ADVENT Gunner (LWOTC)
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The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from lower mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Cannon | 4-7 | 2 | 5 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed attacks have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Cannon | 5-9 | 3 | 5 | Pierce: 1 (On Rookie: 0) |
Frag Grenade | 2 - 7 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +20 aim and +10 crit for successive shots at the same enemy unit. | |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed attacks have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Cannon | 6-11 | 4 | 5 | Pierce: 2 (On Rookie: 1) |
Frag Grenade | 2 - 7 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +20 aim and +10 crit for successive shots at the same enemy unit. |
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement. | |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed attacks have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly disssuade them from ever using them. But unlike other unit types, it may be beneficial to group up in order to incentivize the gunner to suppress your soldiers which will effectively remove their chance at a shot to deal potential damage. If doing this, it is ideal to have a way to disable their suppression in the next turn to truly make their turn a wasted one otherwise you pinned yourself down into a tougher turn.