project

The Avatar project's progress is unknown to the player initially but has been increased to 20 'pips' before it's game over.