Difference between revisions of "ADVENT Gunner (LW2)"

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|+ Max Units in Pod = 8
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|+ Max Units in Pod = 2
 
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| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
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|}
 
{| class="wikitable" width=100% style="table-layout: fixed"
 
{| class="wikitable" width=100% style="table-layout: fixed"
|+ Max Units in Pod = 8
+
|+ Max Units in Pod = 2
 
|- align="center"
 
|- align="center"
 
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
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|}
 
|}
 
{| class="wikitable" width=100% style="table-layout: fixed"
 
{| class="wikitable" width=100% style="table-layout: fixed"
|+ Max Units in Pod = 8
+
|+ Max Units in Pod = 2
 
|- align="center"
 
|- align="center"
 
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20

Latest revision as of 13:41, 21 October 2020

ADVENT Gunner.jpg

The ADVENT Gunner is a trooper variant that carries a machine gun.

They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.

ADVENT Gunner (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 4 0 60 0 33 0 0 11 45 125 12
Veteran 5 0 60 0 33 0 0 11 50 125 12
Commander 5 0 65 0 40 0 0 11 50 125 12
Legend 6 0 65 0 40 0 0 11 55 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
AutoMag 4-7 2 5
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - 1 1 1 1 1 - - - - - - - - - - - - - -
Follower Spawn Weight - 1 2 3 4 5 4 3 2 1 1 1 1 1 1 - - - - -
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion

ADVENT Heavy Gunner (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Armor Piercing
Rookie 6 0 65 0 33 0 0 11 65 125 12 0
Veteran 7 0 65 0 33 0 0 11 70 125 12 1
Commander 8 0 70 0 40 0 0 11 70 125 12 1
Legend 9 0 70 0 40 0 0 11 75 125 12 1
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
AutoMag 5-9 3 5
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - 1 1 1 1 1 1 1 - - - - - - -
Follower Spawn Weight - - - - - - 1 1 2 3 4 5 6 6 6 6 4 2 1 1
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Locked On
Gain +10 aim and +10 crit for successive shots at the same enemy unit.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion

ADVENT Elite Gunner (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Armor Piercing
Rookie 9 1 70 0 33 10 0 11 85 175 12 1
Veteran 13 1 70 0 33 10 0 11 90 175 12 2
Commander 14 1 75 0 40 10 0 11 90 175 12 2
Legend 15 1 75 0 40 10 0 11 95 175 12 2
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
AutoMag 6-11 4 5
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - 1 1 1 1 1 1 1
Follower Spawn Weight - - - - - - - - - - - - - - - 1 3 4 5 5
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Locked On
Gain +10 aim and +10 crit for successive shots at the same enemy unit.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Traverse Fire
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion