Difference between revisions of "Advanced Warfare Center (LW2)"
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− | The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the | + | The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up. |
+ | |||
+ | The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing. | ||
+ | |||
+ | |||
+ | == Offense Perks == | ||
+ | |||
+ | |||
+ | ==== Level 1 ==== | ||
+ | |||
+ | |||
+ | Executioner <br /> | ||
+ | Deadeye <br /> | ||
+ | SteadyHands <br /> | ||
+ | HitWhereItHurts <br /> | ||
+ | CloseAndPersonal <br /> | ||
+ | LockedOn <br /> | ||
+ | HeavyFrags <br /> | ||
+ | BiggestBooms_LW <br /> | ||
+ | Shadowstrike_LW <br /> | ||
+ | Sprinter <br /> | ||
+ | HEATWarheads <br /> | ||
+ | PrecisionShot <br /> | ||
+ | Flush <br /> | ||
+ | |||
+ | |||
+ | ==== Level 2 ==== | ||
+ | |||
+ | |||
+ | Kubikuri<br /> | ||
+ | WalkFire<br /> | ||
+ | Aggression<br /> | ||
+ | GrazingFire<br /> | ||
+ | Shredder<br /> | ||
+ | ChainShot<br /> | ||
+ | HailofBullets<br /> | ||
+ | IronCurtain<br /> | ||
+ | VolatileMix<br /> | ||
+ | CenterMass<br /> | ||
+ | Salvo<br /> | ||
+ | BringEmOn<br /> | ||
+ | |||
+ | |||
+ | ==== Level 3 ==== | ||
+ | |||
+ | |||
+ | InTheZone<br /> | ||
+ | DeathFromAbove<br /> | ||
+ | DoubleTap<br /> | ||
+ | Lethal<br /> | ||
+ | RapidFire<br /> | ||
+ | RunAndGun_LW<br /> | ||
+ | BulletShred<br /> | ||
+ | FullKit<br /> | ||
+ | Bombard_LW<br /> | ||
+ | HoloTargeting<br /> | ||
+ | HuntersInstinct<br /> | ||
+ | HitandRun<br /> | ||
+ | CyclicFire<br /> | ||
+ | |||
+ | |||
+ | == Pistol Perks == | ||
+ | |||
+ | |||
+ | Return Fire<br /> | ||
+ | Quickdraw<br /> | ||
+ | Clutch Shot<br /> | ||
+ | Lightning Hands<br /> | ||
+ | Faceoff<br /> | ||
+ | Fan Fire<br /> | ||
+ | Gunslinger<br /> | ||
+ | |||
+ | == Defensive Perks == | ||
+ | |||
+ | |||
+ | ==== Level 1 ==== | ||
+ | |||
+ | |||
+ | DamnGoodGround<br /> | ||
+ | EverVigilant<br /> | ||
+ | DeepCover<br /> | ||
+ | LoneWolf<br /> | ||
+ | Infighter<br /> | ||
+ | CoveringFire<br /> | ||
+ | WilltoSurvive<br /> | ||
+ | SmokeGrenade<br /> | ||
+ | Flashbanger<br /> | ||
+ | Ghostwalker<br /> | ||
+ | Sentinel<br /> | ||
+ | SharpshooterAim<br /> | ||
+ | |||
+ | |||
+ | ==== Level 2 ==== | ||
+ | |||
+ | |||
+ | CoolUnderPressure<br /> | ||
+ | LowProfile<br /> | ||
+ | Covert<br /> | ||
+ | Evasive<br /> | ||
+ | Suppression_LW<br /> | ||
+ | Resilience<br /> | ||
+ | Fortify<br /> | ||
+ | Formidable<br /> | ||
+ | Phantom<br /> | ||
+ | HardTarget<br /> | ||
+ | FieldMedic<br /> | ||
+ | |||
+ | |||
+ | ==== Level 3 ==== | ||
+ | |||
+ | |||
+ | RapidDeployment<br /> | ||
+ | Tradecraft<br /> | ||
+ | Shadowstep<br /> | ||
+ | LightningReflexes_LW<br /> | ||
+ | Implacable<br /> | ||
+ | TacticalSense<br /> | ||
+ | Untouchable<br /> | ||
+ | KillZone<br /> | ||
+ | CloseCombatSpecialist<br /> | ||
+ | |||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 21:38, 31 January 2017
The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up.
The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.
Offense Perks
Level 1
Executioner
Deadeye
SteadyHands
HitWhereItHurts
CloseAndPersonal
LockedOn
HeavyFrags
BiggestBooms_LW
Shadowstrike_LW
Sprinter
HEATWarheads
PrecisionShot
Flush
Level 2
Kubikuri
WalkFire
Aggression
GrazingFire
Shredder
ChainShot
HailofBullets
IronCurtain
VolatileMix
CenterMass
Salvo
BringEmOn
Level 3
InTheZone
DeathFromAbove
DoubleTap
Lethal
RapidFire
RunAndGun_LW
BulletShred
FullKit
Bombard_LW
HoloTargeting
HuntersInstinct
HitandRun
CyclicFire
Pistol Perks
Return Fire
Quickdraw
Clutch Shot
Lightning Hands
Faceoff
Fan Fire
Gunslinger
Defensive Perks
Level 1
DamnGoodGround
EverVigilant
DeepCover
LoneWolf
Infighter
CoveringFire
WilltoSurvive
SmokeGrenade
Flashbanger
Ghostwalker
Sentinel
SharpshooterAim
Level 2
CoolUnderPressure
LowProfile
Covert
Evasive
Suppression_LW
Resilience
Fortify
Formidable
Phantom
HardTarget
FieldMedic
Level 3
RapidDeployment
Tradecraft
Shadowstep
LightningReflexes_LW
Implacable
TacticalSense
Untouchable
KillZone
CloseCombatSpecialist