Difference between revisions of "ADVENT Sentry (LWOTC)"
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(Created page with "Back To Main Page {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">256px|left</div>The '''ADVENT Sen...") |
(update stats and add tips) |
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− | [[Long_War_of_the_Chosen|Back To Main Page]] | + | [[Long_War_of_the_Chosen|Back To Main Page]] [[ADVENT_(LWOTC)|Back To Units Page]] |
− | {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is a trooper variant with higher damage and specialization in overwatch. | + | {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is a trooper variant with higher damage and specialization in overwatch. They are like the marksman of the ADVENT, boasting greater accuracy and detection than the other basic trooper variants. |
− | With their base ability | + | With their base ability [[Perk List (LWOTC)#Ready For Anything|Ready For Anything]], the Sentry is able to shoot and enter overwatch in the same turn, making them a constant danger throughout the battle. As they improve, their overwatch capabilities further improves making them a more persistent threat if not addressed. |
− | == | + | ==Advent Sentry (Rank 1)== |
− | {| class="wikitable" | + | {| class="wikitable" |
|- align="center" | |- align="center" | ||
− | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius | + | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) |
|- align="center" | |- align="center" | ||
− | | '''Rookie''' || 3 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 40 || 125 || | + | | '''Rookie''' || 3 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 40 || 125 || 9 |
|- align="center" | |- align="center" | ||
− | | '''Veteran''' || 4 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 45 || 125 || | + | | '''Veteran''' || 4 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 45 || 125 || 9 |
|- align="center" | |- align="center" | ||
− | | '''Commander''' || 4 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || | + | | '''Commander''' || 4 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || 9 |
|- align="center" | |- align="center" | ||
− | | '''Legend''' || 5 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || | + | | '''Legend''' || 5 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || 9 |
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
|- align="center" | |- align="center" | ||
− | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | + | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other |
|- align="center" | |- align="center" | ||
− | | ''' | + | | '''Advent Mag Rifle''' || 2 - 5 || 1 || 3 || - |
|} | |} | ||
{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
|+ Max Units in Pod = 4 | |+ Max Units in Pod = 4 | ||
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | + | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Leader Spawn Weight''' || 1 || 1 || 1 || 1 || 1 || | + | | colspan="4" |'''Leader Spawn Weight''' || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Follower Spawn Weight''' || 2 || 3 || 3 || 5 || 5 || 6 || 5 || 4 || 2 || 1 || 1 || 1 || | + | | colspan="4" |'''Follower Spawn Weight''' || 2 || 3 || 3 || 5 || 5 || 6 || 5 || 4 || 2 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | |- | + | |- |
|+ Abilities and Tactical Upgrades | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |- align="center" | ||
− | | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] |
− | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]] |
|} | |} | ||
− | == | + | |
− | {| class="wikitable" | + | |
+ | ==Advent Guardian (Rank 2)== | ||
+ | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
− | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius | + | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) |
|- align="center" | |- align="center" | ||
− | | '''Rookie''' || 5 || 0 || 70 || 0 || 33 || 5 || 0 || 12 || 60 || 125 || | + | | '''Rookie''' || 5 || 0 || 70 || 0 || 33 || 5 || 0 || 12 || 60 || 125 || 11 |
|- align="center" | |- align="center" | ||
− | | '''Veteran''' || 6 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 65 || 125 || | + | | '''Veteran''' || 6 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 65 || 125 || 11 |
|- align="center" | |- align="center" | ||
− | | '''Commander''' || 7 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || | + | | '''Commander''' || 7 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || 11 |
|- align="center" | |- align="center" | ||
− | | '''Legend''' || 8 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || | + | | '''Legend''' || 8 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || 11 |
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
|- align="center" | |- align="center" | ||
− | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | + | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other |
|- align="center" | |- align="center" | ||
− | | ''' | + | | '''Advent Mag Rifle''' || 4 - 7 || 2 || 3 || - |
|} | |} | ||
{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
|+ Max Units in Pod = 4 | |+ Max Units in Pod = 4 | ||
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | + | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Leader Spawn Weight''' || | + | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Follower Spawn Weight''' || | + | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 2 || 2 |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |- | + | |- |
|+ Abilities and Tactical Upgrades | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |- align="center" | ||
− | + | | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | + | | {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | + | | {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
|- align="center" | |- align="center" | ||
− | + | | {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | + | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] | |
− | + | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]] | |
|} | |} | ||
− | == | + | |
− | {| class="wikitable" | + | ==Advent Sentinel (Rank 3)== |
+ | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
− | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius | + | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) |
|- align="center" | |- align="center" | ||
− | | '''Rookie''' || 9 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 80 || 175 || | + | | '''Rookie''' || 9 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 80 || 175 || 12 |
|- align="center" | |- align="center" | ||
− | | '''Veteran''' || 12 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 85 || 175 || | + | | '''Veteran''' || 12 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 85 || 175 || 12 |
|- align="center" | |- align="center" | ||
− | | '''Commander''' || 13 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || | + | | '''Commander''' || 13 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12 |
|- align="center" | |- align="center" | ||
− | | '''Legend''' || 15 || 1 || | + | | '''Legend''' || 15 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12 |
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
|- align="center" | |- align="center" | ||
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
− | | ''' | + | | '''Advent Mag Rifle''' || 5 - 10 || 3 || 3 || - |
|} | |} | ||
{| class="wikitable" width=100% style="table-layout: fixed" | {| class="wikitable" width=100% style="table-layout: fixed" | ||
|+ Max Units in Pod = 4 | |+ Max Units in Pod = 4 | ||
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | + | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Leader Spawn Weight''' || | + | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
|- align="center" | |- align="center" | ||
− | | colspan="4" |'''Follower Spawn Weight''' || | + | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 2 || 4 || 4 || 4 || 6 || 6 || 6 || 6 |
|} | |} | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |- | + | |- |
|+ Abilities and Tactical Upgrades | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |- align="center" | ||
− | | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | | {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | | {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
|- align="center" | |- align="center" | ||
− | | {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | | {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] |
− | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = | + | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]] |
|} | |} | ||
− | [[Category: ADVENT (LWOTC)]] | + | |
+ | == Tips == | ||
+ | * Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. | ||
+ | * Their detection radius are higher than most trooper variants so it is best to be wary of spots that may hide them such as dark corners in order to not get surprised yourself. | ||
+ | * The main threat of Advent Sentries is their ability to take a shot and then enter overwatch granting them great action economy very early and throughout the rest of the campaign. The best way to mitigate this ability is to have methods that remove overwatch which there are many of. Some examples are flashbangs, [[Perk List (LWOTC)#Lightning Reflexes|Lightning Reflexes]], or simply damaging them (this option becomes more limited as the campaign progresses due to their [[Perk List (LWOTC)#Covering Fire|Covering Fire]]) | ||
+ | |||
+ | [[Category:ADVENT (LWOTC)]] |
Revision as of 11:24, 26 August 2023
Back To Main Page Back To Units Page
The ADVENT Sentry is a trooper variant with higher damage and specialization in overwatch. They are like the marksman of the ADVENT, boasting greater accuracy and detection than the other basic trooper variants.
With their base ability Ready For Anything, the Sentry is able to shoot and enter overwatch in the same turn, making them a constant danger throughout the battle. As they improve, their overwatch capabilities further improves making them a more persistent threat if not addressed.
Advent Sentry (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent Mag Rifle | 2 - 5 | 1 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 2 | 3 | 3 | 5 | 5 | 6 | 5 | 4 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Advent Guardian (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent Mag Rifle | 4 - 7 | 2 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 2 | 2 |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
After a successful overwatch shot, there is a 50% chance to gain a bonus overwatch shot. |
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Advent Sentinel (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Advent Mag Rifle | 5 - 10 | 3 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 4 | 6 | 6 | 6 | 6 |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
When in overwatch, you may take two reaction shots. | |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Their detection radius are higher than most trooper variants so it is best to be wary of spots that may hide them such as dark corners in order to not get surprised yourself.
- The main threat of Advent Sentries is their ability to take a shot and then enter overwatch granting them great action economy very early and throughout the rest of the campaign. The best way to mitigate this ability is to have methods that remove overwatch which there are many of. Some examples are flashbangs, Lightning Reflexes, or simply damaging them (this option becomes more limited as the campaign progresses due to their Covering Fire)