Difference between revisions of "ADVENT Sentry (LWOTC)"

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Latest revision as of 10:00, 23 March 2024

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Advent sentry better.png

The ADVENT Sentry is a trooper variant with higher damage and specialization in overwatch. They are like the marksman of the ADVENT, boasting greater accuracy and detection than the other basic trooper variants.

With their base ability Ready For Anything, the Sentry is able to shoot and enter overwatch in the same turn, making them a constant danger throughout the battle. As they improve, their overwatch capabilities further improves making them a more persistent threat if not addressed.

Advent Sentry (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 3 0 65 0 33 0 0 12 40 125 9
Veteran 4 0 65 0 33 0 0 12 45 125 9
Commander 4 0 70 10 40 0 0 12 45 125 9
Legend 5 0 70 10 40 0 0 12 45 125 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 2 - 5 1 3 -
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 2 3 3 5 5 6 5 4 2 1 1 1 0 0 0 0 0 0 0 0
Abilities and Tactical Upgrades
Ready For Anything
*Enter overwatch after firing a standard shot with your primary weapon.
Enter overwatch after firing a turn ending standard shot with your primary weapon.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Combat Awareness
*Gain 15 defense and an armor point when in overwatch. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired. *This ability goes into effect if the unit uses suppression.
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion


Advent Guardian (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 5 0 70 0 33 5 0 12 60 125 11
Veteran 6 0 70 10 33 10 0 12 65 125 11
Commander 7 0 75 10 40 10 0 12 65 125 11
Legend 8 0 75 10 40 10 0 12 65 125 11
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 4 - 7 2 3 -
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 1 2 5 5 5 5 5 5 5 5 5 4 2 2
Abilities and Tactical Upgrades
Ready For Anything
*Enter overwatch after firing a standard shot with your primary weapon.
Enter overwatch after firing a turn ending standard shot with your primary weapon.
Cool Under Pressure
*You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Guardian
* This ability can grant bonus overwatch shots and continue to fire as long as shots land and there is still ammo remaining. * This ability does not allow to fire at the same target with additional shots.
After a successful overwatch shot, there is a 50% chance to gain a bonus overwatch shot.
Covering Fire
*If triggered by an enemy action, Covering Fire will trigger before the enemy action completes. *In addition, having the Covering Fire ability confers a -10 aim penalty upon any units you take a reaction shot at, regardless of whether it was a covering fire shot or not and this penalty can be stacked. *The penalty does not affect the current action an enemy takes if it is aim-based and would only apply in the next turn. This means that if a covering fire shot was taken against an enemy performing an aim-based action, that action does not suffer the penalty.
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Combat Awareness
*Gain 15 defense and an armor point when in overwatch. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired. *This ability goes into effect if the unit uses suppression.
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion


Advent Sentinel (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 9 0 70 10 33 10 0 12 80 175 12
Veteran 12 0 70 10 33 10 0 12 85 175 12
Commander 13 1 75 10 40 10 0 12 85 175 12
Legend 15 1 80 10 40 10 0 12 85 175 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 5 - 10 3 3 -
ADVENT Grenade 2-7 - 1 Range: 10
Radius: 4
Shred: 1
Env Dmg: 9
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 2 4 4 4 6 6 6 6
Abilities and Tactical Upgrades
Ready For Anything
*Enter overwatch after firing a standard shot with your primary weapon.
Enter overwatch after firing a turn ending standard shot with your primary weapon.
Cool Under Pressure
*You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Sentinel
*Reaction shots may only target an enemy once.
When in overwatch, you may take two reaction shots.
Tactical Sense
*Gain 3 defense for each living enemy you can see, up to a maximum of 15 defense. *Units visible at squadsight ranges do not confer bonus. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Covering Fire
*If triggered by an enemy action, Covering Fire will trigger before the enemy action completes. *In addition, having the Covering Fire ability confers a -10 aim penalty upon any units you take a reaction shot at, regardless of whether it was a covering fire shot or not and this penalty can be stacked. *The penalty does not affect the current action an enemy takes if it is aim-based and would only apply in the next turn. This means that if a covering fire shot was taken against an enemy performing an aim-based action, that action does not suffer the penalty.
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Combat Awareness
*Gain 15 defense and an armor point when in overwatch. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired. *This ability goes into effect if the unit uses suppression.
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion

Tips

  • Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
  • Their detection radius are higher than most trooper variants so it is best to be wary of spots that may hide them such as dark corners in order to not get surprised yourself.
  • The main threat of Advent Sentries is their ability to take a shot and then enter overwatch granting them great action economy very early and throughout the rest of the campaign. The best way to mitigate this ability is to have methods that remove overwatch which there are many of. Some examples are flashbangs, Lightning Reflexes, or simply damaging them (this option becomes more limited as the campaign progresses due to their Covering Fire)