Difference between revisions of "Access Lift"

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== General Information [[Image:Base-lift.gif]] ==
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'''In other languages: [[진입 승강기|한국어]].'''
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== General Information ==
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[[Image:Base-lift.gif|100px|right]]
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The Access Lift is the first facility you get to place in every new base, with the exception of the default base. Its construction is instantaneous so you can start building four new facilities off it right away.
  
The Access Lift is the first facility you get to place in every new base, with the exception of the default base. Its construction is instantaneous so you can start building four new facilities off it right away.<br>
 
<br>
 
 
The Access Lift is also one of the two entry points aliens can take to get into the base, the other being the [[Hangar]]. It is impossible to destroy during combat, so it's safe to shell it with as many explosives as you wish in order to defend from any invaders.
 
The Access Lift is also one of the two entry points aliens can take to get into the base, the other being the [[Hangar]]. It is impossible to destroy during combat, so it's safe to shell it with as many explosives as you wish in order to defend from any invaders.
  
<center>[[Image:XBASE_00MAP-L1.JPG|Access Lift: Level 0|250 px]] [[Image:XBASE_00MAP-L2.JPG|Access Lift: Level 1|250 px]]</center>
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This [[Base Facilities (EU)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Air-Lock]].
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[[Image:XBASE_00MAP-L1.JPG|Access Lift: Level 0|250 px]] [[Image:XBASE_00MAP-L2.JPG|Access Lift: Level 1|250 px]]
  
 
== Statistics ==
 
== Statistics ==
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The cost of an Access Lift is included in the cost of a new base. This cost is variable, depending on the Geoscape location:
 
The cost of an Access Lift is included in the cost of a new base. This cost is variable, depending on the Geoscape location:
  
{| {{StdDescTable}} width="80%" align="center"
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{| {{StdDescTable}} width="90%" align="center"
| {{StdDescTable Heading}} | Base Location
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| {{StdDescTable Heading}} | '''Base Location'''
| {{StdDescTable Heading}} | Lift Cost
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| {{StdDescTable Heading}} | '''Lift Cost'''
| {{StdDescTable Heading}} | '''Nations''' / (Area Covered)
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| {{StdDescTable Heading}} | '''Sponsor Nations'''  
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| {{StdDescTable Heading}} | '''Area Covered'''
 
|-
 
|-
| Europe || 1,000,000 || '''UK, France, Germany, Italy, Spain, Russia''' (West) (Western and Eastern Europe, Iceland)
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| Europe || 1,000,000 || Russia (''West''), UK, France, Germany, Italy, Spain || Western and Eastern Europe, Iceland
 
|-
 
|-
| Arctic || 950,000 || (Arctic)
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| Arctic || 950,000 || Russia (''North''), Canada (''North'') || Arctic
 
|-
 
|-
| Antarctica || 900,000 || (Antarctica)
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| Antarctica || 900,000 || || Antarctica
 
|-
 
|-
| North America || 800,000 || '''USA, Canada''' (North and Central America)
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| North America || 800,000 || USA, Canada || North and Central America
 
|-
 
|-
| Siberia || 800,000 || '''Russia''' (East) (Siberia, Mongolia)
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| Siberia || 800,000 || Russia (''East''), China (''North-East'') || Siberia, Mongolia
 
|-
 
|-
| Australasia || 750,000 || '''Australia''' (Oceania)
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| Australasia || 750,000 || Australia || Australia, New Zealand, New Guinea, Maritime Southeast Asia (except Philippines)
 
|-
 
|-
| South East Asia || 750,000 || '''Japan, China''' (East) (East and Southeast Asia)
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| South East Asia || 750,000 || China (''East''), India (''East''), Japan || East Asia, Indochina, Philippines
 
|-
 
|-
| North Africa || 650,000 || '''Nigeria, Egypt''' (Northern Africa)
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| North Africa || 650,000 || Nigeria, Egypt || Northern Africa
 
|-
 
|-
| Pacific || 600,000  || (Hawaii)
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| Pacific || 600,000  || || Hawaii, shores of Bering Strait
 
|-
 
|-
| South America || 600,000 || '''Brazil''' (South America)
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| South America || 600,000 || Brazil || South America
 
|-
 
|-
| South Africa || 550,000 || '''South Africa''' (Southern Africa)
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| Southern Africa || 550,000 || South Africa || Southern Africa
 
|-
 
|-
| North Atlantic || 500,000 || (Eastern Newfoundland, Southern Greenland)
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| Central Asia || 500,000 || Russia (''South''), China (''West''), India || South and Central Asia, Middle East
 
|-
 
|-
| Central Asia || 500,000 || '''China''' (West), '''India''' (South and Central Asia, Middle East)
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| North Atlantic || 500,000 || || Eastern Newfoundland, Southern Greenland
 
|-
 
|-
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| South Atlantic || 500,000 || || Antarctica/Weddell Sea (see [[Geoscape (EU)#South Atlantic and Indian Ocean Regions]])
 
|}
 
|}
  
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Do NOT dismantle your base completely if you are being targeted by one or more retaliation teams. The game will crash if the [[Battleship]] dropship is not able to find a base.<br>
 
Do NOT dismantle your base completely if you are being targeted by one or more retaliation teams. The game will crash if the [[Battleship]] dropship is not able to find a base.<br>
 
<br>
 
<br>
If this is not your last base, consider instead leaving the access lift behind. Losing a base without putting up a fight costs you nothing, and as removing modules get you nothing (besides a[[Known Bugs#Paying For Dirt | maintenance cost bug]]), it's a fair deal.<br>
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If this is not your last base, consider instead leaving the access lift behind. Losing a base without putting up a fight costs you nothing, and as removing modules get you nothing (besides a [[Known Bugs#Paying For Dirt|maintenance cost bug]]), it's a fair deal.<br>
 
<br>
 
<br>
 
If this is your last base, immediately build a new access lift elsewhere and let the battleship take the old access lift. At this point it may be better to start a new game, but if you are adamant and wish to continue hanging on, this is the only way to do it. Just be sure you have enough money to rebuild your base up to the point where you can send a [[Skyranger]] and a squad of armed soldiers to deal with ground missions.
 
If this is your last base, immediately build a new access lift elsewhere and let the battleship take the old access lift. At this point it may be better to start a new game, but if you are adamant and wish to continue hanging on, this is the only way to do it. Just be sure you have enough money to rebuild your base up to the point where you can send a [[Skyranger]] and a squad of armed soldiers to deal with ground missions.
  
 
== See Also ==
 
== See Also ==
[[Category:Base Facilities (UFO Defense)]]
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{{Base Facilities Navbar}}
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[[Category:Base Facilities (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 04:44, 16 November 2019

In other languages: 한국어.

General Information

Base-lift.gif

The Access Lift is the first facility you get to place in every new base, with the exception of the default base. Its construction is instantaneous so you can start building four new facilities off it right away.

The Access Lift is also one of the two entry points aliens can take to get into the base, the other being the Hangar. It is impossible to destroy during combat, so it's safe to shell it with as many explosives as you wish in order to defend from any invaders.

This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Air-Lock.

Access Lift: Level 0 Access Lift: Level 1

Statistics

Construction Time: N/A
Construction Cost: varies
Maintenance Cost: $4,000/month

The cost of an Access Lift is included in the cost of a new base. This cost is variable, depending on the Geoscape location:

Base Location Lift Cost Sponsor Nations Area Covered
Europe 1,000,000 Russia (West), UK, France, Germany, Italy, Spain Western and Eastern Europe, Iceland
Arctic 950,000 Russia (North), Canada (North) Arctic
Antarctica 900,000 Antarctica
North America 800,000 USA, Canada North and Central America
Siberia 800,000 Russia (East), China (North-East) Siberia, Mongolia
Australasia 750,000 Australia Australia, New Zealand, New Guinea, Maritime Southeast Asia (except Philippines)
South East Asia 750,000 China (East), India (East), Japan East Asia, Indochina, Philippines
North Africa 650,000 Nigeria, Egypt Northern Africa
Pacific 600,000 Hawaii, shores of Bering Strait
South America 600,000 Brazil South America
Southern Africa 550,000 South Africa Southern Africa
Central Asia 500,000 Russia (South), China (West), India South and Central Asia, Middle East
North Atlantic 500,000 Eastern Newfoundland, Southern Greenland
South Atlantic 500,000 Antarctica/Weddell Sea (see Geoscape (EU)#South Atlantic and Indian Ocean Regions)

Dismantling a Base

To fully dismantle a base, you must first remove everything, from equipment, to vehicles, to staff and to base modules. Until the Access Lift is on its own, the base cannot be dismantled.

If you only have one base left, you can indeed dismantle it down to the Access Lift and remove the base of the map. Don't worry, you won't lose the game. As long as you have enough money, you can relocate elsewhere and start afresh.

Do NOT dismantle your base completely if you are being targeted by one or more retaliation teams. The game will crash if the Battleship dropship is not able to find a base.

If this is not your last base, consider instead leaving the access lift behind. Losing a base without putting up a fight costs you nothing, and as removing modules get you nothing (besides a maintenance cost bug), it's a fair deal.

If this is your last base, immediately build a new access lift elsewhere and let the battleship take the old access lift. At this point it may be better to start a new game, but if you are adamant and wish to continue hanging on, this is the only way to do it. Just be sure you have enough money to rebuild your base up to the point where you can send a Skyranger and a squad of armed soldiers to deal with ground missions.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield