https://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&feed=atom&action=historyAchievements (XCOM2) - Revision history2024-03-29T06:34:36ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=75689&oldid=prevTvol-bot: Bot: Replacing category XCOM2 with XCOM 22017-01-29T09:55:21Z<p>Bot: Replacing category XCOM2 with XCOM 2</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:55, 29 January 2017</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies-- and experience fighting this mission with lesser tech: but take the extra time to max out those ranks), then redo it with the stater gear on Easy mode. Exact details for disqualifying equipment have already been pulled from game files [https://www.reddit.com/r/Xcom/comments/4611ix/psa_requirements_for_who_needs_tygan_achievement/], effectively: only starting equipment (including base Psi Amp, thus Psi Magi are OK), Plasma Grenades and Nano Medkit and Smoke Bombs (since they can't be 'rolled back' from being an upgrade to those starting items), and the Nanofiber vest. Any tier weapon attachment or PCS is OK, so Superior Repeaters are a good go for those rare insta-kills, with Psionic soldiers with all abilities (particularly for the Dominate mind control ability, if they can bag a Gatekeeper or Andromedon).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies-- and experience fighting this mission with lesser tech: but take the extra time to max out those ranks), then redo it with the stater gear on Easy mode. Exact details for disqualifying equipment have already been pulled from game files [https://www.reddit.com/r/Xcom/comments/4611ix/psa_requirements_for_who_needs_tygan_achievement/], effectively: only starting equipment (including base Psi Amp, thus Psi Magi are OK), Plasma Grenades and Nano Medkit and Smoke Bombs (since they can't be 'rolled back' from being an upgrade to those starting items), and the Nanofiber vest. Any tier weapon attachment or PCS is OK, so Superior Repeaters are a good go for those rare insta-kills, with Psionic soldiers with all abilities (particularly for the Dominate mind control ability, if they can bag a Gatekeeper or Andromedon).</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_3_0_lhs">⚫</a></td>
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</table>Tvol-bothttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71490&oldid=prevXuncu at 09:53, 17 March 20162016-03-17T09:53:11Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:53, 17 March 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Have a Nice Trip | Cause an enemy to fall to its death | - | Grenading a roof-mounted turret is an instant kill</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Have a Nice Trip | Cause an enemy to fall to its death | - | Grenading a roof-mounted turret is an instant kill<ins class="diffchange diffchange-inline">: all other enemies (save the Archon and Gatekeeper, who float) take an average falldamage of 2 (ignores armor pips).</ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Codebreaker | Build the Shadow Chamber | - | Story progression</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Codebreaker | Build the Shadow Chamber | - | Story progression</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Better Human Being | Recover the Forge item | - | Story progression</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Better Human Being | Recover the Forge item | - | Story progression</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A God Falls | Kill an Avatar | - | Story progression</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A God Falls | Kill an Avatar | - | Story progression</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Stop Hitting Yourself | Kill an enemy with a hacked turret | - | <del class="diffchange diffchange-inline">-</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Stop Hitting Yourself | Kill an enemy with a hacked turret | - | <ins class="diffchange diffchange-inline">Grenade another enemy to soften it and remove it's cover</ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Now Am I Become Death | Kill 3 enemies in a single turn, with a single soldier, without explosives | - | Ranger's Reaper, Sharpshooter's Standoff, Specialist's Capacitor Discharge, and the Demo ''can'' use any of the 'special effect' grenades (acid, poison, fire), as long as the ''effect'' does the kill during Alien Activity</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Now Am I Become Death | Kill 3 enemies in a single turn, with a single soldier, without explosives | - | Ranger's Reaper, Sharpshooter's Standoff, Specialist's Capacitor Discharge, and the Demo ''can'' use any of the 'special effect' grenades (acid, poison, fire), as long as the ''effect'' does the kill during Alien Activity</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Meat Over Metal | Kill a Sectopod on the same turn you encounter it | - | Focused fire works. Also, luck of the draw with a gun equipped with a Repeater upgrade</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Meat Over Metal | Kill a Sectopod on the same turn you encounter it | - | Focused fire works. Also, luck of the draw with a gun equipped with a Repeater upgrade</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Mechlord | Hack and take control of a Sectopod | - | Best done after doing the 'autopsy,' as it unlocks the Gremlin MKIII for a better hack score</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Mechlord | Hack and take control of a Sectopod | - | Best done after doing the 'autopsy,' as it unlocks the Gremlin MKIII for a better hack score<ins class="diffchange diffchange-inline">; softening it with Bluescreen ammo and EMP grenades helps.</ins></div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Dark Doorway | Recover the Psi Gate | - | Story Progression</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Dark Doorway | Recover the Psi Gate | - | Story Progression</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* David and Goliath | Kill a Berserker in melee combat | - | <del class="diffchange diffchange-inline">-</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* David and Goliath | Kill a Berserker in melee combat | - | <ins class="diffchange diffchange-inline">Only the kill needs to be done, with any tier blade. Softening the target beforehand is HIGHLY recommended.</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Excalibur | Completely upgrade a beam weapon with superior grade weapon upgrades | - | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Excalibur | Completely upgrade a beam weapon with superior grade weapon upgrades | - | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Line Crossed | Complete the Avatar Autopsy | - | Story Progression</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A Line Crossed | Complete the Avatar Autopsy | - | Story Progression</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shen's Legacy | Build a facility in every Avenger slot | - | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shen's Legacy | Build a facility in every Avenger slot | - | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Earth Avenged | Overthrow the aliens at any difficulty level | - | Win.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Earth Avenged | Overthrow the aliens at any difficulty level | - | Win.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Shadow Broker | Sell goods worth 1000 supplies to the Black Market (Can span multiple games) | - | The black market will have 3 item types per month that it will buy at a <del class="diffchange diffchange-inline">higher</del> price</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Shadow Broker | Sell goods worth 1000 supplies to the Black Market (Can span multiple games) | - | The black market<ins class="diffchange diffchange-inline"> Merchant</ins> will have 3 item types per month that it will buy at a <ins class="diffchange diffchange-inline">high</ins> price</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The Sun Never Sets | Build a radio relay on every continent | - | The Relays cost more Supplies for every one built globally, while reducing Intel costs to sectors in proximity to it: leapfrogging a good tradeoff, and continents require 1 or 2 Relays to unlock their bonuses.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Sun Never Sets | Build a radio relay on every continent | - | The Relays cost more Supplies for every one built globally, while reducing Intel costs to sectors in proximity to it: leapfrogging a good tradeoff, and<ins class="diffchange diffchange-inline"> some</ins> continents require 1 or 2 Relays to unlock their bonuses.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Global Resistance | Get all of the continent bonuses available in a single campaign | - | See above</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Global Resistance | Get all of the continent bonuses available in a single campaign | - | See above</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Brutal Collection | Skulljack each different type of ADVENT soldier(does not have to be in same game) | Captain is story progression, as well as the Codex, which also counts: that leaves the footsoldier, the <del class="diffchange diffchange-inline">Sheilder</del>, and the Lancer</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Brutal Collection | Skulljack each different type of ADVENT soldier(does not have to be in same game) | Captain is story progression, as well as the Codex, which also counts: that leaves the footsoldier, the <ins class="diffchange diffchange-inline">Shielder</ins>, and the Lancer</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Nick of Time | Evacuate a soldier whose bleed-out timer is still running | - | A purchase in the AWC increases chance of Bleedout vs death</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Nick of Time | Evacuate a soldier whose bleed-out timer is still running | - | A purchase in the AWC increases chance of Bleedout vs death<ins class="diffchange diffchange-inline">. The cheap way to get this done is on a mission where you can call an evac at will, and use AoE attacks on your own grouped soldiers (with one out of the way; unharmed and on standby), and wait for one to go into bleedout. Them simply call for evac, and have the healthy soldier carry out one of the wounded. Save before doing that, then you can just reload and do the mission as normal.</ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Most Dangerous Game | Win a multiplayer match. | - | If you have had trouble getting matches at all, let alone the achievement appearing: while mods are not supposed to ''disqualify'' achievements, there '''have''' been reports of ''bugs'' for this one. If the Ranked Match option is not open to you, this applies. You may need to delete your local game files and do a fresh download of XCOM2. Once linked to another player for a match, and you can press the ready button (or once in actual battle), you can try pressing J to open up an ingame chat with the other player, and ask politely if they would let you win, if you cannot do so legitimately.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The Most Dangerous Game | Win a multiplayer match. | - | -</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Defender of Humanity | Overthrow the aliens on Commander difficulty | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Defender of Humanity | Overthrow the aliens on Commander difficulty | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Beginner's Luck | Beat a mission in June or later using only Rookies | - | Best done on easier modes</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Beginner's Luck | Beat a mission in June or later using only Rookies | - | Best done on easier modes</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 45:</td>
<td colspan="2" class="diff-lineno">Line 45:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Untouchables | Beat the game on Commander+ without losing a soldier | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Untouchables | Beat the game on Commander+ without losing a soldier | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Immortal Commander | Overthrow the aliens on Legend difficulty | Legend | Practice</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Immortal Commander | Overthrow the aliens on Legend difficulty | Legend | Practice</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Heavy Metal | Kill an enemy with every heavy weapon in the game(Doesn't have to be in the same game) | Rocket Launcher comes with the EXO suit, rest are Proving Ground projects, with more unlocked once the W.A.R. suit is developed</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Heavy Metal | Kill an enemy with every heavy weapon in the game<ins class="diffchange diffchange-inline"> </ins>(Doesn't have to be in the same game) | Rocket Launcher comes with the EXO suit, rest are Proving Ground projects, with more unlocked once the W.A.R. suit is developed<ins class="diffchange diffchange-inline">: Flamethrower, Hellfire Projector, Shredder Gun, Shredstorm Cannon, Plasma Blaster, Blaster Launcher.</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Few and the Proud | Beat the game on Commander+ difficulty without buying a Squad Size upgrade | Commander | Specialists can hack mechanical enemies for a time, and Psions can MC enemies for whole missions, alleviating fire on your own forces</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Few and the Proud | Beat the game on Commander+ difficulty without buying a Squad Size upgrade | Commander | Specialists can hack mechanical enemies for a time, and Psions can MC enemies for whole missions, alleviating fire on your own forces</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71489&oldid=prevXuncu at 09:31, 17 March 20162016-03-17T09:31:41Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:31, 17 March 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two: in fact, a Lab should be your first and immediate construction. Not also to unlock the plot, but to rush for unlocking better weapons and armor for the final mission. Second priority is the Shadow Chamber, to discover the location of the Psionic Gate (research the Codex) and the Forge (Research Blacksite vial), as you need to make contact with local resistance to take on these two missions. The penultimate mission, the ADVENT Tower, can be accessed regardless of where it is, as is the final mission. After fighting an enemy type enough (and you have at least one body), some autopsy researches will be instant.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two: in fact, a Lab should be your first and immediate construction. Not also to unlock the plot, but to rush for unlocking better weapons and armor for the final mission. Second priority is the Shadow Chamber, to discover the location of the Psionic Gate (research the Codex) and the Forge (Research Blacksite vial), as you need to make contact with local resistance to take on these two missions. The penultimate mission, the ADVENT Tower, can be accessed regardless of where it is, as is the final mission. After fighting an enemy type enough (and you have at least one body), some autopsy researches will be instant.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies-- and experience fighting this mission with lesser tech <del class="diffchange diffchange-inline">and</del> ranks), then redo it with the stater gear on Easy mode. Exact details for disqualifying equipment have already been pulled from game files [https://www.reddit.com/r/Xcom/comments/4611ix/psa_requirements_for_who_needs_tygan_achievement/], effectively: only starting equipment (including base Psi Amp, thus Psi Magi are OK), Plasma Grenades and Nano Medkit and Smoke Bombs (since they can't be 'rolled back' from being an upgrade to those starting items), and the Nanofiber vest. Any tier weapon attachment or PCS is OK, so Superior Repeaters are a good go for those rare insta-kills, with Psionic soldiers with all abilities (particularly for the Dominate mind control ability, if they can bag a Gatekeeper or Andromedon).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies-- and experience fighting this mission with lesser tech<ins class="diffchange diffchange-inline">:</ins> <ins class="diffchange diffchange-inline">but take the extra time to max out those</ins> ranks), then redo it with the stater gear on Easy mode. Exact details for disqualifying equipment have already been pulled from game files [https://www.reddit.com/r/Xcom/comments/4611ix/psa_requirements_for_who_needs_tygan_achievement/], effectively: only starting equipment (including base Psi Amp, thus Psi Magi are OK), Plasma Grenades and Nano Medkit and Smoke Bombs (since they can't be 'rolled back' from being an upgrade to those starting items), and the Nanofiber vest. Any tier weapon attachment or PCS is OK, so Superior Repeaters are a good go for those rare insta-kills, with Psionic soldiers with all abilities (particularly for the Dominate mind control ability, if they can bag a Gatekeeper or Andromedon).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71488&oldid=prevXuncu at 09:28, 17 March 20162016-03-17T09:28:55Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:28, 17 March 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two: in fact, a Lab should be your first and immediate construction. Not also to unlock the plot, but to rush for unlocking better weapons and armor for the final mission. Second priority is the Shadow Chamber, to discover the location of the Psionic Gate (research the Codex) and the Forge (Research Blacksite vial), as you need to make contact with local resistance to take on these two missions. The penultimate mission, the ADVENT Tower, can be accessed regardless of where it is, as is the final mission. After fighting an enemy type enough (and you have at least one body), some autopsy researches will be instant.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two: in fact, a Lab should be your first and immediate construction. Not also to unlock the plot, but to rush for unlocking better weapons and armor for the final mission. Second priority is the Shadow Chamber, to discover the location of the Psionic Gate (research the Codex) and the Forge (Research Blacksite vial), as you need to make contact with local resistance to take on these two missions. The penultimate mission, the ADVENT Tower, can be accessed regardless of where it is, as is the final mission. After fighting an enemy type enough (and you have at least one body), some autopsy researches will be instant.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies<ins class="diffchange diffchange-inline">-- and experience fighting this mission with lesser tech and ranks</ins>), then redo it with the stater gear on Easy mode<ins class="diffchange diffchange-inline">. Exact details for disqualifying equipment have already been pulled from game files [https://www.reddit.com/r/Xcom/comments/4611ix/psa_requirements_for_who_needs_tygan_achievement/], effectively: only starting equipment (including base Psi Amp, thus Psi Magi are OK), Plasma Grenades and Nano Medkit and Smoke Bombs (since they can't be 'rolled back' from being an upgrade to those starting items), and the Nanofiber vest. Any tier weapon attachment or PCS is OK, so Superior Repeaters are a good go for those rare insta-kills, with Psionic soldiers with all abilities (particularly for the Dominate mind control ability, if they can bag a Gatekeeper or Andromedon)</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: XCOM2]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: XCOM2]]</div></td>
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</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71442&oldid=prevXuncu at 19:29, 28 February 20162016-02-28T19:29:57Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:29, 28 February 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Few and the Proud | Beat the game on Commander+ difficulty without buying a Squad Size upgrade | Commander | Specialists can hack mechanical enemies for a time, and Psions can MC enemies for whole missions, alleviating fire on your own forces</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Few and the Proud | Beat the game on Commander+ difficulty without buying a Squad Size upgrade | Commander | Specialists can hack mechanical enemies for a time, and Psions can MC enemies for whole missions, alleviating fire on your own forces</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two<ins class="diffchange diffchange-inline">: in fact, a Lab should be your first and immediate construction. Not also to unlock the plot, but to rush for unlocking better weapons and armor for the final mission. Second priority is the Shadow Chamber, to discover the location of the Psionic Gate (research the Codex) and the Forge (Research Blacksite vial), as you need to make contact with local resistance to take on these two missions. The penultimate mission, the ADVENT Tower, can be accessed regardless of where it is, as is the final mission. After fighting an enemy type enough (and you have at least one body), some autopsy researches will be instant</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71410&oldid=prevHobbes: categorizing - everyone please add Category: XCOM2 to all new XCOM 2 pages, thank you2016-02-25T02:28:10Z<p>categorizing - everyone please add <a href="/index.php?title=Category:XCOM2&action=edit&redlink=1" class="new" title="Category:XCOM2 (page does not exist)">Category: XCOM2</a> to all new XCOM 2 pages, thank you</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:28, 25 February 2016</td>
