Difference between revisions of "ADVENT Gunner (LW2)"

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m (Adding observed abilities)
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{{Unit Stat Box LW2
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|forceLevel=?
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|picture=[[File:ADVENT_Gunner.jpg|256px]]
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|armor=0 - 1
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|hp=4 - 15
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|mobility=11
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|detection=12
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|offense=60 - 75
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|ap=0 - 2
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|crit=0
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|defense=0 - 10
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|dodge=0
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|will=45 - 95
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|hackdef=125
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}}
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The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support.
 
The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support.
  

Revision as of 15:23, 2 March 2017

Name {{{name}}} Rank {{{rank}}}
Force Level
{{{leaderforcelevel}}}
{{{followerforcelevel}}}
Pod Max
{{{podmax}}}
ADVENT Gunner.jpg
Armor 0 - 1 Health 4 - 15
Mobility 11 Detection Radius 12
Aim 60 - 75 Armor Piercing 0 - 2
Crit Chance 0 Defense 0 - 10
Dodge 0 Will 45 - 95
Hack Defense 125

The ADVENT Gunner is a trooper variant that carries a machine gun. They serve much the same role as XCOM's gunner, suppression and direct fire support.

ADVENT Gunner Abilities
Ability Rank Required
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Gunner (Mk1)
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Gunner (Mk1)
Traverse Fire
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
Elite Gunner (Mk3)
ADVENT Gunner Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Center Mass
All ranks 16%
Grazing Fire
All ranks 33%
Shredder
All ranks 15%