Difference between revisions of "ADVENT Vanguard (LWOTC)"

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(Created page with "Back To Main Page {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">256px|left</div>The '''ADVENT Vanguard...")
 
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[[Long_War_of_the_Chosen|Back To Main Page]]
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[[Long_War_of_the_Chosen|Back To Main Page]]  |  [[ADVENT_(LWOTC)|Back To Units Page]]
{{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:ADVENT_Vanguard.jpg|256px|left]]</div>The '''ADVENT Vanguard''' is an elite trooper variant, identifiable by their combination of heavy armor and half-cape.
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{{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:ADVENT_Vanguard.jpg|256px|left]]</div>
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The '''Advent Vanguard''' is an elite trooper variant specializing in close combat similar to [[Assault (LWOTC)|XCOM's Assaults]].
  
Equipped with heavy armor, they are well suited to breaching enemy formations, surviving once they get stuck in, and causing chaos through close range reaction shots. Visually similar, but distinctly trained is the more critical oriented [[ADVENT Shock Trooper (LWOTC)|ADVENT Shock Trooper]].
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The Vanguard is one of ADVENT's most elite troopers and one of the most dangerous troopers they can field. These troopers specialize in close combat gaining more crit as they enter point blank range on top of the biggest threat, [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]], granting them a reaction shot within 4 tiles against targets that act. Vanguards pursue to break through the enemy front lines and cause havoc. Unlike most units in this game, they can inflict rupture. permanently increasing damage taken for the rest of the mission making them dangerous on their own but also making them a large threat along with groups of enemies.
  
==ADVENT Vanguard==
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==Advent Vanguard==
{| class="wikitable"  
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{| class="wikitable"
 
|- align="center"
 
|- align="center"
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius
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! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles)
 
|- align="center"
 
|- align="center"
| '''Rookie''' || 15 || 2 || 80 || 10 || 33 || 10 || 10 || 13 || 90 || 125 || 15
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| '''Rookie'''   || 15 || 2 || 75 || 10 || 33 || 10 || 10 || 13 || 90 || 125 || 10
 
|- align="center"
 
|- align="center"
| '''Veteran''' || 18 || 2 || 90 || 10 || 33 || 10 || 10 || 13 || 95 || 125 || 15
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| '''Veteran'''   || 18 || 2 || 85 || 10 || 33 || 10 || 10 || 13 || 95 || 125 || 10
 
|- align="center"
 
|- align="center"
| '''Commander''' || 20 || 2 || 90 || 10 || 40 || 10 || 10 || 13 || 95 || 125 || 15
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| '''Commander''' || 20 || 2 || 85 || 10 || 40 || 10 || 10 || 13 || 95 || 125 || 10
 
|- align="center"
 
|- align="center"
| '''Legend''' || 22 || 2 || 90 || 10 || 40 || 10 || 10 || 13 || 95 || 125 || 15
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| '''Legend'''   || 22 || 2 || 85 || 10 || 40 || 10 || 10 || 13 || 95 || 125 || 10
 
|}
 
|}
{| class="wikitable"  
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{| class="wikitable"
 
|- align="center"
 
|- align="center"
 
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
 
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
 
|- align="center"
 
|- align="center"
| '''ADVENT Mag Rifle''' || 7-10 || 4 || 3 || Pierces 1 Armor<br>Inflicts Rupture (1 damage)
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| '''Advent Mag Rifle''' || 7 - 10 || 4 || 3 || Pierce: 1<br>Rupture: 1
 
|- align="center"
 
|- align="center"
| '''ADVENT Grenade''' || 2-5 || - || 1 || Pierces 1 Armor
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| '''Frag Grenade''' || 2 - 5 || 0 || 1 || Range: 10<br>Radius: 4<br>Shred: 1<br>Pierce: 1<br>Env Dmg: 9
 
|}
 
|}
 
{| class="wikitable" width=100% style="table-layout: fixed"
 
{| class="wikitable" width=100% style="table-layout: fixed"
 
|+ Max Units in Pod = 2
 
|+ Max Units in Pod = 2
 
|- align="center"
 
|- align="center"
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
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| colspan="4" |'''Force Level'''           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
|- align="center"
 
|- align="center"
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || 1  || 1  || 1  || 1  || 1  || 1  || 1
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| colspan="4" |'''Leader Spawn Weight'''   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1  || 1  || 1  || 1  || 1  || 1  || 1
 
|- align="center"
 
|- align="center"
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 3  || 3  || 3  || 3  || 3
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| colspan="4" |'''Follower Spawn Weight'''   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 3  || 3  || 3  || 3  || 3
 
|}
 
|}
{| class="wikitable"
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{| class="wikitable"
|-  
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|-
 
|+ Abilities and Tactical Upgrades
 
|+ Abilities and Tactical Upgrades
 
|- align="center"
 
|- align="center"
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|}
 
|}
  
[[Category: ADVENT (LWOTC)]]
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== Tips ==
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*Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. Although Vanguards do aim for cover still, they will continuously pursue you in order to enter close range so this may not be that effective.
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*Close Combat Specialist makes them incredibly dangerous in close range on top of their other bonuses granting them a reaction shot when acting within 4 tiles. To avoid these shots it is best to use moves that disables abilities or reaction attacks such as disorienting them or suppressing them.
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*Unlike most units in the game, they have one of the few sources of rupture which will permanently increase damage taken from attacks for the mission. As if they weren't already a great menace with great damage and disruptiveness, they should be a priority target in order to prevent rupture from being inflicted onto your team.
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[[Category:ADVENT (LWOTC)]]

Revision as of 01:20, 19 September 2023

Back To Main Page | Back To Units Page

ADVENT Vanguard.jpg

The Advent Vanguard is an elite trooper variant specializing in close combat similar to XCOM's Assaults.

The Vanguard is one of ADVENT's most elite troopers and one of the most dangerous troopers they can field. These troopers specialize in close combat gaining more crit as they enter point blank range on top of the biggest threat, Close Combat Specialist, granting them a reaction shot within 4 tiles against targets that act. Vanguards pursue to break through the enemy front lines and cause havoc. Unlike most units in this game, they can inflict rupture. permanently increasing damage taken for the rest of the mission making them dangerous on their own but also making them a large threat along with groups of enemies.

Advent Vanguard

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 15 2 75 10 33 10 10 13 90 125 10
Veteran 18 2 85 10 33 10 10 13 95 125 10
Commander 20 2 85 10 40 10 10 13 95 125 10
Legend 22 2 85 10 40 10 10 13 95 125 10
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Advent Mag Rifle 7 - 10 4 3 Pierce: 1
Rupture: 1
Frag Grenade 2 - 5 0 1 Range: 10
Radius: 4
Shred: 1
Pierce: 1
Env Dmg: 9
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3
Abilities and Tactical Upgrades
UIPerk fraggrenade.png
Throw Grenade
Throw a grenade at the target area.
Close Combat Specialist
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires.
Close and Personal
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Will To Survive
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion



Tips

  • Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. Although Vanguards do aim for cover still, they will continuously pursue you in order to enter close range so this may not be that effective.
  • Close Combat Specialist makes them incredibly dangerous in close range on top of their other bonuses granting them a reaction shot when acting within 4 tiles. To avoid these shots it is best to use moves that disables abilities or reaction attacks such as disorienting them or suppressing them.
  • Unlike most units in the game, they have one of the few sources of rupture which will permanently increase damage taken from attacks for the mission. As if they weren't already a great menace with great damage and disruptiveness, they should be a priority target in order to prevent rupture from being inflicted onto your team.