Difference between revisions of "Advanced Warfare Center (LW2)"

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The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.   
 
The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.   
 
  
 
== Offense Perks ==
 
== Offense Perks ==
  
  
==== Level 1 ====
+
=== Level 1 ===
  
  
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Heavy Frags  <br />
 
Heavy Frags  <br />
 
Biggest Booms_LW  <br />
 
Biggest Booms_LW  <br />
Shadowstrike_LW  <br />
+
{{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
Sprinter  <br />
 
Sprinter  <br />
 
HEAT Warheads  <br />
 
HEAT Warheads  <br />
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==== Level 2 ====
+
=== Level 2 ===
  
  
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==== Level 3 ====
+
=== Level 3 ===
  
  
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Double Tap<br />
 
Double Tap<br />
 
Lethal<br />
 
Lethal<br />
Rapid Fire<br />
+
{{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
Run And Gun<br />
+
{{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}
 
Bullet Shred<br />
 
Bullet Shred<br />
 
Full Kit<br />
 
Full Kit<br />
 
Bombard<br />
 
Bombard<br />
 
Holo Targeting<br />
 
Holo Targeting<br />
Hunters Instinct<br />
+
{{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
Hit and Run<br />
 
Hit and Run<br />
 
Cyclic Fire<br />
 
Cyclic Fire<br />
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==== Level 1 ====
+
=== Level 1 ===
  
  
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Ever Vigilant<br />
 
Ever Vigilant<br />
 
Deep Cover<br />
 
Deep Cover<br />
Lone Wolf<br />
+
{{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
Infighter<br />
+
{{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
Covering Fire<br />
 
Covering Fire<br />
 
Will to Survive<br />
 
Will to Survive<br />
 
Smoke Grenade<br />
 
Smoke Grenade<br />
 
Flashbanger<br />
 
Flashbanger<br />
Ghostwalker<br />
+
{{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
Sentinel<br />
 
Sentinel<br />
 
Sharpshooter Aim<br />
 
Sharpshooter Aim<br />
  
  
==== Level 2 ====
+
=== Level 2 ===
  
  
 
Cool Under Pressure<br />
 
Cool Under Pressure<br />
 
LowProfile<br />
 
LowProfile<br />
Covert<br />
+
 
Evasive<br />
+
 
 +
{{Covert (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 +
 
 +
 
 +
{{Evasive (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 +
 
 +
 
 
Suppression<br />
 
Suppression<br />
 +
 +
 
Resilience<br />
 
Resilience<br />
 +
 +
 
Fortify<br />
 
Fortify<br />
 +
 +
 
Formidable<br />
 
Formidable<br />
 +
 +
 
{{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
{{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Hard Target<br />
+
 
 +
 
 +
{{Hard Target (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 +
 
 +
 
 
Field Medic<br />
 
Field Medic<br />
  
  
==== Level 3 ====
+
=== Level 3 ===
  
  
 
Rapid Deployment<br />
 
Rapid Deployment<br />
Tradecraft<br />
+
{{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
Shadowstep<br />
+
 
Lightning Reflexes<br />
+
 
Implacable<br />
+
{{Shadowstep (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
Tactical Sense<br />
+
 
 +
 
 +
{{Lightning Reflexes (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}
 +
 
 +
 
 +
{{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 +
 
 +
 
 +
{{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
Untouchable<br />
 
Untouchable<br />
 
KillZone<br />
 
KillZone<br />
 
Close Combat Specialist<br />
 
Close Combat Specialist<br />
 +
  
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]

Revision as of 03:22, 6 February 2017

The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up.

The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.

Offense Perks

Level 1

Executioner
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.

Deadeye
Steady Hands
Hit Where It Hurts
Close And Personal
Locked On
Heavy Frags
Biggest Booms_LW

Shadowstrike
*Shadowstrike bonuses will apply if the soldier re-enters concealment in a mission.
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.

Sprinter
HEAT Warheads
Precision Shot
Flush


Level 2

Kubikuri
Walk Fire
Aggression
Grazing Fire
Shredder
Chain Shot
Hail of Bullets
Iron Curtain
Volatile Mix
Center Mass
Salvo
Bring Em On


Level 3

In The Zone
Death From Above
Double Tap
Lethal

Rapid Fire
* Rapid Fire has no cooldown, making it a devastating ability for dealing ranged damage.
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Run and Gun
* Run and Gun allows soldiers to close the distance to their targets rapidly, or to easily take a flanking position. * Run and Gun has a 3 turn cooldown.
Take an action after dashing.

Bullet Shred
Full Kit
Bombard
Holo Targeting

Hunter's Instincts
* Ranged attacks against flanked enemies deal +2 damage.
Ranged attacks against flanked enemies deal +2 damage.

Hit and Run
Cyclic Fire

Pistol Perks

Return Fire
Quickdraw
Clutch Shot
Lightning Hands
Faceoff
Fan Fire
Gunslinger

Defensive Perks

Level 1

Damn Good Ground
Ever Vigilant
Deep Cover

Lone Wolf
*Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.
Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.
Infighter
*Gain 25 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks.
Gain 25 dodge against attacks within four tiles.

Covering Fire
Will to Survive
Smoke Grenade
Flashbanger

Ghostwalker
*Activate this ability to reduce enemy detection range against you by 25% for two turns (including the current turn), as denoted by red tiles surrounding enemies who are not alerted to your presence. *Four-turn cooldown. *Requires no actions to activate. *This ability also grants a small reduction in this soldier's impact on infiltration times. *Does not apply to ADVENT security towers.
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.

Sentinel
Sharpshooter Aim


Level 2

Cool Under Pressure
LowProfile


Covert
*Enemies have 25% smaller detection range against you, as denoted by red tiles surrounding enemies who are not alerted to your presence. *This ability also grants a small reduction in this soldier's impact on infiltration times. *Does not apply to ADVENT security towers.
Enemies have 25% smaller detection range against you.


Evasive
*This ability will typically turn the first hit on a soldier into a graze, but being hit with undodgeable attacks will remove it without any bonus being applied.
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.


Suppression


Resilience


Fortify


Formidable


Phantom
When the squad is revealed, this soldier remains concealed.


Hard Target
*Gain 3 dodge per enemy you can see, up to a maximum of +30. *Units visible at squadsight ranges do not confer bonus.
Gain 3 dodge per enemy you can see, up to a maximum of +30.


Field Medic


Level 3

Rapid Deployment

Tradecraft
*This soldier has significantly reduced infiltration times while on missions.
This soldier has significantly reduced infiltration times while on missions.


Shadowstep
*A soldier with Shadowstep will not trigger Overwatch shots or Suppression fire, but they will be unable to draw Overwatch fire away from their teammates.
This soldier does not trigger overwatch or reaction fire.


Lightning Reflexes
* Reaction fire shots against you have a significantly decreased chance to hit. * The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.


Implacable
*The Fleche ability cannot be used after gaining a bonus move from Implacable.
If you score one or more kills on your turn, you are granted a single bonus move.


Tactical Sense
* Gain 3 defense for each living enemy you can see, up to a maximum of 15 defense. * Units visible at squadsight ranges do not confer bonus.
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.

Untouchable
KillZone
Close Combat Specialist