Difference between revisions of "ADVENT Shieldbearer (XCOM2)"

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(Created page with "The ADVENT Shieldbearer is a variation on the ADVENT Trooper with a more defensive focus. They have more armour than a regular Trooper and have the ability to shield themselve...")
 
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The ADVENT Shieldbearer is a variation on the ADVENT Trooper with a more defensive focus. They have more armour than a regular Trooper and have the ability to shield themselves and nearby allies, giving them extra health. Killing the Shieldbearer will destroy the shields they're generating on any nearby units as well.
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The ADVENT Shieldbearer is a variation on the ADVENT Trooper with a more defensive focus. They are extremely durable, with 6-9 health and 1-3 armor, depending on difficulty.
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Their main ability is the Energy Shield. Once deployed via an impressive display of energy and strength, the Shieldbearer will project a shield around themself and their allies, which, with only 3 HP, serves as a buffer against damage. However, it's enough to make Standoff a waste of time, and could save an alien's life.
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Shieldbearers should always be priority targets, perhaps even above Stun Lancers, since the Shield can be a game-changer with many aliens in play. Killing the Shieldbearer will destroy the shields they're generating on any nearby units as well. Their low Will can make them a decent Domination target, and any Bluescreen Protocol attacks with instantly break the Shield.
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Shieldbearers evolve over the course of the game into Elite Shieldbearers. This grants them improved stats and a stronger Energy Shield.
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[[Category:XCOM 2]]
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[[Category:Enemies (XCOM 2)]]
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[[Category:ADVENT (XCOM 2)]]

Revision as of 12:14, 4 May 2019

The ADVENT Shieldbearer is a variation on the ADVENT Trooper with a more defensive focus. They are extremely durable, with 6-9 health and 1-3 armor, depending on difficulty.

Their main ability is the Energy Shield. Once deployed via an impressive display of energy and strength, the Shieldbearer will project a shield around themself and their allies, which, with only 3 HP, serves as a buffer against damage. However, it's enough to make Standoff a waste of time, and could save an alien's life.

Shieldbearers should always be priority targets, perhaps even above Stun Lancers, since the Shield can be a game-changer with many aliens in play. Killing the Shieldbearer will destroy the shields they're generating on any nearby units as well. Their low Will can make them a decent Domination target, and any Bluescreen Protocol attacks with instantly break the Shield.

Shieldbearers evolve over the course of the game into Elite Shieldbearers. This grants them improved stats and a stronger Energy Shield.