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<td colspan="2" class="diff-lineno">Line 50:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear on Easy mode.</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category: XCOM2]]</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71399&oldid=prevXuncu at 21:38, 24 February 20162016-02-24T21:38:05Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:38, 24 February 2016</td>
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<td colspan="2" class="diff-lineno">Line 15:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Car Wrecked | Cause an enemy to die in a vehicle explosion | - | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Car Wrecked | Cause an enemy to die in a vehicle explosion | - | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Room to Grow | Upgrade a facility | - | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Room to Grow | Upgrade a facility | - | -</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Heroes of the Resistance | Beat a Retaliation mission with less than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as much as possible, putting your soldiers at risk.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Heroes of the Resistance | Beat a Retaliation mission with less than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as much as possible, putting your soldiers at risk<ins class="diffchange diffchange-inline">. Given that it takes about 3-4 turns to cross a Retaliation map, and you're only allowed two civvie deaths: the moment you see a MISS! during Alien Activity, that is your cue to rush to get this achievement. Keep on top of your save states, as well</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cyberlord | Earn a second tier hack reward | - | The locked doors and containers of certain mission objectives, and the 'light poles' in cities have lower hack scores than, say, a Sectopod</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bring It Down | Sabotage an alien facility | - | Discover and destroy a Blacksite</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71372&oldid=prevXuncu at 23:06, 23 February 20162016-02-23T23:06:52Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:06, 23 February 2016</td>
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<td colspan="2" class="diff-lineno">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear<ins class="diffchange diffchange-inline"> on Easy mode.</ins></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>on Easy mode.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71371&oldid=prevXuncu at 23:06, 23 February 20162016-02-23T23:06:33Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:06, 23 February 2016</td>
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<td colspan="2" class="diff-lineno">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overpowered | Beat a mission on Commander+ with a squad composed entirely of soldiers of the same class (but not Rookies) | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Exquisite Timing | Beat the game on Commander+ difficulty by July 1st | You'll pretty much be limited to plot-centric research, and will need as many scientists as possible, and perhaps a laboratory or two.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Who Needs Tygan? | Beat the final mission using only conventional gear | - | Best done on easier modes<ins class="diffchange diffchange-inline">: save a state on the Avenger before the final mission on your Exquisite Timing run (for less advanced enemies), then redo it with the stater gear</ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>on Easy mode.</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Achievements_(XCOM2)&diff=71370&oldid=prevXuncu at 22:57, 23 February 20162016-02-23T22:57:59Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:57, 23 February 2016</td>
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<td colspan="2" class="diff-lineno">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Most Dangerous Game | Win a multiplayer match. | - | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Most Dangerous Game | Win a multiplayer match. | - | -</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Defender of Humanity | Overthrow the aliens on Commander difficulty | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Defender of Humanity | Overthrow the aliens on Commander difficulty | Commander | -</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Beginner's Luck | Beat a mission in June or later using only Rookies | - | <del class="diffchange diffchange-inline">-</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Beginner's Luck | Beat a mission in June or later using only Rookies | - | <ins class="diffchange diffchange-inline">Best done on easier modes</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Valhalla | Beat the game on Commander+ difficulty in Ironman mode | Commander | Practice</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Valhalla | Beat the game on Commander+ difficulty in Ironman mode | Commander | Practice</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Untouchables | Beat the game on Commander+ without losing a soldier | Commander | -</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Untouchables | Beat the game on Commander+ without losing a soldier | Commander | -</div></td>
</tr>
</table>Xuncu