Difference between revisions of "Advanced Warfare Center (LW2)"
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== Offense Perks == |
== Offense Perks == |
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+ | |- align="center" style="font-size: 150%; background: lightgray; height: 50px;" |
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− | === Level 1 === |
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+ | ! width = 1% | '''Level 1''' |
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− | |||
+ | ! width = 1% | '''Level 2''' |
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− | |||
+ | ! width = 1% | '''Level 3''' |
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− | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
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+ | |- |
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− | |||
+ | | {{Biggest Booms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | {{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | Deadeye <br /> |
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+ | | {{Bombardier (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
+ | |- |
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− | |||
+ | | {{Close and Personal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | Steady Hands <br /> |
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+ | | {{Bring 'Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | Bullet Shred<br /> |
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− | |||
+ | |- |
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− | Hit Where It Hurts <br /> |
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+ | | Deadeye |
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− | |||
+ | | {{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | {{ |
+ | | {{Cyclic Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | |- |
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− | |||
+ | | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | {{ |
+ | | {{Chain Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | | {{Death From Above (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | |- |
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− | |||
+ | | {{Flush (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | Heavy Frags <br /> |
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+ | | {{Grazing Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | {{Double Tap (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | |- |
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− | {{Biggest Booms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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+ | | {{HEAT Warheads (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
+ | | {{Hail of Bullets (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | {{ |
+ | | {{Full Kit (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | |- |
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− | |||
+ | | Heavy Frags |
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− | |||
+ | | {{Iron Curtain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | Sprinter <br /> |
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+ | | {{Hit and Run (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
+ | |- |
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− | |||
+ | | Hit Where It Hurts |
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− | {{HEAT Warheads (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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+ | | {{Kubikuri (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | {{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | |- |
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− | {{Precision Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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+ | | {{Locked On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | {{Salvo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | {{ |
+ | | {{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | |- |
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− | |||
+ | | {{Precision Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | | {{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | === Level 2 === |
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+ | | In The Zone |
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− | |||
+ | |- |
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− | |||
− | {{ |
+ | | {{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | | {{Volatile Mix (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
+ | | {{Lethal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
+ | |- |
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− | {{Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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+ | | Sprinter |
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− | |||
+ | | {{Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | {{ |
+ | | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | |- |
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− | |||
+ | | Steady Hands |
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− | |||
+ | | |
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− | {{Grazing Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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+ | | {{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
+ | |} |
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− | |||
− | {{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Chain Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Hail of Bullets (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Iron Curtain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Volatile Mix (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Salvo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Bring 'Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | === Level 3 === |
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− | |||
− | |||
− | In The Zone<br /> |
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− | |||
− | |||
− | {{Death From Above (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Double Tap (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Lethal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | Bullet Shred<br /> |
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− | |||
− | |||
− | {{Full Kit (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Bombardier (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
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− | |||
− | |||
− | {{Hit and Run (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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− | |||
− | |||
− | {{Cyclic Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
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== Pistol Perks == |
== Pistol Perks == |
Revision as of 06:59, 6 February 2017
The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up.
The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.
Offense Perks
Level 1 | Level 2 | Level 3 |
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Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
You may throw or launch grenades two additional tiles. |
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target. |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. |
Bullet Shred |
Deadeye | You do one additional point of base damage when using guns. |
Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have aim penalties. Four-turn cooldown. |
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points. |
Take a shot with an aim penalty of -10. If you hit the target, you take another shot on the target automatically. |
Killing an enemy at a lower elevation with your primary weapon costs only a single action, and does not end your turn. Also grants a long-range accuracy bonus for sniper rifles. |
Special shot with a bonus to hit that does little damage but forces target to change position if it hits and gives a penalty to defense and dodge. |
Missed shots with your primary weapon have an additional roll to become a graze. |
Fire a standard shot and gain a bonus shot or overwatch action. |
Your grenades now pierce up to 2 points of armor and shred one additional point of armor. |
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition. |
Grants +1 charge per grenade item in a utility slot. |
Heavy Frags | Special shot that does half damage but reduces target mobility for the following two turns. Cone-based attack with primary weapon. |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. |
Hit Where It Hurts | Special shot against most enemies who have taken any damage: Any critical hit kills them, but regular hits do half damage. Requires two actions and has a 4-turn cooldown. |
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Ranged attacks against flanked enemies deal +2 damage. |
Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown. |
Your primary weapon attacks shred armor. |
In The Zone |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
Your grenades' area of effect is increased by one tile. |
You do two additional points of base damage and one point of additional crit damage with your primary weapon. |
Sprinter | Take a highly accurate shot with +30 bonus to hit but for half damage and -30 crit. Uses 2 ammo. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
Steady Hands | Take an action after dashing. |
Pistol Perks
Return Fire
Quickdraw
Clutch Shot
Lightning Hands
Faceoff
Fan Fire
Gunslinger
Defensive Perks
Level 1
Deep Cover
Will to Survive
Smoke Grenade
Flashbanger
Sharpshooter Aim
Level 2
Resilience
Level 3