ADVENT Shieldbearer (LW2)

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Xcom2 shieldbearer hero.jpg

The ADVENT Shieldbearer is the heavy support unit in ADVENT's arsenal. Offensively middling, the Shieldbearer is very tough itself and capable of projecting additional durability to nearby allies.

  • A shieldbearer's energy shield will drop off after a number of turns.
  • Killing a shieldbearer will drop their energy shields from other units.
  • The energy shield amount scales with the shieldbearer's rank.

ADVENT Shieldbearer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 6 1 65 0 33 10 0 12 60 125 12
Veteran 7 2 70 0 33 10 0 12 65 125 12
Commander 8 2 70 10 40 10 0 12 65 125 12
Legend 9 2 70 10 40 10 0 12 65 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 5 2 3
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - 1 2 4 4 4 4 4 4 - - - - - -
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion

Elite Shieldbearer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 10 2 65 0 33 10 0 12 85 125 12
Veteran 12 3 75 0 33 10 0 12 90 125 12
Commander 15 3 75 10 40 10 0 12 90 125 12
Legend 16 3 75 10 40 15 0 12 90 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6-7 3 3 -
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - - - - - - - 4 5 5 5 6 6
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion