Difference between revisions of "ADVENT Stun Lancer (LWOTC)"

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(update stats and add tips)
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|+ Abilities and Tactical Upgrades
 
|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
| colspan="2" | {{Stun Lance (LWOTC)|b_name=1|b_descr=1}}
+
| colspan="2" | {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
| colspan="2" | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
+
| colspan="2" | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
 
|- align="center"
 
|- align="center"
| colspan="3" | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
+
| colspan="3" | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
| colspan="3" | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
+
| colspan="3" | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
| colspan="3" | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
+
| colspan="3" | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
 
|}
 
|}
 
==Heavy Lancer (Rank 2)==
 
==Heavy Lancer (Rank 2)==
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|+ Abilities and Tactical Upgrades
 
|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
| colspan="3" | {{Stun Lance (LWOTC)|b_name=1|b_descr=1}}
+
| colspan="3" | {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
| colspan="3" | {{Coup de Grace (LWOTC)|b_name=1|b_descr=1}}
+
| colspan="3" | {{Coup de Grace (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
| colspan="3" | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
+
| colspan="3" | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
 
|- align="center"
 
|- align="center"
| colspan="3" | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
+
| colspan="3" | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
| colspan="3" | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
+
| colspan="3" | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
| colspan="3" | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
+
| colspan="3" | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
 
|}
 
|}
  
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|+ Abilities and Tactical Upgrades
 
|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
| {{Stun Lance (LWOTC)|b_name=1|b_descr=1}}
+
| {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
 
|- align="center"
 
|- align="center"
| {{Coup de Grace (LWOTC)|b_name=1|b_descr=1}}
+
| {{Coup de Grace (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
| {{Whirlwind (LWOTC)|b_name=1|b_descr=1}}
+
| {{Whirlwind (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
+
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]
 
|- align="center"
 
|- align="center"
| {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
+
| {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]
| {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
+
| {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]
| {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
+
| {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
 
|}
 
|}
  

Revision as of 11:26, 26 August 2023

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Stunlancer.jpg

Although the ADVENT Stun Lancer was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-quarters melee fighters.

Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependant on a stat check, the Stun Lancer's Strength vs the Target's Will.

ADVENT Stun Lancer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 4 0 65 0 33 0 0 12 40 125 8 75
Veteran 5 0 65 15 33 0 0 14 45 125 8 75
Commander 6 0 65 15 40 0 0 14 45 125 8 75
Legend 7 0 65 15 40 0 0 14 45 125 8 75
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 3 1 3 -
ADVENT Stun Lance 2-4 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - 1 2 4 7 7 6 4 3 2 1 1 1 - - - - - -
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Heavy Lancer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 6 0 65 0 33 5 0 13 60 125 8 85
Veteran 7 1 70 15 33 5 10 14 65 125 8 85
Commander 8 1 70 15 40 5 10 15 65 125 8 85
Legend 10 1 70 15 40 5 10 15 65 125 8 85
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4-5 2 3 -
ADVENT Stun Lance 4-7 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - 2 4 5 6 7 6 4 2 2 1 1 1
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
*Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies. *The bonuses are reduced against disoriented enemies. *For Shinobis and Gunners, this perk is applied to their secondary weapon.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Elite Lancer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 10 1 75 0 33 10 10 14 80 125 8 95
Veteran 12 1 75 15 33 10 15 14 85 125 8 95
Commander 18 1 75 15 40 10 15 15 85 125 8 95
Legend 20 1 75 15 40 10 15 15 85 125 8 95
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6 3 3 -
ADVENT Stun Lance 6-10 4 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - - - - - - - 2 4 6 7 7 7
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
*Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies. *The bonuses are reduced against disoriented enemies. *For Shinobis and Gunners, this perk is applied to their secondary weapon.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Whirlwind
*A soldier can only gain one move per turn with this ability.
If you hit with a melee attack during your turn, gain a bonus move.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Tips

  • Stun Lancers are very aggressive units and will always attempt to close in in order to attack. Combined with their stun lance, they are able to perform a dash melee attack that is fairly accurate in order to do damage and a chance to inflict negative mental effects. This makes their lance very dangerous and best to disable or avoid it in some way such as being outside their movement range or disorienting them.
  • Stun Lancers can be somewhat unpredictable with their targeting but they will tend to target relatively healthy targets. Do not rely on this if you are trying to bait attacks onto a more desirable target as they are still fairly unpredictable.