Difference between revisions of "ADVENT Turret (LW2)"

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ADVENT turrets are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or supplies convoys. They possess notably poor aim, but are often stationed on roofs or other high ground.
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'''ADVENT turrets''' are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground.
 
 
  
 
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|- align="center"
 
|- align="center"
| [[File:UIPerk_mechanicalchassis.png |38px]]<br />'''Mechanical Chassis''' || ''This unit is immune to fire and poison damage.''
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| {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}} || Turret (Mk1)
 
|- align="center"
 
|- align="center"
| [[File:UIPerk_squadsight.png |38px]]<br />'''Squadsight''' || ''You can target enemies within squadmates' sight, provided there is line of sight to the target.''
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| {{Squadsight (LW2)|b_name=1|b_descr=1}} || Turret (Mk1)
|- align="center"
 
| [[File:LW_AbilityLightEmUp.png |38px]]<br/>'''Light 'Em Up''' || ''Taking a standard shot with your primary weapon as your first action no longer ends your turn.''
 
 
|}
 
|}
  
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* Turrets have unlimited ammo, never needing to reload.
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* Firing it's primary weapon does not end the turret's turn, effectively giving it '''Light 'Em Up'''.
 
* The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time.
 
* The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time.
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* Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it.
  
 
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|+ ADVENT Turret Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
 
|+ ADVENT Turret Potential [[Dark_Events_(LW2)|Tactical Dark Events]]
 
|-  
 
|-  
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
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! align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
|-
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|- align="center"
| {{Center Mass (LW2)}} Center Mass || align="center" | All ranks || align="center" | 16%
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| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%
|-
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|- align="center"
| {{Damage Control (LW2)}} Damage Control || align="center" | All ranks || align="center" | 20%
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| {{Damage Control (LW2)|b_name=1}} || All ranks || 20%
|-
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|- align="center"
| {{Iron Skin (LW2)}} Iron Skin || align="center" | All ranks || align="center" | 100%
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| {{Iron Skin (LW2)|b_name=1}} || All ranks || 100%
 
|}
 
|}
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: ADVENT (LW2)]]
 
[[Category: ADVENT (LW2)]]

Revision as of 19:51, 27 February 2017

ADVENT turrets are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground.

ADVENT Turret Abilities
Ability Description
Mechanical Chassis
This unit is immune to fire and poison damage.
Turret (Mk1)
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.
Turret (Mk1)
  • Turrets have unlimited ammo, never needing to reload.
  • Firing it's primary weapon does not end the turret's turn, effectively giving it Light 'Em Up.
  • The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time.
  • Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it.
ADVENT Turret Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Center Mass
All ranks 16%
Damage Control
All ranks 20%
Iron Skin
Iron Skin
All ranks 100%