Difference between revisions of "ADVENT Turret (LWOTC)"

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(→‎Tips: fix typo)
 
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! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles)
 
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles)
 
|- align="center"
 
|- align="center"
| '''Rookie'''    || 6 || 2 || 65 || 0 || 33 || 0 || 0 || 0 || 50 || 70 || 8
+
| '''Rookie'''    || 12 || 3 || 70 || 0 || 33 || 0 || 0 || 0 || 50 || 75 || 8
 
|- align="center"
 
|- align="center"
| '''Veteran'''  || 7 || 3 || 70 || 10 || 33 || 0 || 0 || 0 || 50 || 70 || 8
+
| '''Veteran'''  || 13 || 3 || 75 || 0 || 33 || 0 || 0 || 0 || 50 || 75 || 8
 
|- align="center"
 
|- align="center"
| '''Commander''' || 8 || 3 || 70 || 10 || 40 || 0 || 0 || 0 || 50 || 70 || 8
+
| '''Commander''' || 14 || 3 || 75 || 10 || 40 || 0 || 0 || 0 || 50 || 75 || 8
 
|- align="center"
 
|- align="center"
| '''Legend'''    || 8 || 3 || 70 || 10 || 40 || 0 || 0 || 0 || 50 || 70 || 9
+
| '''Legend'''    || 16 || 3 || 75 || 10 || 40 || 0 || 0 || 0 || 50 || 75 || 9
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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| colspan="4" |'''Leader Spawn Weight'''  || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0
 
| colspan="4" |'''Leader Spawn Weight'''  || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0
 
|- align="center"
 
|- align="center"
| colspan="4" |'''Follower Spawn Weight'''  || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 2 || 2
+
| colspan="4" |'''Follower Spawn Weight'''  || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 3 || 3 || 4 || 4 || 4
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
 
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]
 
|}
 
|}
 
  
 
== Tips ==
 
== Tips ==

Latest revision as of 15:21, 8 December 2023

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XCOM2 ADVENTturret.jpg

The ADVENT Turrets are automated defenses that acts as stationary guards that protect any important assets.

The Advent Turret are automated defenses that are commonly found in important areas to protect any important assets such as any supply trains. These defenses are capable of detecting our soldiers which can make it difficult to accomplish the mission as it forces us to engage with it or to spend extra time going around it. These turrets are also capable of shooting from afar, utilizing squadsight to fire against targets outside their own visual range and instead using their allies.

Advent Turret (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 4 1 60 0 33 0 0 0 50 30 7
Veteran 4 2 65 0 33 0 0 0 50 35 7
Commander 5 2 65 0 40 0 0 0 50 35 7
Legend 6 2 65 0 40 0 0 0 50 35 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Turret Cannon 2 - 5 1 - -
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 1 2 3 4 4 4 3 2 2 1 1 1 1 0 0 0 0 0 0
Abilities and Tactical Upgrades
Squadsight
*Squadsight is best augmented by high ground, allowing soldiers relatively clear sight lines and an additional aim bonus to offset Squadsight's aim penalty. *When using Squadsight, there is no limit on how far your targets can be, but an aim penalty accumulates with distance. *Overwatch shots do not use squadsight by default.
You can target enemies within squadmates' sight, provided there is line of sight to the target.
LW implants ironskin.png
Iron Skin
Reduce incoming melee damage by 3.
100% chance of applying after completion
Damage Control
*Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
After taking damage, gain 2 armor through the end of the turn.

20% chance of applying after completion


Heavy Turret (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 6 2 65 0 33 0 0 0 50 70 8
Veteran 7 3 75 10 33 0 0 0 50 70 8
Commander 8 3 75 10 33 0 0 0 50 70 8
Legend 8 3 75 10 40 0 0 0 50 70 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Turret Cannon 4 - 7 2 - -
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 1 2 2 3 3 3 3 3 3 2 2 2 2 2
Abilities and Tactical Upgrades
Squadsight
*Squadsight is best augmented by high ground, allowing soldiers relatively clear sight lines and an additional aim bonus to offset Squadsight's aim penalty. *When using Squadsight, there is no limit on how far your targets can be, but an aim penalty accumulates with distance. *Overwatch shots do not use squadsight by default.
You can target enemies within squadmates' sight, provided there is line of sight to the target.
LW implants ironskin.png
Iron Skin
Reduce incoming melee damage by 3.
100% chance of applying after completion
Damage Control
*Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
After taking damage, gain 2 armor through the end of the turn.

20% chance of applying after completion


Superheavy Turret (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 12 3 70 0 33 0 0 0 50 75 8
Veteran 13 3 75 0 33 0 0 0 50 75 8
Commander 14 3 75 10 40 0 0 0 50 75 8
Legend 16 3 75 10 40 0 0 0 50 75 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Turret Cannon 5 - 9 3 - -
Max Units in Pod = 1
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 3 4 4 4
Abilities and Tactical Upgrades
Squadsight
*Squadsight is best augmented by high ground, allowing soldiers relatively clear sight lines and an additional aim bonus to offset Squadsight's aim penalty. *When using Squadsight, there is no limit on how far your targets can be, but an aim penalty accumulates with distance. *Overwatch shots do not use squadsight by default.
You can target enemies within squadmates' sight, provided there is line of sight to the target.
LW implants ironskin.png
Iron Skin
Reduce incoming melee damage by 3.
100% chance of applying after completion
Damage Control
*Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
After taking damage, gain 2 armor through the end of the turn.

20% chance of applying after completion

Tips

  • Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.
  • As Turrets have squadsight, it is best to be careful about your positioning to not take flanked shots from them or to break reasonable line of sight to prevent attacks (though they will overwatch instead).