Difference between revisions of "Achievements (XCOM2)"

From UFOpaedia
Jump to navigation Jump to search
Line 15: Line 15:
 
* Car Wrecked | Cause an enemy to die in a vehicle explosion | - | -
 
* Car Wrecked | Cause an enemy to die in a vehicle explosion | - | -
 
* Room to Grow | Upgrade a facility | - | -
 
* Room to Grow | Upgrade a facility | - | -
* Heroes of the Resistance | Beat a Retaliation mission with less than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as much as possible, putting your soldiers at risk.
+
* Heroes of the Resistance | Beat a Retaliation mission with less than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as much as possible, putting your soldiers at risk. Given that it takes about 3-4 turns to cross a Retaliation map, and you're only allowed two civvie deaths: the moment you see a MISS! during Alien Activity, that is your cue to rush to get this achievement. Keep on top of your save states, as well.
 
* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod
 
* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod
 
*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite
 
*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite

Revision as of 21:38, 24 February 2016

Title, description, minimum Difficulty requirement, notes/advice

  • First Blood | Complete the tactical tutorial | - | Toggled on starting a new campaign
  • Like Clockwork | Complete a successful ambush | - | In concealment, simply have a soldier make an overwatch shot when another fires to break concealment.
  • Rumor Hunter | Complete a Rumor | - | Often after a mission, you'll receive one of these scanning objectives for the Hologlobe
  • Locked and Loaded | Upgrade a weapon | - | Unlocked after researching ADVENT weaponry
  • Rise of the Resistance | Make contact with a region | - | Unlocked after "Resistance Communications" research
  • Come Back To Me | Kill a Sectoid who is currently mind controlling a squadmate | - | -
  • A Horrible Truth | Recover the Blacksite Data | - | Story progression
  • Tinker | Build an experimental item in the Proving Grounds | - | -
  • Breathing Room | Kill a Viper who is strangling a squadmate | - | -
  • With Extreme Prejudice | Skulljack an ADVENT Officer | - | Story progression
  • Grim Key | Recover a Codex Brain | - | Story progression: picked up automatically on any Codex kill, even on Evac'ed missions
  • Harder, Better, Faster, Stronger | Apply a PCS upgrade to a soldier | - | Daft Punk. Semi-rare random drop from enemies, sometimes sold in the Black Market.
  • Rebel Radio | Build Resistance Comms | - | -
  • Car Wrecked | Cause an enemy to die in a vehicle explosion | - | -
  • Room to Grow | Upgrade a facility | - | -
  • Heroes of the Resistance | Beat a Retaliation mission with less than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as much as possible, putting your soldiers at risk. Given that it takes about 3-4 turns to cross a Retaliation map, and you're only allowed two civvie deaths: the moment you see a MISS! during Alien Activity, that is your cue to rush to get this achievement. Keep on top of your save states, as well.
  • Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod
  • Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite
  • Have a Nice Trip | Cause an enemy to fall to its death | - | Grenading a roof-mounted turret is an instant kill
  • Codebreaker | Build the Shadow Chamber | - | Story progression
  • A Better Human Being | Recover the Forge item | - | Story progression
  • A God Falls | Kill an Avatar | - | Story progression
  • Stop Hitting Yourself | Kill an enemy with a hacked turret | - | -
  • Now Am I Become Death | Kill 3 enemies in a single turn, with a single soldier, without explosives | - | Ranger's Reaper, Sharpshooter's Standoff, Specialist's Capacitor Discharge, and the Demo can use any of the 'special effect' grenades (acid, poison, fire), as long as the effect does the kill during Alien Activity
  • Meat Over Metal | Kill a Sectopod on the same turn you encounter it | - | Focused fire works. Also, luck of the draw with a gun equipped with a Repeater upgrade
  • Mechlord | Hack and take control of a Sectopod | - | Best done after doing the 'autopsy,' as it unlocks the Gremlin MKIII for a better hack score
  • A Dark Doorway | Recover the Psi Gate | - | Story Progression
  • David and Goliath | Kill a Berserker in melee combat | - | -
  • Excalibur | Completely upgrade a beam weapon with superior grade weapon upgrades | - | -
  • A Line Crossed | Complete the Avatar Autopsy | - | Story Progression
  • Pile 'Em Up | Kill 500 aliens. (does not have to be in same game) | - | ADVENT units count
  • A Final Stand | Create the Commander's Avatar | - | Story progression
  • Shen's Legacy | Build a facility in every Avenger slot | - | -
  • Earth Avenged | Overthrow the aliens at any difficulty level | - | Win.
  • Shadow Broker | Sell goods worth 1000 supplies to the Black Market (Can span multiple games) | - | The black market will have 3 item types per month that it will buy at a higher price
  • The Sun Never Sets | Build a radio relay on every continent | - | The Relays cost more Supplies for every one built globally, while reducing Intel costs to sectors in proximity to it: leapfrogging a good tradeoff, and continents require 1 or 2 Relays to unlock their bonuses.
  • Global Resistance | Get all of the continent bonuses available in a single campaign | - | See above
  • Brutal Collection | Skulljack each different type of ADVENT soldier(does not have to be in same game) | Captain is story progression, as well as the Codex, which also counts: that leaves the footsoldier, the Sheilder, and the Lancer
  • Nick of Time | Evacuate a soldier whose bleed-out timer is still running | - | A purchase in the AWC increases chance of Bleedout vs death
  • The Most Dangerous Game | Win a multiplayer match. | - | -
  • Defender of Humanity | Overthrow the aliens on Commander difficulty | Commander | -
  • Beginner's Luck | Beat a mission in June or later using only Rookies | - | Best done on easier modes
  • Valhalla | Beat the game on Commander+ difficulty in Ironman mode | Commander | Practice
  • The Untouchables | Beat the game on Commander+ without losing a soldier | Commander | -
  • Immortal Commander | Overthrow the aliens on Legend difficulty | Legend | Practice
  • Heavy Metal | Kill an enemy with every heavy weapon in the game(Doesn't have to be in the same game) | Rocket Launcher comes with the EXO suit, rest are Proving Ground projects, with more unlocked once the W.A.R. suit is developed
  • The Few and the Proud | Beat the game on Commander+ difficulty without buying a Squad Size upgrade | Commander | Specialists can hack mechanical enemies for a time, and Psions can MC enemies for whole missions, alleviating fire on your own forces
  • Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -
  • Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.
  • Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.