Difference between revisions of "ADVENT Trooper (XCOM2)"

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[[File:ADVENT-Trooper.png|170px|right]]
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| <span style = "font-size:larger;">'''Stub'''</span>[[File:EXALT Insignia (EU2012).png|right|75px|Pistol]]
 
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<span style = "font-size:smaller;">This page is currently empty or currently missing key content. Possibly due to EXALT sabotage. Please help fight the alien menace by filling this page with relevant info. Remove this stub after the page has been completed to a minimum.</span>
 
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[[File:ADVENT-Trooper.png|300px|right|ADVENT Trooper]]
 
ADVENT Troopers are the most basic ADVENT unit found in XCOM 2, appearing at the beginning of the game and throughout the entire campaign as the basic first-response infantry of ADVENT. Supposedly human, ADVENT troops are actually hybridized with alien DNA, giving them inhuman facial features and orange blood; concealed by their carefully-designed helmets, they pass for human among the civilian population.
 
  
==Behavior==
+
ADVENT Troopers are the most common ADVENT soldiers deployed within [[XCOM 2]], first appearing at the beginning of the game and continuing to appear throughout the entire campaign as the basic first-response unit of ADVENT.
  
ADVENT Troopers fulfill the role of cannon-fodder for ADVENT; they have unimpressive stats and are overall easy to kill, but appear in larger numbers. One of the most underlooked threats in XCOM 2, Troopers lack many of the hard-hitting but unreliable special abilities of other ADVENT units and aliens; the vast majority of the time, they will simply fire at an XCOM operative, and in the early game XCOM units can sustain but a handful of shots.
+
Supposedly once human volunteers, ADVENT Troopers are revealed to be hybridized with alien DNA, giving them undeniably inhuman facial features and orange blood; with their faces concealed by carefully-designed helmets, they pass for human among the city population. Equipped with gray-black armor and a high-powered magnetic rifle, ADVENT Troopers are a common sight inside and outside ADVENT-controlled areas.
  
As opposed to the Sectoids of EU2012, ADVENT Troopers receive upgrades as the campaign progresses; they will be upgraded to Advanced Troopers at first, then Elite Troopers. Despite this, you will have enough firepower to usually kill them in one to two shots regardless, sustaining their role as cheap cannon-fodder.
+
==Info==
 +
{{InfoBox XCOM2
 +
|name      = ADVENT Trooper
 +
|image      = [[File:Xcom2-advent-Trooper.png|ADVENT Trooper|125px]]
 +
|aim        =65/65/65/65
 +
|critchance =
 +
|defense    =
 +
|health    = 3/3/4/4
 +
|mobility  =12/12/12/12
 +
|will       =50/50/50/50
 +
|weapon    = Magnetic Rifle (3 damage) (4 critical)
 +
|abilities  =
 +
|tech = 125/125/125/125}}
  
ADVENT Troopers will perform basic tactical movements such as flanking, covering one another, and firing on targets of opportunity. They are notably subjugated to ADVENT Officers; if an Officer marks a target, all nearby Troopers will focus their fire on that specific unit. They will also receive accuracy bonuses from this.
+
{{Quote|These guys make up the bulk of the ADVENT forces we've dealt with. They're disciplined and well equipped, although their obedience makes them predictable.|Central Officer Bradford upon discovering the first Troopers, Operation Gatecrasher}}
  
==Tactical Analysis==
+
{{InfoBox XCOM2
 +
|name      = ADVENT Advanced Trooper
 +
|image      = /
 +
|aim        = 65/70/70/70
 +
|critchance =
 +
|defense    =
 +
|health    = 6/7/8/9
 +
|mobility  = 12/12/12/12
 +
|will      = 50/60/60/60
 +
|weapon    = Magnetic Rifle (5 damage) (7 critical), <br >Grenade (2-3 damage, Shred 1)
 +
|abilities  =
 +
|traits    =
 +
|dodge      =
 +
|tech = 125/125/125/125}}
  
As discussed above, ADVENT Troopers lack the flashy special abilities of most enemy units. As the AI seems to prioritize using these specials when possible, one can usually avoid damage or further problems; this is impossible to do with standard Troopers, as they will usually simply take a pot shot, or Overwatch if their chance to hit is particularly poor.
+
{{InfoBox XCOM2
Troopers have a 65 Aim stat, dead average and equivalent to an XCOM Rookie or EU2012 Sectoid. They miss frequently when firing on XCOM operatives in high cover, but despite this still have a decent chance of hitting low-cover operatives; in the early game, where their weapons can kill an XCOM operative in just 2 hits, they are particularly deadly.
+
|name      = ADVENT Elite Trooper
Despite their futuristic body armor, Troopers are quite fragile; with just 3 HP points, they can be killed instantly by any non-Pistol weapon. Unlike the Sectoids of EU2012, the ADVENT does make steps to rectify this; over the course of the game, Troopers will begin to enjoy armor and weapon upgrades, and will also be issued fragmentation grenades, allowing them to destroy your soldiers' cover.
+
|image      = /
On the official XCOM 2 website, there is a tracker listing the total amount of XCOM deaths and their causes; by far the biggest cause of death is by the gun of a lowly ADVENT Trooper. They may be weak individually, but in the legion of ADVENT, the Trooper is an extremely formidable threat, and should not be underestimated in any way.
+
|aim        = 70/75/75/75
 +
|critchance = 0/0/10/10
 +
|defense    = 0/10/10/10
 +
|health    = 8/8/10/11
 +
|mobility  =12/12/12/12
 +
|will       =50/50/60/60
 +
|weapon    = Magnetic Rifle: 5-6 damage (7-8 critical), <br >Grenade: 3-4 damage  (Shred 1)
 +
|abilities  =
 +
|traits    =
 +
|dodge      =
 +
|tech = 125/125/125/125}}
  
<br clear="all">
 
==Info==
 
{{Unit Stat Box (EU2012)
 
|appears=Starting Mission
 
|picture=[[File:ADVENTTRooperMug.png|125px]]
 
|hp=3/3/4/4
 
|aim=65/65/65/65
 
|defense=0/0/0/0
 
|will=50/50/50/50
 
|move=12/12/12/12
 
}}
 
  
{| class="wikitable" width="70%"
+
{| class="wikitable"
 
|-  
 
|-  
 
|+ ADVENT Trooper Armaments
 
|+ ADVENT Trooper Armaments
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|- align="center"  
 
|- align="center"  
| [[ADVENT Magnetic Rifle]]|| 3-4 || 5 || 10  
+
| ADVENT Magnetic Rifle|| 3-4 || 5 || 10  
 
|- align="center"
 
|- align="center"
| [[ADVENT Magnetic Rifle (Advanced)]]|| 5 || 7 || 10  
+
| ADVENT Magnetic Rifle (Advanced)|| 5 || 7 || 10  
 
|- align="center"
 
|- align="center"
| [[ADVENT Magnetic Rifle (Elite)]]|| 5-6 || 7-8 || 10  
+
| ADVENT Magnetic Rifle (Elite)|| 5-6 || 7-8 || 10  
 
|- align="center"
 
|- align="center"
| [[ADVENT Frag (Advanced)]]|| 2-3 || Shred 1 || NA  
+
| ADVENT Frag (Advanced)|| 2-3 || Shred 1 || NA  
 
|- align="center"
 
|- align="center"
| [[ADVENT Frag (Elite)]]|| 3-4 || Shred 1 || NA  
+
| ADVENT Frag (Elite)|| 3-4 || Shred 1 || NA  
 
|-
 
|-
 
|}
 
|}
  
 
'''Notes'''
 
'''Notes'''
* ADVENT Troopers have no unique abilities. Advanced and Elite Troopers are equipped with ADVENT frag grenades.
+
* ADVENT Troopers have no unique abilities, but they appear in large groups, and always with more ADVENT soldiers.
 
