Difference between revisions of "ADVENT Gunner (LW2)"
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| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
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{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
− | |+ Max Units in Pod = | + | |+ Max Units in Pod = 2 |
|- align="center" | |- align="center" | ||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
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|} | |} | ||
{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
− | |+ Max Units in Pod = | + | |+ Max Units in Pod = 2 |
|- align="center" | |- align="center" | ||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |
Latest revision as of 13:41, 21 October 2020
The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 4-7 | 2 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 5-9 | 3 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 6-11 | 4 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |