Difference between revisions of "Abilities List (Long War)"

From UFOpaedia
Jump to navigation Jump to search
m
Line 1: Line 1:
Long War includes numerious changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[link= Category: Perks (Long War)|here ]].  
+
{{CheckOutdated (Long War)|b13}}
 +
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[link= Category: Perks (Long War)|here ]].  
  
 
=== Dev commentary===
 
=== Dev commentary===

Revision as of 16:19, 22 October 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.

Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading here .

Dev commentary

From Amineri, regarding Mayhem (Oct 11, 2014):

Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.

Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon's base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.

Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to these weapons, which does not vary with tech-level.

Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.

Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case (basically following vanilla), with +1 damage for the RocketLauncher and +2 damage for the Recoilless and Blaster Launchers.


Overwatch: overwatch multiplies chance to hit by 0.7 against a target making a blue move, and by 0.49 against a target making a yellow move.

Lightning reflexes multiplies the chance to hit by 0.1 on the first overwatch shot and by 0.3 on all subsequent shots. This is done after all other calculations, including short range bonuses..