Difference between revisions of "ADVENT Stun Lancer (XCOM2)"

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m (fix grammar, add details about Stun Lancer's mag rifle and that it will still use it)
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A specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. Their greatest threat is their fearlessness in performing dashing attacks with this blade: if it gets within range, expect it to rush you within the next turn, even foregoing cover and gun to attack a soldier. If hit, this weapon is capable of crits, disorientation, and even knocking your soldiers unconscious in a single blow. Flashbangs are helpful in restricting their movement. Otherwise, your best bet is to take out its cover and soften it with a grenade, then hope to finish it off with a crit of your own, or to use overwatch if they're in high cover, since their aggressive tendencies will lead them ever closer to your soldiers. Its main use of the sword should be met with caution, because if you run away out of cover, they may use their mag rifle instead.
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A specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. Their greatest threat is their fearlessness in performing dashing attacks with this blade: if it gets within range, expect it to rush you within the next turn, even foregoing cover and gun to attack a soldier. Despite their name, their melee attacks are most definitely lethal, and in addition can inflict disorientation or stun  as an extra effect if the target survives. Flashbangs are helpful in restricting their movement, since a Stun Lancer who can't reach you is only as much of a threat as a regular Trooper. Setting an overwatch ambush for them can also be effective. Remember they ''also'' have rifles, so don't just back away ignoring cover like you might against other melee enemies.

Revision as of 15:17, 8 February 2016

A specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. Their greatest threat is their fearlessness in performing dashing attacks with this blade: if it gets within range, expect it to rush you within the next turn, even foregoing cover and gun to attack a soldier. Despite their name, their melee attacks are most definitely lethal, and in addition can inflict disorientation or stun as an extra effect if the target survives. Flashbangs are helpful in restricting their movement, since a Stun Lancer who can't reach you is only as much of a threat as a regular Trooper. Setting an overwatch ambush for them can also be effective. Remember they also have rifles, so don't just back away ignoring cover like you might against other melee enemies.