Difference between revisions of "ADVENT Rocketeer (LW2)"

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{{Unit Stat Box LW2
+
{{Toc_(LW2)|54}}<div style="padding-left: 20px; float:right">[[File:ADVENT Rocketeer.jpg|256px|left]]</div>
|name=Elite Rocketeer
+
The '''ADVENT Rocketeer''' is a trooper variant equipped with a gauntlet-mounted rocket launcher.  
|rank=3
 
|followerforcelevel=15-20
 
|leaderforcelevel=15-20
 
|podmax=2
 
|picture=[[File:ADVENT_EliteRocketeer.jpg|256px]]
 
|armor=1
 
|hp=9/11/12/14
 
|mobility=12
 
|detection=12
 
|offense=70/70/75/75
 
|ap=0
 
|crit=10
 
|defense=10
 
|dodge=0
 
|will=85/90/90/90
 
|hackdef=175
 
}}
 
{{Unit Stat Box LW2
 
|name=Heavy Rocketeer
 
|rank=2
 
|followerforcelevel=8-20
 
|leaderforcelevel=8-14
 
|podmax=2
 
|picture=[[File:ADVENT_HeavyRocketeer.jpg|256px]]
 
|armor=0
 
|hp=6/7/7/8
 
|mobility=11
 
|detection=12
 
|offense=65/65/70/70
 
|ap=0
 
|crit=0/10/10/10
 
|defense=0
 
|dodge=0
 
|will=65/70/70/70
 
|hackdef=125
 
}}
 
{{Unit Stat Box LW2
 
|name=Rocketeer
 
|rank=1
 
|followerforcelevel=4-7
 
|leaderforcelevel=4-14
 
|podmax=2
 
|picture=[[File:ADVENT_Rocketeer.jpg|256px]]
 
|armor=0
 
|hp=4/5/5/6
 
|mobility=11
 
|detection=12
 
|offense=65
 
|ap=0
 
|crit=0
 
|defense=0
 
|dodge=0
 
|will=45/50/50/50
 
|hackdef=125
 
}}
 
The '''ADVENT Rocketeer''' is a trooper variant equipped with a gauntlet-mounted rocket launcher. They are extremely dangerous against grouped up XCOM soldiers, as their rocket will do AoE damage and potentially remove any cover for those troops. It is recommended that they are dealt with swiftly before they can fire their rockets.
 
  
{| class="wikitable" width="100%"  
+
They are extremely dangerous early on against grouped up XCOM soldiers, as their rocket will do AoE damage and potentially remove any cover for those troops. It is recommended that they are dealt with swiftly before they can fire their rockets. Rocketeers will not fire rockets as a second action, so threatening them with flanking actions can dissuade them from rocketing as they will be inclined to scamper to cover. As opposed to most other units, their rocket's damage will not scale with more advanced versions.
 +
 
 +
==ADVENT Rocketeer (Rank 1)==
 +
{| class="wikitable"
 +
|- align="center"
 +
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius
 +
|- align="center"
 +
| '''Rookie''' || 4 || 0 || 65 || 0 || 33 || 0 || 0 || 11 || 45 || 125 || 12
 +
|- align="center"
 +
| '''Veteran''' || 5 || 0 || 65 || 10 || 33 || 0 || 0 || 11 || 50 || 125 || 12
 +
|- align="center"
 +
| '''Commander''' || 5 || 0 || 65 || 10 || 40 || 0 || 0 || 11 || 50 || 125 || 12
 +
|- align="center"
 +
| '''Legend''' || 6 || 0 || 65 || 10 || 40 || 0 || 0 || 11 || 50 || 125 || 12
 +
|}
 +
{| class="wikitable"
 +
|- align="center"
 +
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
 +
|- align="center"
 +
| '''ADVENT Mag Rifle''' || 3 || 1 || 3 || -
 +
|- align="center"
 +
| '''ADVENT Rocket Launcher''' || 4-7 || 2 || 1 || 3 Radius<br>30 Env. Damage
 +
|}
 +
{| class="wikitable" width=100% style="table-layout: fixed"
 +
|+ Max Units in Pod = 2
 +
|- align="center"
 +
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|- align="center"
 +
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || 1 || 1 || 1 || 1 || - || - || -  || -  || -  || -  || -  || -  || -  || -  || -  || -  || -
 +
|- align="center"
 +
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || 1 || 3 || 4 || 4 || 4 || 3 || 1  || 1  || 1  || 1  || 1  || -  || -  || -  || -  || -  || -
 +
|}
 +
{| class="wikitable"
 