+
{| class="wikitable"
[[Category: XCOM2]]
 
[[Category: Aliens (XCOM2)]]
 
 
 
 
 
{| class="wikitable" width="100%"
 
 
|-  
 
|-  
 
|+ ADVENT Trooper Stats
 
|+ ADVENT Trooper Stats
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|- align="center"  
 
|- align="center"  
| [[ADVENT Trooper]]|| 65/65/65/65 || 3/3/4/4 || 12/12/12/12 || 50/50/50/50 || NA
+
| ADVENT Trooper|| 65/65/65/65 || 3/3/4/4 || 12/12/12/12 || 50/50/50/50 || NA
 
|- align="center"
 
|- align="center"
| [[ADVENT Advanced Trooper]]|| 65/70/70/70 || 6/7/8/9 || 12/12/12/12 || 50/60/60/60 || NA
+
| Advanced Trooper|| 65/70/70/70 || 6/7/8/9 || 12/12/12/12 || 50/60/60/60 || NA
 
|- align="center"
 
|- align="center"
| [[ADVENT Elite Trooper]]|| 70/75/75/75 || 8/8/10/11 || 12/12/12/12 || 50/60/60/60 || 0/0/10/10
+
| Elite Trooper|| 70/75/75/75 || 8/8/10/11 || 12/12/12/12 || 50/60/60/60 || 0/0/10/10
 
|}
 
|}
  
 
'''Notes'''
 
'''Notes'''
  
*Advanced Troopers are encountered in early May (Late May on Legend)
+
*Advanced and Elite Troopers are equipped with Frag Grenades.
*Elite Troopers appear in Early June ( Late August on Legend)
+
*Advanced Troopers are encountered in early May (Late May on Legend).
 +
*Elite Troopers are encountered in early June (Late August on Legend).
 +
 
 +
 
 +
==Behavior==
 +
ADVENT Troopers will perform basic tactical movements such as flanking, covering one another, and firing on targets of opportunity. Unlike other ADVENT specialists such as the ADVENT Captain or Shieldbearer, more than one Trooper can appear in a patrol. Later, Advanced and Elite Troopers will be equipped with grenades, using them whenever the opportunity presents itself.
 +
 
 +
==Tactical Analysis==
 +
ADVENT Troopers fulfill the role of the standard footsoldier for ADVENT, though with their unimpressive stats, they are easily taken out when alone; however, ADVENT Troopers will never be alone, often appearing with ADVENT Officers or MECS, and occasionally with aliens such as the [[Viper (XCOM2)|Viper]] or [[Muton (XCOM2)|Muton]] leading them.
 +
 
 +
As opposed to the [[Sectoid (EU2012)|Sectoids]] of the original invasion, ADVENT Troopers will receive upgrades as the campaign progresses; they will be upgraded to Advanced Troopers at first, then Elite Troopers, being granted more HP and more damaging weapons throughout.
 +
 
 +
ADVENT Troopers lack the special abilities of other enemy units. Though this may seem positive, ADVENT Troopers are most likely to fire upon a soldier, or use Overwatch to cover their line of sight. Other ADVENT specialists will use their turns to activate their ability; Troopers will use their turns to apply pressure and to act as a distraction.
 +
 
 +
Early ADVENT Troopers have an average Aim stat of 65, often missing XCOM soldiers in high cover and occasionally missing those in low cover, but when appearing with an [[ADVENT Officer (XCOM2)|ADVENT Officer]], they gain +10 Aim towards a Marked soldier, and focus fire towards that soldier, often leading to an XCOM death.
 +
<br clear="all">
 +
 
 +
[[Category:XCOM 2]]
 +
[[Category:Enemies (XCOM 2)]]
 +
[[Category:ADVENT (XCOM 2)]]

Latest revision as of 10:33, 4 July 2020

ADVENT-Trooper.png

ADVENT Troopers are the most common ADVENT soldiers deployed within XCOM 2, first appearing at the beginning of the game and continuing to appear throughout the entire campaign as the basic first-response unit of ADVENT.

Supposedly once human volunteers, ADVENT Troopers are revealed to be hybridized with alien DNA, giving them undeniably inhuman facial features and orange blood; with their faces concealed by carefully-designed helmets, they pass for human among the city population. Equipped with gray-black armor and a high-powered magnetic rifle, ADVENT Troopers are a common sight inside and outside ADVENT-controlled areas.

