ADVENT Turret (LWOTC)
Revision as of 15:21, 8 December 2023 by Inukealot (talk | contribs) (→Superheavy Turret (Rank 3): correct stats)
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The ADVENT Turrets are automated defenses that acts as stationary guards that protect any important assets.
The Advent Turret are automated defenses that are commonly found in important areas to protect any important assets such as any supply trains. These defenses are capable of detecting our soldiers which can make it difficult to accomplish the mission as it forces us to engage with it or to spend extra time going around it. These turrets are also capable of shooting from afar, utilizing squadsight to fire against targets outside their own visual range and instead using their allies.
Advent Turret (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Turret Cannon | 2 - 5 | 1 | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 1 | 2 | 3 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Heavy Turret (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Turret Cannon | 4 - 7 | 2 | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Superheavy Turret (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Turret Cannon | 5 - 9 | 3 | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 3 | 4 | 4 | 4 |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Iron Skin Reduce incoming melee damage by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Tips
- Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.
- As Turrets have squadsight, it is best to be careful about your positioning to not take flanked shots from them or to break reasonable line of sight to prevent attacks (though they will overwatch instead).