Name
|
Superheavy MEC
|
Rank
|
3
|
Force Level
|
16-20
|
19-20
|
Pod Max
|
2
|
|
Armor
|
3/4/4/4
|
Health
|
18/20/22/24
|
Mobility
|
12
|
Detection Radius
|
15
|
Aim
|
80/85/90/90
|
Armor Piercing
|
1
|
Crit Chance
|
0/10/10/10
|
Defense
|
20
|
Dodge
|
0
|
Will
|
50
|
Hack Defense
|
120
|
Name
|
Heavy MEC
|
Rank
|
2
|
Force Level
|
9-15
|
10-20
|
Pod Max
|
2
|
|
Armor
|
2/3/3/3
|
Health
|
12/13/14/16
|
Mobility
|
12/15/15/15
|
Detection Radius
|
12
|
Aim
|
75
|
Armor Piercing
|
0
|
Crit Chance
|
0/10/10/10
|
Defense
|
10/10/10/15
|
Dodge
|
0
|
Will
|
50
|
Hack Defense
|
80/85/85/85
|
Name
|
ADVENT MEC
|
Rank
|
1
|
Force Level
|
4-8
|
5-20
|
Pod Max
|
2
|
|
Armor
|
1/2/2/2
|
Health
|
7/8/8/9
|
Mobility
|
12/14/14/14
|
Detection Radius
|
12
|
Aim
|
70/75/75/75
|
Armor Piercing
|
0
|
Crit Chance
|
0/10/10/10
|
Defense
|
0
|
Dodge
|
0
|
Will
|
50
|
Hack Defense
|
50/70/70/70
|
ADVENT MECs are AI operated mechanized combat units. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols.
ADVENT will deploy both Heavy MECs and Superheavy MECs as threats increase as well as specialized MEC Archers.
ADVENT MEC Abilities
Ability |
Rank Required
|
This unit is immune to fire and poison damage. |
MEC (Mk1)
|
Micro Missiles Long range missile barrage that deals damage. |
MEC (Mk1)
|
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
MEC (Mk1)
|
- MECs will often go on overwatch instead of scampering when their pod activates.
- Micro Missiles do not deal enough environmental damage to destroy basically any cover, and do not destroy corpses and loot.
ADVENT MEC Potential Tactical Dark Events
Ability |
Effected Ranks |
Chance to Adopt While Active
|
|
All ranks |
16%
|
|
All ranks |
20%
|
|
All ranks |
100%
|