Difference between revisions of "ADVENT Unit Deployments (LW2)"

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* LW2's XComGameData_CharacterStats.ini file
 
* LW2's XComGameData_CharacterStats.ini file
  
[[Category: Aliens]]
+
[[Category:ADVENT (LW2)| ]]
[[Category: ADVENT]]
 
[[Category: Long War 2]]
 

Revision as of 00:24, 11 April 2017

Each pod (or group of alien units) can be composed of up to 8 units, consisting of a Leader (the pod's boss) and Followers. The type of units that can appear in a pod is dependent on the type of missions, which include specific inclusion/exclusion lists to determine what ADVENT units can be present on the pod, and it is also dependent on the campaign/mission's Force Level.

The Force Level will advance periodically after a number of days (dependent on the game's difficulty level) and it can also be increased/decreased for certain missions, and as it progresses obsolete units will be removed and more advanced ones will be added for possible deployment. Force levels start at 0 and can reach 20+.

The following table lists the appearance ingame of ADVENT's units, which is dependent of the campaign/mission's current Force Level.

ADVENT Deployment/Force Level Table

Unit Force Level (Leader) Force Level (Follower) Max Pod
ADVENT Trooper 0-4 0-13 8
Advanced Trooper NA 6-20 8
Elite Trooper NA 12-20 8
ADVENT Officer 0-8 NA 1
Advanced Officer 7-14 NA 1
Elite Officer 13-20 NA 1
ADVENT Stun Lancer NA 3-14 2
Heavy Lancer NA 9-20 2
Elite Lancer NA 15-20 2
ADVENT Shieldbearer NA 7-14 1
Elite Shieldbearer NA 15-20 1
ADVENT Gunner 2-6 1-15 2
ADVENT Heavy Gunner 7-13 7-20 2
ADVENT Elite Gunner 14-20 16-20 2
ADVENT Sentry 0-5 0-12 4
ADVENT Guardian 6-11 7-20 4
ADVENT Sentinel 12-20 13-20 4
ADVENT Engineer 0-6 0-20 2
ADVENT Grenadier 7-12 8-20 2
ADVENT Heavy Grenadier 13-20 14-20 2
ADVENT Rocketeer 4-7 4-14 2
ADVENT Heavy Rocketeer 8-14 8-20 2
ADVENT Elite Rocketeer 15-20 15-20 2
ADVENT Sergeant 6-12 6-12 1
ADVENT First Sergeant 13-20 13-20 1
ADVENT General 1-10? 1-10? 1
ADVENT General 11-20? 11-20? 1
ADVENT Commando 12-20 12-20 1
ADVENT Scout 5-11 5-13 1
ADVENT Vanguard 14-20 16-20 1
ADVENT Shock Trooper 14-20 14-20 1
ADVENT Surveillance Drone NA 0-20 2
ADVENT Hunter Drone NA 9-20 2
ADVENT MEC 4-8 5-20 2
Heavy MEC 9-15 10-20 2
Superheavy MEC 16-20 19-20 2
MEC Archer 8-11 9-20 2
MEC Longbow 12-20 13-20 2
Sectoid 0-11 4-20 4
Sectoid Commander 12-20 15-20 3
Faceless 3-10 7-20 8
Viper 3-7 4-13 4
Viper Serpens 7-12 9-20 4
Viper Elite 12-20 14-20 4
Naja 5-10 7-17 3
Naja Serpens 10-16 12-20 3
Naja Elite 16-20 18-20 3
Sidewinder 4-9 6-15 4
Sidewinder Serpens 9-14 11-20 4
Sidewinder Elite 14-20 16-20 4
Muton 5-16 8-20 4
Muton Centurion 9-20 11-20 2
Muton Elite 13-20 15-20 2
Berserker 8-20 15-20 3
Chryssalid 12-20 11-20 8
Chryssalid Soldier 14-20 16-20 2
Hive Queen 17-20 NA 1
Codex 8-20 13-20 3
Archon 12-20 15-20 3
Great Archon 15-20 19-20 2
Andromedon 14-20 18-20 3
Gatekeeper 18-20 NA 2
Sectopod 16-20 NA 2
Avatar 20 NA 1

Notes

  • Each unit has a specific weight for each Force Level, indicating its probability of being chosen for an alien pod. The individual values aren't listed on the table but can be consulted in LW2's XComGameData_CharacterStats.ini file.
  • Some units can only appear either as Leaders or Followers
  • Faceless can only appear as part of pods in Rendezvous missions (verify)
  • Turrets also have weights but there aren't listed above because LW2 lists 2 versions for each turret and it is unclear when each version is used
  • Generals appearance is determined instead by the XComMissions.ini file

Sources

  • LW2's XComGameData_CharacterStats.ini file