Difference between revisions of "Academy Medic (Piratez)"
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IvanDogovich (talk | contribs) (added in unitstat wrapper box for Academy Medic, and formatted per standard.) |
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
Line 12: | Line 10: | ||
| stamina = 80 | | stamina = 80 | ||
| health = 35 | | health = 35 | ||
− | | bravery = | + | | bravery = 60 |
| reactions = 45 | | reactions = 45 | ||
| firing_accuracy = 60 | | firing_accuracy = 60 | ||
Line 27: | Line 25: | ||
| armor_rear = 20 | | armor_rear = 20 | ||
| armor_under = 15 | | armor_under = 15 | ||
− | | melee_dodge = | + | | melee_dodge = 38/19 |
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
Line 47: | Line 45: | ||
| bleed_immune = No | | bleed_immune = No | ||
| ransom = $60000 | | ransom = $60000 | ||
− | | score = | + | | score = 14 |
}} | }} | ||
|} | |} | ||
Line 54: | Line 52: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
− | | | + | | charm = 80 |
| piercing = 100 | | piercing = 100 | ||
− | | | + | | burn = 120 |
− | | concussive = | + | | concussive = 90 |
| laser = 100 | | laser = 100 | ||
| plasma = 100 | | plasma = 100 | ||
− | | | + | | anti-e511 = 0 |
+ | | daze = 100 | ||
| cutting = 100 | | cutting = 100 | ||
+ | | emp = 20 | ||
| acid = 100 | | acid = 100 | ||
| smoke = 100 | | smoke = 100 | ||
+ | | warp = 130 | ||
+ | | mind = 100 | ||
+ | | bio = 100 | ||
+ | | heat = 100 | ||
+ | | cold = 100 | ||
+ | | electric = 85 | ||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Academy Medic Information }} | {{Ref Open | title = Academy Medic Information }} | ||
− | "Academician Medics are responsible for biological | + | "Academician Medics are responsible for biological surveys, as well as providing medical services to poor people when they need more recruits. They are also known to experiment on humans and perhaps even kittens. They often carry pneumatic rifles with tranquilizing darts to catch some perfect specimens like us, so remember to keep your buttocks covered when one of them is roaming around! As for our gains, Medics' knowledge about mutants will be invaluable when searching for allies." |
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
== Inventory == | == Inventory == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
Under construction | Under construction | ||
+ | </div> | ||
+ | == Associated Research == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | '''Required by:''' | ||
+ | rob: Acd. Medic (1/1/2) [m] | ||
+ | s: Acd. Medic (1/1/2) [m] | ||
+ | I: Acd. Medic (1/1/2) [m] | ||
− | + | '''Leads to:''' | |
− | + | The Academy is alarmed | |
+ | Stun Grenade | ||
+ | Mutant Origins | ||
+ | "!Organ Traffickers!" | ||
+ | Zapper | ||
+ | Academy Medic Armor | ||
+ | Academy Hierarchy | ||
+ | |||
+ | '''Unlocks:''' | ||
+ | Who is Who? | ||
+ | The Academy | ||
+ | Any Medic | ||
+ | '''Gives one for free:''' | ||
+ | Old Earth Books | ||
+ | Crack | ||
+ | Kosmoportovaya Vodka | ||
+ | Chem Grenade | ||
+ | Longevity Serum | ||
+ | Daily Business | ||
+ | Mutant Pogrom | ||
+ | Survey | ||
+ | Stasis Pod | ||
+ | Life Support System | ||
+ | Personal Computer | ||
+ | Money Purse | ||
+ | Evil Grass | ||
+ | Moon Flower | ||
+ | Monster Eye | ||
+ | Integrated Devices | ||
+ | Orange | ||
+ | Harpoon Gun | ||
+ | Sectoweed | ||
+ | Academy Hazmat Suit | ||
+ | Nubirans | ||
+ | The Deep ones | ||
+ | Aquatoids | ||
+ | Alien Abduction | ||
+ | #015 | ||
+ | #026 | ||
+ | #039 | ||
+ | #045 | ||
+ | #063 | ||
+ | #069 | ||
+ | #092 | ||
+ | #093 | ||
+ | #107 | ||
+ | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
− | + | <div class="mw-collapsible mw-collapsed"> | |
+ | type: STR_SECTOID_MEDIC | ||
+ | race: STR_SECTOID | ||
+ | rank: STR_LIVE_MEDIC | ||
+ | stats: | ||
+ | tu: 65 | ||
+ | stamina: 80 | ||
+ | health: 35 | ||
+ | bravery: 60 | ||
+ | reactions: 45 | ||
+ | firing: 60 | ||
+ | throwing: 40 | ||
+ | strength: 32 | ||
+ | psiStrength: 55 | ||
+ | psiSkill: 0 | ||
+ | melee: 30 | ||
+ | armor: SECTOID_ARMOR_P3 | ||
+ | standHeight: 22 | ||
+ | kneelHeight: 14 | ||
+ | value: 14 | ||
+ | deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] | ||
+ | energyRecovery: 35 | ||
+ | intelligence: 7 | ||
+ | aggression: 1 | ||
+ | canSurrender: true | ||
+ | type: SECTOID_ARMOR_P3 | ||
+ | spriteSheet: SCI_2.PCK | ||
+ | spriteInv: AcademyMedicInventoryImage | ||
+ | spriteFaceGroup: 6 | ||
+ | spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163] | ||
+ | corpseBattle: | ||
+ | - STR_ACADEMY_2_CORPSE_BATTLE | ||
+ | corpseGeo: STR_ACADEMY_CORPSE | ||
+ | visibilityAtDark: 16 | ||
+ | frontArmor: 32 | ||
+ | sideArmor: 28 | ||
+ | rearArmor: 20 | ||
+ | underArmor: 15 | ||
+ | meleeDodge: | ||
+ | reactions: 0.4 | ||
+ | melee: 0.2 | ||
+ | bravery: 0.2 | ||
+ | meleeDodgeBackPenalty: 0.5 | ||
+ | recovery: | ||
+ | morale: | ||
+ | moraleCurrent: -0.2 | ||
+ | bravery: 0.2 | ||
+ | stun: | ||
+ | healthCurrent: 0.1 | ||
+ | health: -0.075 | ||
+ | health: | ||
+ | stunNormalized: -0.165 | ||
+ | psiDefence: | ||
+ | psiStrength: 1.0 | ||
+ | psiSkill: 0.2 | ||
+ | moraleCurrent: 0.33 | ||
+ | flatHundred: -0.23 | ||
+ | damageModifier: | ||
+ | - 0.8 | ||
+ | - 1.0 | ||
+ | - 1.2 | ||
+ | - 0.9 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | - 0.0 | ||
+ | - 1.0 | ||
+ | - 0.85 | ||
+ | - 0.2 | ||
+ | - 1.3 | ||
+ | - 1.0 | ||
+ | loftempsSet: [ 2 ] | ||
+ | </div> | ||
+ | == Notes == | ||
− | |||
With light armor, these are fairly standard adversaries, though they seem to be worth a fair ransom. | With light armor, these are fairly standard adversaries, though they seem to be worth a fair ransom. | ||
[[Category:Piratez]] | [[Category:Piratez]] |
Latest revision as of 09:22, 15 October 2018
|
Bootypedia
Academy Medic Information |
"Academician Medics are responsible for biological surveys, as well as providing medical services to poor people when they need more recruits. They are also known to experiment on humans and perhaps even kittens. They often carry pneumatic rifles with tranquilizing darts to catch some perfect specimens like us, so remember to keep your buttocks covered when one of them is roaming around! As for our gains, Medics' knowledge about mutants will be invaluable when searching for allies." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: rob: Acd. Medic (1/1/2) [m] s: Acd. Medic (1/1/2) [m] I: Acd. Medic (1/1/2) [m]
Leads to: The Academy is alarmed Stun Grenade Mutant Origins "!Organ Traffickers!" Zapper Academy Medic Armor Academy Hierarchy
Unlocks: Who is Who? The Academy Any Medic
Gives one for free: Old Earth Books Crack Kosmoportovaya Vodka Chem Grenade Longevity Serum Daily Business Mutant Pogrom Survey Stasis Pod Life Support System Personal Computer Money Purse Evil Grass Moon Flower Monster Eye Integrated Devices Orange Harpoon Gun Sectoweed Academy Hazmat Suit Nubirans The Deep ones Aquatoids Alien Abduction #015 #026 #039 #045 #063 #069 #092 #093 #107
Raw Ruleset Data
type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 35 bravery: 60 reactions: 45 firing: 60 throwing: 40 strength: 32 psiStrength: 55 psiSkill: 0 melee: 30 armor: SECTOID_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 14 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 7 aggression: 1 canSurrender: true type: SECTOID_ARMOR_P3 spriteSheet: SCI_2.PCK spriteInv: AcademyMedicInventoryImage spriteFaceGroup: 6 spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163] corpseBattle: - STR_ACADEMY_2_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 16 frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.4 melee: 0.2 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.8 - 1.0 - 1.2 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.85 - 0.2 - 1.3 - 1.0 loftempsSet: [ 2 ]
Notes
With light armor, these are fairly standard adversaries, though they seem to be worth a fair ransom.