Info

ADVENT Trooper
ADVENT Trooper
Statistics
Aim 65/65/65/65
Critchance
Defense
Health 3/3/4/4
Mobility 12/12/12/12
Will 50/50/50/50
Attributes
Weapon Magnetic Rifle (3 damage) (4 critical)
Tech 125/125/125/125
These guys make up the bulk of the ADVENT forces we've dealt with. They're disciplined and well equipped, although their obedience makes them predictable.

–Central Officer Bradford upon discovering the first Troopers, Operation Gatecrasher

ADVENT Advanced Trooper
/
Statistics
Aim 65/70/70/70
Critchance
Defense
Health 6/7/8/9
Mobility 12/12/12/12
Will 50/60/60/60
Attributes
Weapon Magnetic Rifle (5 damage) (7 critical),
Grenade (2-3 damage, Shred 1)
Tech 125/125/125/125
ADVENT Elite Trooper
/
Statistics
Aim 70/75/75/75
Critchance 0/0/10/10
Defense 0/10/10/10
Health 8/8/10/11
Mobility 12/12/12/12
Will 50/50/60/60
Attributes
Weapon Magnetic Rifle: 5-6 damage (7-8 critical),
Grenade: 3-4 damage (Shred 1)
Tech 125/125/125/125


ADVENT Trooper Armaments
Weapon Base Damage Critical Damage/Shred Critical Chance
ADVENT Magnetic Rifle 3-4 5 10
ADVENT Magnetic Rifle (Advanced) 5 7 10
ADVENT Magnetic Rifle (Elite) 5-6 7-8 10
ADVENT Frag (Advanced) 2-3 Shred 1 NA
ADVENT Frag (Elite) 3-4 Shred 1 NA

Notes

  • ADVENT Troopers have no unique abilities, but they appear in large groups, and always with more ADVENT soldiers.
ADVENT Trooper Stats
Class Aim Health Mobility Will Defense
ADVENT Trooper 65/65/65/65 3/3/4/4 12/12/12/12 50/50/50/50 NA
Advanced Trooper 65/70/70/70 6/7/8/9 12/12/12/12 50/60/60/60 NA
Elite Trooper 70/75/75/75 8/8/10/11 12/12/12/12 50/60/60/60 0/0/10/10

Notes

  • Advanced and Elite Troopers are equipped with Frag Grenades.
  • Advanced Troopers are encountered in early May (Late May on Legend).
  • Elite Troopers are encountered in early June (Late August on Legend).


Behavior

ADVENT Troopers will perform basic tactical movements such as flanking, covering one another, and firing on targets of opportunity. Unlike other ADVENT specialists such as the ADVENT Captain or Shieldbearer, more than one Trooper can appear in a patrol. Later, Advanced and Elite Troopers will be equipped with grenades, using them whenever the opportunity presents itself.

Tactical Analysis

ADVENT Troopers fulfill the role of the standard footsoldier for ADVENT, though with their unimpressive stats, they are easily taken out when alone; however, ADVENT Troopers will never be alone, often appearing with ADVENT Officers or MECS, and occasionally with aliens such as the Viper or Muton leading them.

As opposed to the Sectoids of the original invasion, ADVENT Troopers will receive upgrades as the campaign progresses; they will be upgraded to Advanced Troopers at first, then Elite Troopers, being granted more HP and more damaging weapons throughout.

ADVENT Troopers lack the special abilities of other enemy units. Though this may seem positive, ADVENT Troopers are most likely to fire upon a soldier, or use Overwatch to cover their line of sight. Other ADVENT specialists will use their turns to activate their ability; Troopers will use their turns to apply pressure and to act as a distraction.

Early ADVENT Troopers have an average Aim stat of 65, often missing XCOM soldiers in high cover and occasionally missing those in low cover, but when appearing with an ADVENT Officer, they gain +10 Aim towards a Marked soldier, and focus fire towards that soldier, often leading to an XCOM death.