Difference between revisions of "ADVENT MEC (LWOTC)"
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| colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 2 || 3 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || | + | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 2 || 3 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 0 || 0 || 0 || 0 || 0 |
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| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]] | | {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]] | ||
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==Advent Heavy MEC (Rank 2)== | ==Advent Heavy MEC (Rank 2)== | ||
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== Tips == | == Tips == | ||
− | * Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally | + | * Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets. |
* Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although higher level MECs may still use their missiles on a single target instead of waiting for a more opportune moment. | * Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although higher level MECs may still use their missiles on a single target instead of waiting for a more opportune moment. | ||
* Tier 2+ MECs will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight. | * Tier 2+ MECs will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight. |
Latest revision as of 18:49, 15 December 2023
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The ADVENT MEC is their standard mechanized combat unit equipped with heavy weaponry.
The Advent MEC carry heavy weaponry that can deal great damage and wreck through armor. Their micro missile launcher gives them a launcher that allows them to act like small artillery and bombing our troops but thankfully they are not any more destructive than standard frag grenades and are just as capable in destroying cover. In addition to the heavy weaponry, the MECs with their cannons are capable of suppressing our troops, pinning them down and preventing them from acting effectively. MECs can't take cover and thus are much easier targets but they make up for it in with their durable armor which are surprisingly very mobile allowing them to scale buildings and more easily get into our flanks.
Advent MEC (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent MAG Cannon | 4 - 7 | 2 | 3 | Shred: 1 |
Micro Missile | 2 - 5 | - | 1 | Range: 20 Radius: 2.5 Shred: 1 Env Dmg: 10 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 2 | 3 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 0 |
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Advent Heavy MEC (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent MAG Cannon | 5 - 10 | 4 | 3 | Shred: 2 |
Micro Missile | 3 - 6 | - | 2 | Range: 20 Radius: 2.5 Shred: 1 Env Dmg: 10 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 5 | 5 | 6 | 7 | 7 | 7 | 7 | 6 |
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Superheavy MEC (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent MAG Cannon | 5 - 10 | 4 | 3 | Shred: 2 Pierce: 1 |
Micro Missile | 3 - 8 | - | 2 | Range: 20 Radius: 2.5 Shred: 1 Pierce: 1 Env Dmg: 10 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. |
Tips
- Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although higher level MECs may still use their missiles on a single target instead of waiting for a more opportune moment.
- Tier 2+ MECs will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight.