ADVENT Stun Lancer (LWOTC)
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Although the ADVENT Stun Lancer was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-quarters melee fighters.
Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependant on a stat check, the Stun Lancer's Strength vs the Target's Will.
ADVENT Stun Lancer (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 3 | 1 | 3 | - |
ADVENT Stun Lance | 2-4 | 2 | - | +10 Aim Can inflict negative mental effect |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | 1 | 2 | 4 | 7 | 7 | 6 | 4 | 3 | 2 | 1 | 1 | 1 | - | - | - | - | - | - |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. |
You do one additional point of base damage when using guns. 16% chance of applying after completion | |||||||
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Heavy Lancer (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 4-5 | 2 | 3 | - |
ADVENT Stun Lance | 4-7 | 2 | - | +10 Aim Can inflict negative mental effect |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | 2 | 4 | 5 | 6 | 7 | 6 | 4 | 2 | 2 | 1 | 1 | 1 |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. |
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
You do one additional point of base damage when using guns. 16% chance of applying after completion | ||||||
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Elite Lancer (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 6 | 3 | 3 | - |
ADVENT Stun Lance | 6-10 | 4 | - | +10 Aim Can inflict negative mental effect |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 6 | 7 | 7 | 7 |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. | ||
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
If you hit with a melee attack during your turn, gain a bonus move. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Tips
- Stun Lancers are very aggressive units and will always attempt to close in in order to attack. Combined with their stun lance, they are able to perform a dash melee attack that is fairly accurate in order to do damage and a chance to inflict negative mental effects. This makes their lance very dangerous and best to disable or avoid it in some way such as being outside their movement range or disorienting them.
- Stun Lancers can be somewhat unpredictable with their targeting but they will tend to target relatively healthy targets. Do not rely on this if you are trying to bait attacks onto a more desirable target as they are still fairly unpredictable.