|-  
 
|-  
|+ ADVENT Rocketeer Abilities
+
|+ Abilities and Tactical Upgrades
 +
|- align="center"
 +
| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Rocket Launcher (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]]
 +
|}
 +
==ADVENT Heavy Rocketeer (Rank 2) ==
 +
{| class="wikitable"
 +
|- align="center"
 +
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius
 +
|- align="center"
 +
| '''Rookie''' || 6 || 0 || 65 || 0 || 33 || 5 || 0 || 11 || 65 || 125 || 12
 +
|- align="center"
 +
| '''Veteran''' || 7 || 0 || 65 || 10 || 33 || 5 || 0 || 11 || 70 || 125 || 12
 +
|- align="center"
 +
| '''Commander''' || 7 || 0 || 70 || 10 || 40 || 5 || 0 || 11 || 70 || 125 || 12
 +
|- align="center"
 +
| '''Legend''' || 8 || 0 || 70 || 10 || 40 || 5 || 0 || 11 || 70 || 125 || 12
 +
|}
 +
{| class="wikitable"
 +
|- align="center"
 +
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!! Other
 +
|- align="center"
 +
| '''ADVENT Mag Rifle''' || 4-5 || 2 || 3 || -
 +
|- align="center"
 +
| '''ADVENT Rocket Launcher''' || 4-7 || 2 || 1|| 3 Radius<br>30 Env. Damage
 +
|}
 +
{| class="wikitable" width=100% style="table-layout: fixed"
 +
|+ Max Units in Pod = 2
 +
|- align="center"
 +
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|- align="center"
 +
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || 1 || 1 || 1  || 1  || 1  || 1  || 1  || -  || -  || -  || -  || -  || -
 +
|- align="center"
 +
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || 1 || 2 || 4  || 4  || 4  || 4  || 4  || 4  || 4  || 4  || 2  || 2  || 2
 +
|}
 +
{| class="wikitable"
 
|-  
 
|-  
! width=""50px" align="center" | Ability !! RankRequired
+
|+ Abilities and Tactical Upgrades
|- style="vertical-align:top;"
 
 
|- align="center"
 
|- align="center"
| [[File:UIPerk_firerocket.png |32px]]<br>'''Fire Rocket''' <br/> ''Fire a rocket that deals damage and destroys cover.'' || Rocketeer (Mk1)
+
| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Rocket Launcher (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]]
 
|}
 
|}
  
* Rocketeers seem reluctant to use rockets on single targets, though their area of effect is large enough that avoiding being grouped is non-trivial.
+
==ADVENT Elite Rocketeer (Rank 3) ==
* Rocketeers will not fire rockets as a second action, so threatening them with flanking actions can dissuade them from rocketing as they will be inclined to scamper to cover.
+
{| class="wikitable"  
 
+
|- align="center"
{| class="wikitable" width="100%"  
+
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius
|-
+
|- align="center"
|+ ADVENT Rocketeer Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
+
| '''Rookie''' || 9 || 1 || 70 || 10 || 33 || 10 || 0 || 12 || 85 || 175 || 12
|-  
+
|- align="center"
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
+
| '''Veteran''' || 11 || 1 || 70 || 10 || 33 || 10 || 0 || 12 || 90 || 175 || 12
 +
|- align="center"
 +
| '''Commander''' || 12 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 90 || 175 || 12
 
|- align="center"
 
