Difference between revisions of "ADVENT MEC Archer (LWOTC)"
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| colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
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− | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 3 || 4 || 4 || 4 || 4 || 4 || | + | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 3 || 4 || 4 || 4 || 4 || 4 || 0 || 0 || 0 || 0 |
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| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]] | | {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]] | ||
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==Advent MEC Longbow (Rank 2)== | ==Advent MEC Longbow (Rank 2)== |
Latest revision as of 18:50, 15 December 2023
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The ADVENT MEC Archer is their specialized MEC unit that is equipped with an upgraded missile launcher in exchange for a weaker cannon and less durable.
The Advent MEC Archer are similar to the standard MECs but they are equipped with an upgraded missile launcher in exchange for a weaker cannon and weaker armor. Their micro missile launcher boasts far greater range than the standard launchers although they also deal slightly less environmental damage. Similar to the standard MECs, their cannons are capable of suppressing our troops, pinning them down and preventing them from acting effectively. Unlike the standard MECs, the Archers equipment is focused on the launcher and thus their cannons are almost similar to the ADVENT troopers standard Mag Rifles and their armor is much lighter resulting in them being less durable and even less mobile.
Advent MEC Archer (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent MAG Cannon | 5 - 6 | 1 | 4 | - |
Micro Missile | 3 - 6 | - | 3 | Range: 40 Radius: 2.5 Shred: 1 Env Dmg: 7 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 4 | 4 | 4 | 4 | 0 | 0 | 0 | 0 |
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Advent MEC Longbow (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent MAG Cannon | 5 - 6 | 1 | 4 | - |
Micro Missile | 3 - 6 | - | 3 | Range: 40 Radius: 2.5 Shred: 1 Env Dmg: 7 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 4 | 5 | 5 | 6 | 6 |
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Your grenades and standard rockets can inflict critical damage (50% chance for +3 damage). |
Tips
- Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although MEC Archers may still use their missiles on a single target instead of waiting for a more opportune moment.
- MEC Archers will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight.
- Unlike other MECs, Archers will tend to keep their distance to bombard from range. It is best to disable their ability to launch or to clear quickly before they get out of range to contiinuously launch missiles from afar.