Difference between revisions of "ADVENT Stun Lancer (XCOM2)"

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A specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. Their greatest threat is their fearlessness in performing dashing attacks with this blade: if it gets within range, expect it to rush you within the next turn, even foregoing cover and gun to attack a soldier. Despite their name, their melee attacks are most definitely lethal, and in addition can inflict disorientation, stun or unconsciousness as an extra effect if the target survives. Flashbangs are helpful in restricting their movement, since a Stun Lancer who can't reach you is only as much of a threat as a regular Trooper. Setting an overwatch ambush for them can also be effective. Remember they ''also'' have rifles, so don't just back away ignoring cover like you might against other melee enemies.
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The Stun Lancer is a specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. They are moderately durable with 4-8 health, difficulty dependent.
  
A Blademaster Ranger with an upgraded blade has a chance to inflict burning or disorientation on this guy, which will stop his melee attack. While generally beneficial, this will give him free move and free shot, most definitely a close range flanking one.
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Stun Lancers are infamous for their total disregard for their own safety. They charge forward like XCOM's Rangers, except with a Shock Lance that deals 2-4 damage. Worse yet, the Shock Lance can inflict Disorientation, Stunned, or even Unconsciousness on their victim, with the latter effectively killing them for the duration of the mission. Should they miss, however, they are quite finished.
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Although their AI makes them use their Shock Lance at any opportunity, they are also equipped with a regular Magnetic Rifle,which deals 3-4 damage.
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Stun Lancers evolve into Heavy Lancers and Elite Lancers as time passes. Their later forms have increased stats and an armor point, but their arrivals typically coincide with the unlocking of Magnetic and Plasma weaponry, allowing them to be dealt with.
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A decent counter is a Ranger with Blademaster, but early Stun Lancers come before the arrival of XCOM Captains. Frost Bombs from a Grenadier are quite effective in halting them, and Psi Operatives with Stasis can freeze them to be killed later. Their Will is generally low, allowing Psi Operatives to mind control them, and perhaps even knock other enemies unconscious. If all else fails or XCOM is training rookies, massed Overwatch fire will almost certainly kill them.
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Remember, however, that a strong offense is the best defence, and a grenade to their cover followed by a shot will put them down as easily as any other ADVENT trooper.
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[[Category:XCOM 2]]
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[[Category:Enemies (XCOM 2)]]
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[[Category:ADVENT (XCOM 2)]]

Revision as of 13:04, 5 May 2019

The Stun Lancer is a specialist ADVENT soldier wielding an electrically-charged baton/sword and a magnetic rifle. They are moderately durable with 4-8 health, difficulty dependent.

Stun Lancers are infamous for their total disregard for their own safety. They charge forward like XCOM's Rangers, except with a Shock Lance that deals 2-4 damage. Worse yet, the Shock Lance can inflict Disorientation, Stunned, or even Unconsciousness on their victim, with the latter effectively killing them for the duration of the mission. Should they miss, however, they are quite finished.

Although their AI makes them use their Shock Lance at any opportunity, they are also equipped with a regular Magnetic Rifle,which deals 3-4 damage.

Stun Lancers evolve into Heavy Lancers and Elite Lancers as time passes. Their later forms have increased stats and an armor point, but their arrivals typically coincide with the unlocking of Magnetic and Plasma weaponry, allowing them to be dealt with.

A decent counter is a Ranger with Blademaster, but early Stun Lancers come before the arrival of XCOM Captains. Frost Bombs from a Grenadier are quite effective in halting them, and Psi Operatives with Stasis can freeze them to be killed later. Their Will is generally low, allowing Psi Operatives to mind control them, and perhaps even knock other enemies unconscious. If all else fails or XCOM is training rookies, massed Overwatch fire will almost certainly kill them.

Remember, however, that a strong offense is the best defence, and a grenade to their cover followed by a shot will put them down as easily as any other ADVENT trooper.