|- align="center"
| Conditioning 1 || All ranks || 75%
+
| '''Legend''' || 14 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 90 || 175 || 12
 +
|}
 +
{| class="wikitable"
 
|- align="center"
 
|- align="center"
| Conditioning 2 || All ranks || 75%
+
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!! Other
 
|- align="center"
 
|- align="center"
| Conditioning 3 || All ranks || 75%
+
| '''ADVENT Mag Rifle''' || 6 || 3 || 3 || -
 
|- align="center"
 
|- align="center"
| Veterans || All ranks || 25%
+
| '''ADVENT Rocket Launcher''' || 4-7 || 2 || 1|| 3 Radius<br>30 Env. Damage
 +
|}
 +
{| class="wikitable" width=100% style="table-layout: fixed"
 +
|+ Max Units in Pod = 8
 
|- align="center"
 
|- align="center"
| Defense || All ranks || 33%
+
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
|- align="center"
 
|- align="center"
| Advanced Servos || All ranks || 60%
+
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || - || - || -  || -  || -  || -  || -  || 1  || 1  || 1  || 1  || 1  || 1
 
|- align="center"
 
|- align="center"
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%
+
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || - || - || -  || -  || -  || -  || -  || 2  || 4  || 4  || 4  || 5  || 5
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
| {{Formidable (LW2)|b_name=1}} || Mk2, Mk3 || 15%
+
| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Rocket Launcher (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]]
 
|}
 
|}
  
 
[[Category: ADVENT (LW2)]]
 
[[Category: ADVENT (LW2)]]

Revision as of 14:13, 21 October 2020

ADVENT Rocketeer.jpg

The ADVENT Rocketeer is a trooper variant equipped with a gauntlet-mounted rocket launcher.

They are extremely dangerous early on against grouped up XCOM soldiers, as their rocket will do AoE damage and potentially remove any cover for those troops. It is recommended that they are dealt with swiftly before they can fire their rockets. Rocketeers will not fire rockets as a second action, so threatening them with flanking actions can dissuade them from rocketing as they will be inclined to scamper to cover. As opposed to most other units, their rocket's damage will not scale with more advanced versions.

ADVENT Rocketeer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 4 0 65 0 33 0 0 11 45 125 12
Veteran 5 0 65 10 33 0 0 11 50 125 12
Commander 5 0 65 10 40 0 0 11 50 125 12
Legend 6 0 65 10 40 0 0 11 50 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 3 1 3 -
ADVENT Rocket Launcher 4-7 2 1 3 Radius
30 Env. Damage
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - 1 1 1 1 - - - - - - - - - - - - -
Follower Spawn Weight - - - 1 3 4 4 4 3 1 1 1 1 1 - - - - - -
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Rocket Launcher
Fire a rocket at target area.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion

ADVENT Heavy Rocketeer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 6 0 65 0 33 5 0 11 65 125 12
Veteran 7 0 65 10 33 5 0 11 70 125 12
Commander 7 0 70 10 40 5 0 11 70 125 12
Legend 8 0 70 10 40 5 0 11 70 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4-5 2 3 -
ADVENT Rocket Launcher 4-7 2 1 3 Radius
30 Env. Damage
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - 1 1 1 1 1 1 1 - - - - - -
Follower Spawn Weight - - - - - - - 1 2 4 4 4 4 4 4 4 4 2 2 2
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Rocket Launcher
Fire a rocket at target area.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion

ADVENT Elite Rocketeer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 9 1 70 10 33 10 0 12 85 175 12
Veteran 11 1 70 10 33 10 0 12 90 175 12
Commander 12 1 75 10 40 10 0 12 90 175 12
Legend 14 1 75 10 40 10 0 12 90 175 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6 3 3 -
ADVENT Rocket Launcher 4-7 2 1 3 Radius
30 Env. Damage
Max Units in Pod = 8
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - 1 1 1 1 1 1
Follower Spawn Weight - - - - - - - - - - - - - - 2 4 4 4 5 5
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Rocket Launcher
Fire a rocket at target area.
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion