Difference between revisions of "ADVENT Shock Trooper (LW2)"

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{{Unit Stat Box LW2
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{{Toc_(LW2)|20}}<div style="padding-left: 20px; float:right">[[File:ADVENT_Shock_Trooper.jpg|256px|left]]</div>The '''ADVENT Shock Trooper''' is an elite trooper variant, identifiable by their combination of heavy armor and half-cape.
|name=Shock Trooper
 
|rank=1
 
|leaderforcelevel=14-20
 
|followerforcelevel=14-20
 
|podmax=1
 
|picture=[[File:ADVENT_Shock_Trooper.jpg|256px]]
 
|armor=1
 
|hp=12/14/15/16
 
|mobility=12
 
|detection=12
 
|offense=85/90/90/90
 
|ap=1
 
|crit=10
 
|defense=10
 
|dodge=10
 
|will=80/85/85/85
 
|hackdef=125
 
}}
 
  
The '''ADVENT Shock Trooper''' is an elite trooper variant. They possess fair durability and skills to deal devastating amounts of damage via criticals.
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They possess fair durability and skills to deal devastating amounts of damage via criticals, along with armor shredding capabilities. Visually similar, but distinctly trained is the more close quarters oriented [[ADVENT Vanguard (LW2)|ADVENT Vanguard]].
  
Visually, they are identifiable by their combination of heavy armor and half-cape.
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==ADVENT Shock Trooper==
 
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{| class="wikitable"
There are no advanced variations of shock troopers. Visually similar, but distinctly trained is the [[ADVENT Vanguard (LW2)|ADVENT Vanguard]].
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|- align="center"
 
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! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius
{| class="wikitable" width="100%"  
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|- align="center"
|-  
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| '''Rookie''' || 16 || 1 || 80 || 10 || 33 || 10 || 10 || 12 || 80 || 125 || 12
|+ ADVENT Shock Trooper Abilities
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|- align="center"
|-
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| '''Veteran''' || 18 || 1 || 90 || 10 || 33 || 10 || 10 || 12 || 85 || 125 || 12
! width=""50px" align="center" | Ability !! Required Rank
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|- align="center"
|- style="vertical-align:top;"
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| '''Commander''' || 22 || 1 || 90 || 10 || 40 || 10 || 10 || 12 || 85 || 125 || 12
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|- align="center"
 +
| '''Legend''' || 24 || 1 || 90 || 10 || 40 || 10 || 10 || 12 || 85 || 125 || 12
 +
|}
 +
{| class="wikitable"  
 +
|- align="center"
 +
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
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|- align="center"
 +
| '''ADVENT Mag Rifle''' || 6-9 || 3 || 3 || Pierces 1 Armor<br>Shreds 1 Armor
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|- align="center"
 +
| '''ADVENT Grenade''' || 2-5 || - || 1 || Pierces 1 Armor
 +
|}
 +
{| class="wikitable" width=100% style="table-layout: fixed"
 +
|+ Max Units in Pod = 3
 
|- align="center"
 
|- align="center"
| {{Aggression (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)
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| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
|- align="center"
 
|- align="center"
| {{Bring 'Em On (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)
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| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || - || - || -  || -  || -  || -  || 1  || 1  || 1  || 1  || 1 || 1 || 1
 
|- align="center"
 
|- align="center"
| {{Executioner (LW2)| b_name=1|b_descr=1}} || Shock Trooper (Mk1)
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| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || - || - || -  || -  || -  || -  || 1 || 2  || 3  || 3  || 4  || 4  || 4
 
|}
 
|}
 
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{| class="wikitable"
{| class="wikitable" width="100%"
 
|-
 
|+ ADVENT Shock Trooper Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
 
 
|-  
 
|-  
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
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|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
| {{Center Mass (LW2)| b_name=1}} || All ranks || 16%
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| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| [[File:UIPerk_fraggrenade.png |38px]]<br></div><span style="color: #83c0ce;">'''Throw Grenade'''</span><br></div>''Throw a grenade at the target area.''
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| {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Bring 'Em On (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]]
 
|}
 
|}
  
[[Category: Long War 2]]
 
 
[[Category: ADVENT (LW2)]]
 
[[Category: ADVENT (LW2)]]

Latest revision as of 14:40, 21 October 2020

ADVENT Shock Trooper.jpg

The ADVENT Shock Trooper is an elite trooper variant, identifiable by their combination of heavy armor and half-cape.

They possess fair durability and skills to deal devastating amounts of damage via criticals, along with armor shredding capabilities. Visually similar, but distinctly trained is the more close quarters oriented ADVENT Vanguard.

ADVENT Shock Trooper

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance Flanking Crit Chance Bonus Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius
Rookie 16 1 80 10 33 10 10 12 80 125 12
Veteran 18 1 90 10 33 10 10 12 85 125 12
Commander 22 1 90 10 40 10 10 12 85 125 12
Legend 24 1 90 10 40 10 10 12 85 125 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6-9 3 3 Pierces 1 Armor
Shreds 1 Armor
ADVENT Grenade 2-5 - 1 Pierces 1 Armor
Max Units in Pod = 3
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - 1 1 1 1 1 1 1
Follower Spawn Weight - - - - - - - - - - - - - 1 2 3 3 4 4 4
Abilities and Tactical Upgrades
Hunker Down
Increase Defense by 30, and Dodge by 50. Only works in cover.
UIPerk fraggrenade.png
Throw Grenade
Throw a grenade at the target area.
Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Bring 'Em On
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8.
Executioner
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion